Classic EQ was harder. Let me rephrase, both classic FFXI and classic EQ were easy. Classic EQ though had much more less forgiving mechanics than XI did. If you don't believe me, go to project1999...
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Type: Posts; User: PlumbGame
Classic EQ was harder. Let me rephrase, both classic FFXI and classic EQ were easy. Classic EQ though had much more less forgiving mechanics than XI did. If you don't believe me, go to project1999...
I do get where you are coming from though. I would never think that FFXI population will be as grand as it once was, but I do think at least 1 server would succeed. Hell, I know people, 15, 20, 30,...
/facepalm. And the circle continues.
I listen to many things that contradicts my beliefs. I just like facts.
Don't piss on me and tell me it's raining.
I just did.
Don't tell me to refute something you never refuted in the first place, then not like the example I gave.
it's as easy as typing everquest into your search engine.
Stop with the logic, this nobody developer just stated the truth. The success that is currently right this minute as we speak happening with EQs TLP is fake, or the examples given in the OP.
All...
Aha, but you can accurately predict, based off the success of other games.
I think there may be some mistake here though. I feel you guys think we are saying that a "legacy server" or whatever you...
I can see what you are saying, but then use other games as an example. Not only have I ran into teenagers still play everquest, but what about all the 30+ 40+ year olds making up an at least 5k+...
We have provided so much data. Thanks for providing yours.
The point of the first comment was that people claim that there is no demand for it, and they try using fallacys to determine that it would be a waste of time with no way to support their opinion....
More likes for OP than anyone else in this thread. If the forums was a base line, there would be a majority view for it.
Alha brings up statistics and doesnt even know how they work, because if...
Terrible analogy.
So much misinformation in this thread it's mind boggling.
Basically this.
I wouldn't believe this would be a smart move for SE if the population sizes of servers was vastly larger than it is is, but given not only that most the servers pops are...
Come on guys, we all know people don't box or have mules on the real servers.
This exists among all MMOs, yet people don't do it unless their has been a progression servers made. This has been discussed to death in the several threads that always come up for this,
Back on...
False, and considering that he has done the last part quite a bit is obvious. I also gave an example of one of his posts.
Having an issue also in multiple different areas.
No one is insulting you. I'm merely asking for evidence to support your case the the enmity system is not what years of testing have shown it to be.
Your examples do not support that there is not...
Lol. Thank you by the way providing data to prove the years of studying and understanding the enmity system wrong. I'm also glad you saw SE changing enmity as somehow supporting your false...
It seems you are the only one around here..... or anywhere that feels this way.
Good to the changes!
Not repeating myself again. There is just so many times you can repeat yourself to a wall before you realize that the wall can't hear you and won't change.
They never announced FFXI shutting down, just not receiving major updates. I guarantee many of you at the rates you play still have several years till you "complete" the game. This isn't even...
There has been much testing on enmity since..... forever. I'll take the results of the tests over random guy A who plays PLD and thinks PLD shouldn't tank and that his fun and interacting gameplay is...
Sadly it doesn't matter that you disagree with my description of how enmity works. It is how it works.
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