...and even their melee buffs are behind a comparably-equipped GEO's, which is kind of disappointing.
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Type: Posts; User: MDenham
...and even their melee buffs are behind a comparably-equipped GEO's, which is kind of disappointing.
Eh, in WHM's case the best magic attack set they can wear involves *nothing* crafted, so it's not expensive other than time investment. (WHM can't wear Amalric, and Kaykaus doesn't build into a MAB+...
So let's see: on the WHM side to "match" BLM we'd need Banish IV/V (plus VI from gifts, probably at 550), Banishga III, and Banishja. (Ugh, I don't like the sound of that last one. Just call it...
It would probably be going under the name "Games for Windows" there, but under the hood, yes, it's Xbox Live still. (For that matter, under that name you should be able to get the functionality...
Also, for the FoV/GoV quests, you don't have to actually complete the page, just accept one, to complete the quest.
Great, the new source for Heavy Metal Plates is going to be chocobo digging.
:-D
This reminds me of making jokes about airships occasionally having "Air Horror" appear on them back in '05-'06.
You'd also want to use an Ebers Bliaud +1 in this situation; an 800+ Cureskin is nothing to sneeze at.
What I'm interested in is, since it does status removal, does it interact with Yagrush and...
Well, at least that's a reason.
I disagree with it entirely because it's the equivalent of "we're giving you this easy way to obtain something, or, for somewhat more work, you can obtain it in...
Considering that Adelheid can be obtained from a very simple RoE objective chain, what exactly is the point of having her obtainable through this as well?
With that first setup, you're probably better off with a DD instead of the tank. It makes sense to have a tank when you're using nukers or RNGs (not to keep them alive, but to keep the mob in one...
...aren't most melees who are just starting out in sparks gear going to be sitting closer to 700-750 accuracy?
I'll just note that doing this in Escha - Ru'Aun, you'll want to have at least 850 accuracy to keep up a decent hit rate. Below 850, you're better off in Escha - Zi'Tah, where you're going to be...
I'd settle for an equivalent of Occult Acumen that worked with Divine spells and Cures used to deal damage, and I'd be happy to share it with PLD. (SCH doesn't need it because they have the real...
Actual totals:
* +90% from KIs in Chapter 3 of RoV
* +80% from RoEs on completing each mission line (10% per - Bastok, San d'Oria, Windurst, RotZ, CoP, ToAU, SoA, RoV)
* +10% from RoEs on doing...
Sylvie has one minor problem, though.
Why does she Entrust Indi-Acumen onto me when I'm playing WHM? I don't need magic attack. I wouldn't mind Fury, Precision, Voidance (not like that's going...
There aren't any items beyond +3 at this time (and there's no gear past +2). If I had to guess, +4 would probably end up being either red- or green-bordered.
Also, there's a dark grey border...
The problem is that, as far as existing Empyrean gear, you could literally just slap iLevel 109 on the +2 set and call it done. (Trying to shoehorn some additional stat boosts in there is going to...
They've said higher iLevel is coming in the future. (I believe it was mentioned in conjunction with RME weapons, if that helps you find the post where they mentioned it.)
A couple of things I noticed:
1) It doesn't say when the mog pells are going to start going out at all. I assume it's probably the same September 10th as all the other campaigns announced today,...
I may have an idea of why it's actually taking so long:
They intend to include it with the first raise in the iLevel cap.
The delay makes more sense if NQ reforged Empy is going to be, say, 115...
If they're still using the original servers from 2002, they may very well be Pentium IIIs running at sub-1GHz speeds.
Less risky, you don't have to go dump merits as quickly (7.5 job points per 45 merits vs. 0.75 job points per 45 merits), and if you're going after CP solo in both cases, faster kills. (I'm not...
Fei'Yin's mobs give about 45% of EXP earned in capacity points.
The main downside is that the entire zone supports three people (one on bats, one on pots, and one on ghosts), and the respawn timer...
Assuming that the chat channels all share the same base coding (which is probably a bad assumption to make), bumping it as high as 128 shouldn't cause problems (based on /shout, /yell, and /say all...
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