I don't think this is a good idea. Paladins should not be engaging on the monster. They are there to tank it, their trivial damage would only feed the monster more TP or interrupt skillchains....
(0)
Type: Posts; User: Fiches
I don't think this is a good idea. Paladins should not be engaging on the monster. They are there to tank it, their trivial damage would only feed the monster more TP or interrupt skillchains....
Hey all,
Just figured I'd post some suggestions I had to make the Bst job more viable for end game groups and/or fun.
Obviously all of these changes don't need to be incorporated, just whatever...
Just figured I'd type this up here, not that I imagine they will ever be implemented. I feel increasing monks damage won't really make them anymore of a popular choice because there really is nothing...
Any reason you're being a complete dick?
Your 2 cents is not needed nor helpful. /2cents
I see you editted your post to sound even more like a jerk. No, that's not how the game works. If a scholar dies and the monster dies to Helix it's...
Platform:
PC
ISP:
Cox
Internet Connection:
DSL
Internet Connection Speed:
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |