Originally Posted by
Mikkel
That was the point i was trying to make... the base dmg is so low that its ODD doesnt make up for its base dmg. I'm sorry if i'm not expressing that clearly. Part of the issue is its super low delay, which is why i can understand what SE was thinking when they chose its base dmg. The low delay (which used to be one of its attractive features) is now just a problem for Twashtar because SE chose a DPS value they wanted all the Empy's to hover around (to keep things even and easy on their end) that was calculated off the delay of the weapons. The dmg penalty on Twashtar is just too harsh.
I consider the low delay on Twash as one of its features... like the enhanced Martial Arts on Kenkonken. Can you imagine what Kenkonken would look like if they decided its dmg after including the -50 delay reduction from enhanced martial arts V?
To help illustrate a big part of the issue imagine-
If you had a 1 dmg weapon that could ODD and a 2 dmg weapon that couldnt... which would you equip?
Then if you had a 500 base dmg weapon that could ODD and a 501 that couldnt... which would equip?
From this example you see that ODD becomes more powerful with higher base dmg. (obviously)
So Twashtar having the lowest delay and therefore the lowest base dmg its impacted more greatly by the way they adjusted DPS. Iziikoh has almost 22% higher base dmg than Twashtar... how is it supposed to compete as a main hand weapon?