Originally Posted by
Shiyo
HQ/NQ Kenda.
Incredibly high max HP.
5% DT belt that's BIS for TPing.
75% subtle blow + penance(100% uptime with 2 monks)
Feeds 1/16th of the TP of non-subtle blow jobs.
Mantra.
These are all insane niches and make many fights much safer and easier, and allow for a lot more mistakes/slower reflexes. Consider bringing MNKs to vinipata for example, to make it a lot easier. Monks damage also isn't that much lower - we're at a point where we have so much gear and buffed supports(brd being buffed recently) that nearly any DD job is capable of clearing content. Monks are capable enough as a DD to bring ONLY mnks to albumen and clear it safely and quickly(Have seen this multiple times).
Monk is a super durable DD, it will never be a "top tier" dd, but being durable makes bringing Monk's to content a lot easier on the mnk players, and the healers healing them. Less tp moves, higher hp to survive, lots of mevasion, it's great. It's also why Ninja is such a great DD now despite doing less damage, very durable. Durable DD's are nothing new, there was a time when the game was BLU ONRY because of how durable they are.
Name another job that feeds as little TP as Monk? You can't.
Name a DD as durable as monk in pure DD gear. Bluemage? Dispels removes ALL their durability. Ninja? Shadows might be useless, migiwari might prove useless on x boss, less hp than monk.
Monk has never been, and never will be a top tier DD. You use them for safety and reliably. A dead DD does zero damage.