Originally Posted by
AppropriateName5786
Geomancer is definitely very unique. No other job is wanted so badly for alliance content but shunned so completely from everything else. It is not even a satisfactory low-man support job simply because it's spells cost way too much, so you either heal like a gimped RDM or SCH, or debuff and do nothing else. It is not a great nuker for the same reason. Unlike the broken state of SCH when it was released, GEO doesn't even have any viability as a subjob.
In actuality, Geomancer buffs have the smallest range of any enhancing magic, because they effectively wear off when you step outside the bubble. And since the Indi- buffs do not reach across parties, the 'large amount of people' makes even less sense. If you are equating debuffs to enhancement effects, then a sch/blm using stun is more useful than the entirety of GEO, because you can win without a GEO's debuffs, but if you miss a stun your delve run could end. Moreover, what's the point of resisting the spells when mobs can simply poke the luopan so it dies?
The recent changes to make RUN a "better tank" have made it all the more clear that SE should focus less on their ideals and more on playability.