Search:

Type: Posts; User: Reaper

Page 1 of 2 1 2

Search: Search took 0.02 seconds.

  1. Replies
    46
    Views
    104,915

    it seems the real issue is the disparity in the...

    it seems the real issue is the disparity in the rates of enmity gain and loss(also the exponential curve mob hp has taken) since we've gained numerous ways to deal higher and higher damage(and thus...

    (0)
  2. just felt I should mention, camate posted over on...

    just felt I should mention, camate posted over on the ninja forum when talking about dual wield, they added a secondary hard cap to weapon delay reduction, no weapon can be reduced below 75 delay now...

    (0)
  3. Replies
    28
    Views
    54,319

    while I agree they should have just added a cap...

    while I agree they should have just added a cap on the number that could have been up at once... there are some flaws in your comparison....
    to start.... the growth rate between the 2 when you throw...

    (0)
  4. Replies
    17
    Views
    30,866

    I've only ever used it to dick around, never had...

    I've only ever used it to dick around, never had a chance to cast with more than one blm, that said I haven't even been on blm in over a month so....

    (3)
  5. Thread: Mixing Runes

    by Reaper
    Replies
    6
    Views
    20,105

    I was speaking for the purpose of defense, maybe...

    I was speaking for the purpose of defense, maybe its just the way I play rune, but lunge/gambit seem unnecessary, I tend to forget they're even there lol, of course that being said I've never had...

    (0)
  6. Thread: Mixing Runes

    by Reaper
    Replies
    6
    Views
    20,105

    the main issue I see with that(assuming I'm...

    the main issue I see with that(assuming I'm understanding your idea correctly) is then there would be no defensive point to stacking the same rune 3 times, unless your proposing that stacking the...

    (0)
  7. Thread: Mixing Runes

    by Reaper
    Replies
    6
    Views
    20,105

    using 3 different runes grants resistance against...

    using 3 different runes grants resistance against 3 different elements, its just weaker than using 3 all the same rune

    (0)
  8. if they gave tier 5 spells the same (or even...

    if they gave tier 5 spells the same (or even similar) mp efficiency as tier 1 spells have atm that could be hilarious, a potentially simpler solution would be to have magic damage multiplied by the...

    (0)
  9. Replies
    30
    Views
    101,335

    rune gets 22 mdb whm get 20 mdb >.>...

    rune gets 22 mdb whm get 20 mdb >.> atleast last I checked it did
    http://www.bluegartr.com/threads/115399-Rune-Fencer-Findings?p=5657419&viewfull=1#post5657419
    did this change?

    (1)
  10. Thread: New Black Belt

    by Reaper
    Replies
    85
    Views
    89,732

    http://www.youtube.com/watch?v=s6orP8M_nG8

    http://www.youtube.com/watch?v=s6orP8M_nG8

    (0)
  11. Thread: New Black Belt

    by Reaper
    Replies
    85
    Views
    89,732

    maybe it will follow the geometric progression of...

    maybe it will follow the geometric progression of 16% haste 12 str, etc etc but with the addendim that the haste on it specifically breaks the gear haste cap? like how aegis breaks the mdt cap,...

    (0)
  12. Replies
    9
    Views
    5,472

    some how I see a relic/empyrean piece with...

    some how I see a relic/empyrean piece with "augments rune enhancement" doing this or similar...

    (2)
  13. Replies
    32
    Views
    16,328

    rly? becaus http://wiki.bluegartr.com/bg/Parry on...

    rly? becaus http://wiki.bluegartr.com/bg/Parry on bgwiki it lists the hard cap as 20% and I recall you yourself in another post mentioning you were getting a greater than 50% parry rate with battuta...

    (0)
  14. Replies
    84
    Views
    39,862

    i was refering to babekeke's quote above where it...

    i was refering to babekeke's quote above where it says
    " [Issue Details]
    - An issue wherein if a player puts points into the following merit point categories, the cool down of the corresponding job...

    (0)
  15. Replies
    84
    Views
    39,862

    wait, so the 0 reuse time for maxing rune...

    wait, so the 0 reuse time for maxing rune enhancement is a bug? that's massively disappointing

    (1)
  16. Replies
    19
    Views
    9,033

    since they haven't commented on it since that old...

    since they haven't commented on it since that old post I would assume they mirror mimic pld's new SP and give them "reflect" for some amount of time(since last I heard pld's new SP is super reprisal)

    (0)
  17. Replies
    5
    Views
    2,478

    could it be because smn has more pet commands...

    could it be because smn has more pet commands than any other job? (I don't actually know just guessing)

    (3)
  18. Replies
    33
    Views
    64,520

    my point was that if you let it scale linearly...

    my point was that if you let it scale linearly past 10 with no limit then with enough mobs the penalty would become worse than what it currently is, wouldn't it be a simpler idea to ask them to take...

    (0)
  19. Replies
    33
    Views
    64,520

    you realize the current aoe penalty for magic...

    you realize the current aoe penalty for magic stops going up after ~10+ targets right?
    and currently the actual change from 3 targets to 4 targets or 5 to 6 targets is ~5%
    generally aoe magic...

    (0)
  20. Replies
    21
    Views
    9,323

    to my knowledge phalanx caps out around 500~...

    to my knowledge phalanx caps out around 500~ enhancing skill, dont remember what the reduction value was at that point, but if you can reach ~500 enhancing on run without it being capped then you...

    (0)
  21. Replies
    42
    Views
    18,363

    could be a different skill rdm and sch share,...

    could be a different skill rdm and sch share, that would make the most sense to me

    (0)
  22. Replies
    9
    Views
    4,286

    I've noticed that very rarely, for KI that...

    I've noticed that very rarely, for KI that typically drop to the person that claimed the mob, they can sometimes go to other members of the party, it is typically VERY uncommon, but seems to be able...

    (0)
  23. Replies
    25
    Views
    55,522

    I typically use Kikugosaku + 4 hit build and ride...

    I typically use Kikugosaku + 4 hit build and ride hasso if taking damage isn't too big an issue, but I just like to see the double zanshin go off xP getting 133~ tp occasionally in a single attack...

    (0)
  24. Thread: DRG/RUN broken

    by Reaper
    Replies
    6
    Views
    5,317

    I would have thought it would have made a...

    I would have thought it would have made a "balanced" wyvern if anything, no healing breath when casting below 25% hp? that's kinda sad

    (0)
  25. Replies
    33
    Views
    16,523

    when i read this, a lil voice in the back of my...

    when i read this, a lil voice in the back of my head said "the devs are gonna nerf dw" >.>

    (1)
Results 1 to 25 of 33
Page 1 of 2 1 2