Regarding Adjustments to White Mage
First, we would like to thank everyone for all the discussions related to the white mage adjustments. We’ve looked over the feedback we’ve received from across the globe and have decided to make further adjustments to white mage in the next version update scheduled for July.
The main goal here is to make Afflatus Misery a stance that specializes in recovering status effects. We’d like for Afflatus Misery to have priority in situations where players are affected heavily from status effects and make it possible to select their stance based on the enemies they face.
By merging this goal with the adjustments made in the May version update we believe it will cover most of the feedback we have received. As such, we’d like to explain how we’ll address the two major points that were pointed out to us.
■ Ways to recover area-wide status effects have decreased
Previously Esuna was used to recover area-wide status effects; however, we have changed the specifics of the spell so that it only affects a single target which created an inconvenience amongst our players. In order to address this, we’ll make spells other than Esuna and Erase have an area-wide effect while Afflatus Misery status is in effect. However, this still lacks in the number of ways to recover multiple status effects; therefore, while under the effect of Afflatus Misery we’ll also reduce the recast times for several white magic spells, which includes Esuna.
■ Sacrifice can no longer absorb multiple status effects
While under the effects of Afflatus Solace player would use Sacrifice to absorb multiple status effects from the tanks, which is no longer possible. By using Esuna, players can now recover even more than absorbing. Due to this, we have no plans to make any further adjustments. Even while under the effects of Afflatus Solace, players can recover many status effects, and if you require recovering any negative status effects that require Erase, we’d like players to switch their stance and make use of Afflatus Misery. Also, we’ve decided that the white mage who cast Sacrifice gains the resistance, considering that they can also gain the effects of Divine Caress as well. As such, we have no plans to make any further changes.
Regarding Esuna while under the effect of Afflatus Misery, we did look into lowering the MP cost, as well as making it area-wide. However, in order to avoid situations where Esuna becomes too powerful, and to avoid needing to make adjustments to monsters that usually requires Esuna, we have decided to make the above balancing adjustments.