^ this indeed =/
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This is my problem though. If a mob is dispel happy (common), don't use perpetuance. In fact, a lot of time just stop buffing. If you can't run in without getting killed, forget those buffs too. If a mob is resistant to enfeebles (common), or benefits from them (not so common but even more aggravating) then don't cast those. I have to ask myself: what's left? And instead of making the fights more challenging, we're just left with mundane cure spam and high damage, which works just fine when MP is no longer a factor, but isn't fun.
Really, I just want fights to be more interesting. Especially if I have to spam the exact same one 25-1000 times. Now, I'm not saying that having a lasting regen is all of a sudden the definition of a fun fight. But it would let me play SCH again in a way I always enjoyed, which is multi-faceted. If my buffs last, I can drop out of Light Arts and nuke a bit, adding some variety, which is the reason I leveled it (besides pseudo-geomancer status).