Anyone down for some new 2-hour information on this fine Tuesday?
We introduced two of them during VanaFest, but we just got a hold of the full list!
Currently, we are making adjustments to the effects and running tests on all of these new abilities, and we are planning to implement them in the upcoming test server update. However, as the Development Team is still working on getting all the kinks out, some will not be available right away. They will be doing their best to get as many new 2-hour abilities onto the test server as possible in the next update.
*The name and help text messages for each ability will be tentative when implemented to the test server. Also the effects and their values may be adjusted.
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="25%" align="center" class="th01" bgcolor="#a8d0d7">Job</td><td width="75%" align="center" class="th01" bgcolor="#a8d0d7">Effects</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">WAR</td><td bgcolor="#eaf2f3" align="left">Regular attacks will become non-elemental and grants a drastic increase in accuracy.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">MNK</td><td bgcolor="#f5fafb" align="left">Grants a 100% counter-rate against regular attacks from enemies. Also, the amount of enmity gained by this will increase drastically.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">WHM</td><td bgcolor="#eaf2f3" align="left">Grants party members protection from status ailments.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">BLM</td><td bgcolor="#f5fafb" align="left">Grants a drastic decrease in enmity generated by magic attacks.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">RDM</td><td bgcolor="#eaf2f3" align="left">Grants an increase to the effect of enhancing magic.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">THF</td><td bgcolor="#f5fafb" align="left">Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">PLD</td><td bgcolor="#eaf2f3" align="left">Grants an increase to the chance of blocking with a shield and reflects the blocked damage to the attacker.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">DRK</td><td bgcolor="#f5fafb" align="left">Steals an enemy's TP through regular attacks while the effect is active.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">BST</td><td bgcolor="#eaf2f3" align="left">Absorbs the pet and recovers both HP and removes status ailments. Also, the player will receive a Reraise effect.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">BRD</td><td bgcolor="#f5fafb" align="left">Drastically reduces the magic defense, magic evasion, and INT/MND of the target.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">RNG</td><td bgcolor="#eaf2f3" align="left">The range modifier will become the optimal distance no matter the range to the target. Also, ammunition will not be consumed.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">SAM</td><td bgcolor="#f5fafb" align="left">All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">NIN</td><td bgcolor="#eaf2f3" align="left">Grants a drastic increase in parry rate. Additionally, Ninjutsu recast times will be reduced by 50% and ninja tools will not be consumed.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">DRG</td><td bgcolor="#f5fafb" align="left">Wyvern’s HP is completely restored and all status ailments are cured. Additionally, the wyvern’s stats will increase.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">SMN</td><td bgcolor="#eaf2f3" align="left">The recast time of both summoning magic and Blood Pacts will become 0 while under the effect of the ability.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">BLU</td><td bgcolor="#f5fafb" align="left">While the ability is in effect, blue magic from Unbridled Learning can be used continuously.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">COR</td><td bgcolor="#eaf2f3" align="left">Grants the ability to use up to 3 Phantom Roll effects.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">PUP</td><td bgcolor="#f5fafb" align="left">Automaton will use special abilities. Special ability usage will depend on the automaton head.<br>Harlequin Head: Mighty Strikes<br>Valoredge Head: Invincible<br>Sharpshot Head: Eagle Eye Shot<br>Stormwaker Head: Chainspell<br>Soulsoother Head: Benediction (Will apply to the party members and automaton itself)<br>Spiritreaver Head: Manafont</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">DNC</td><td bgcolor="#eaf2f3" align="left">Grants maximum amount of Finishing Moves and the recast time of all Flourishes will be reset.<br>Additionally, while the ability is in effect, Finishing Moves will not be consumed.</td></tr><tr valign="middle" align="center" class="td01"><td bgcolor="#c6e9ef">SCH</td><td bgcolor="#f5fafb" align="left">Will direct enmity of all party members to an indicated player.</td></tr></table>