I would love to see run get more original unique spells, Camate said they will implement them, I wonder will run get "Reflect" its been in the data files for years. I would also like the development...
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Type: Posts; User: Cljader1
I would love to see run get more original unique spells, Camate said they will implement them, I wonder will run get "Reflect" its been in the data files for years. I would also like the development...
Obviously this is something you never did, convert stack is damn near instantaneous. I'm not going to go over the protections run can use to execute a convert stack again if you dont get it you just...
I dont know about that my mp pool is 775, not 400-600. Moreover doing the convert stack nets me back about 1000Hp with 700ish mp and with battuta going that's more than enough to execute safely
Please enlighten me of how /sam increase your durability over /rdm /whm on run tanking?
Im sure I examined this and saw no str bonus in the menu but I will check it again.
Edit: Just checked it again and saw no stat increase, Camate could you tell us if its some sort of hidden stat...
Where did I ever say use cures for hate?? Learn to read my post, my position are that cures enhance reliability, durability and survivability for run tanking. Nowhere did I say use cures as a hate...
Hey Cab, once you get run to lvl 75 it'll turn into a tank. At early lvl's it is a burst DD kinda like a drk but once you get your merit JA's "Inspiration and Battuta" and your full compliment of...
I highly disagree, /rdm and /whm IMO are the best subs for RUN, although I prefer /rdm for the convert stack "Convert, /wait 1, Vivacious Pulse, /wait 1, Cure IV" with this stack you can execute a...
/blu is not a bad sub I use to use it alot, cocoon refueling and wild carrot are plenty much the only spells I found useful due to no native blu magic skill. However, the problem is wild carrot and...
If you say anything /whm you are essentially agreeing with me, since my position is that /whm or /rdm are the best tanking sub for run. So your /whm argument is null and void, as for the rest of your...
That's alot of gear to equal a run/rdm native cure casting speed,
/rdm adds more Mp, Cure3, Cure4, MaB, Convert, Fast Cast, Sneak, Invisible, Haste, Raise (on a very fast timer), much...
Now I would say that you are the one that's not reading, seeing that I've made several posts starting from the very beginning and did not come in the middle of the thread. I also laid out and...
Do you even play run? I see you as just being a Contrarian, you keep saying what you didn't say...Say something with substance. If you say /rdm is a poor subjob choice (which I highly disagree with)...
/whm is also a very good sub especially with its assortment of cures, na's and reraise, however /rdm also have a offensive prowless with its MA bonus which helps swipes and lunges. Furthermore /rdm...
Thats interesting, i havent done it but my guess is that the recast timer for stun would prevent you from spamming it, but i'll try it to see if its possible
should be subbing whm or rdm on run for the haste, cure3 and cure 4 that's one of your problems, subbing that will allow you to tank 5 times better. However, run SHOULD NOT have to rely on a sub job...
swipe is very interesting indeed, maybe its SE way of trying to boost our damage output but i wonder how powerful it will be. But I'm more concerned with "Vivacious Pulse" this must be done right...
Run you should get the spell reflect, its about time, its been in the dat. files for years and it would fit very nicely with the spell list. Run should have sole possession of reflect, it should be a...
I agree, run is suppose to be the master of the GS but yet cant yield the top two which is embarrassing. Run need a relic weapon along with a relic grip that enhance both tanking and damage abilities
I like this idea, it basically completely embodies the rune fencer with that element and the statuses are a really nice touch. Hopefully rune fencer has more updates to come and maybe SE can consider...
Well SE needs to make adjustments to put run in the same category.
SE also said that high parry rates on the test server are do to bugs and parry rate will not be that high on live servers.
Nerfs are not the answer, all it does is inflame the playerbase of that nerfed job, and its lazy man attempts to fix issues. Run need better tanking tools and we need our super weapons, you know...
Run has received some good job merits just as all the other jobs have received at lvl 75, and we are moving in the right direction. However, the gap between run and pld is still very wide. Issues of...
yeah but we only get to break the parry cap with battuta for 90 secs, pld breaks damage caps with its GEAR. No other job can do that, it break damage reduction caps with burtgang and aegis, run needs...
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