The main appeal for Astral Flow blood pacts isn't the damage dealt to a single target. It's that the damage will not be scaled down with the number of mobs it hits, unlike BLM AoE spells.
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Type: Posts; User: Sargent
The main appeal for Astral Flow blood pacts isn't the damage dealt to a single target. It's that the damage will not be scaled down with the number of mobs it hits, unlike BLM AoE spells.
Easily, those mobs only have about 5k HP. Also hitting 10k Thunderstorms every time on Dolls.
Doing Ifrit killshot trials on Elder Goobbues in Boyahda Tree, 8-10k the majority of the time.
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SE have lost half of the players I know due to the new content. Adding gear that was better than R/M/E was the first straw, but making more or less every piece of new gear come from Delve which...
I think SE are completely oblivious to the part where people are gear swapping and have been for most of the game's existence. Item Levels just don't work for this reason, your level taking into...
End of the day, Perfect Defense is another Blood Pact: Ward. Granted, you need to pop Astral Flow to use it, but like the majority of Blood Pact: Wards it has a Skill : Duration ratio. SE just made...
I dunno about you, but I'd rather see Astral Conduit than Cait Sith/Atomos. Hell, even the addition of the Alternator type Grip will be a much, much bigger adjustment than the new avatars, Summoner...
Amnesna. Think SE said they're implementing it, but that was eons ago.
Will it compare to this? If not, go back to the drawing board.
Seriously, Equipment is not the thing holding Summoner back. They are, in a nutshell;
Global Blood Pact timer that caps at 45...
I doubt they'd adjust the PD formula since it caps at 600 skill, but it would make it more likely to hit that in the future. As much as I do agree that Summoning skill, as well as Ninjutsu skill...
Firstly, I'd like to point out that I posted this before the latest dev post regarding Summoner stating that they are adjusting things. The only previous announcements on the matter are regarding...
I dunno why you'd even consider the idea, let alone why you'd tell us you're considering the idea.
Making weapons that were always supposed to be top-tier useless and thus taking months to make...
To think, Square Enix actually made a record loss last year, and now they've just annoyed the majority of the player base in their flagship MMO.
Good move, most players won't even think about...
With the addition of DMG:270 weapons, I feel adjustments need to be made to Elemental magic and Pet jobs. The damage increase from such weapons I'm told will over time increase DPS by around 50%....
I've not got a Relic/Mythic Weapon. My Emp Staff is used for the Weapon Skill, my Emp GK is more or less collecting dust. So from the perspective of someone who doesn't actually use this type of...
SE should at least allow PC users to bypass their godawful upate process on POL by hosting the DDL themselves. Saves us times/stress, saves server stress, allows PS2/360 users to update faster using...
Couldn't agree with you more, accessing Skirmish is ridiculous at the moment, SE need to increase the rate in which Skirmish pops can be obtained outside the AH.
I'm also worried about the rewards...
I think most people's issue with Skirmish at the moment is actually getting the simulacrum. As of now you can only obtain pieces through;
HELM, lowish rate of obtaining them
Coalition...
"Oh, right. Blood Pacts do generate hate! Lets change that so our previous statement is more or less correct."
In all seriousness, I'm welcoming this adjustment, means unless you activate the...
I'm fully aware of the present situation. I've always been very enmity conscious when soloing on SMN, even to the point of prioitising Regen over Cure to restore HP since I'm used to longer solo...
Blood Pacts have always generated Enmity. Dunno how SE think otherwise. Rewind the tape prior to the update....
Pull out Avatar, hit any mob-targetting Blood Pact prior to any action being taken on...
It was bad enough that Summoner only got used for PD, which then got nerfed (which tbh I'm glad about, nothing quite as bad as coming to an event just for your 1hr), but then they completely wrecked...
General suggestions on Reives themselves:
- Increase the range on reives
- If you run out of range of the reive without performing any action or having any action performed on you (by the mobs),...
Can we have it?
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