Suggestions for new battle content to upgrade R/E/M Weapons.
Just suggestions that my father and I had been discussing yesterday on how we could upgrade R/E/M. If it is decided to allow us to upgrade them in any other way but Magian Trials.
Relics
New Dynamis area - Castle Zvahl Baileys (Dynamis - Zvahl)
It would be like old school dynamis. All monsters are true sight and sound, and be similar to Dynamis Tavnazia, where only eighteen players can enter, as long as they have cleared Dynamis-Xarcabard. If it would be too difficult to create an area like the old Dynamis, then having the area act like the Neo-Dynamis zones (Where you can Sneak/Invisible) where anyone can join once a day, would also be welcome.
Drops:
-Dynamis Currency
-New Forgotten (Could be renamed) items to upgrade Afv2+2 to Afv2+3. **
**Afv2+3 would automatically get the augment from Afv2+2 and increased stats, and may only be upgraded by doing the trial for that augment (and collecting enough of the new item) to upgrade, or possibly require double/triple the amount of the new item to automatically upgrade Afv2+2 to +3.
-New item that need to be collected in order to upgrade Relic 99s. (Will add a severe damage boost augment at the very least.) Will be Exclusive, and may require a decent amount of them.
- Difficult NM that drop a new item (similar to paper/fragment) that may also be needed to add augment(s).
- Possibly, new JSE equipment for other slots (Rings, Earrings etc.)
Of course it would be the most difficult area, and scaled to groups that have acquired the higher level weapons from Seekers of Adoulin (Delve).
Mythics
As Mythics are notoriously much more difficult to obtain, they could introduce a much easier system. Just some ideas:
- Make Neo Salvage bosses drop specific items that need to be collected. Encouraging more Neo Salvage and not having to create new content.
- Create a new BCNM type battlefield that can be done once a week, drops new equipment, but most importantly drops an item 100% (that you may need multiples of) that would be used to augment the Mythic. Certain conditions could be put in place to encourage players to Rank up more in Aht Urhgan/Do more Salvage/Do more Assaults etc.
Empyrean
-Introduce a new Abyssea zone, where Afv3+2 can be upgraded to +3, while also having NM that give items needed to upgrade 99s with a new damage augment.
-Make a second fight in Abyssea Empyreal Paradox, like an Arch Shinryu, a six man battlefield where temp items are not allowed, and make it an exceptional challenge that cannot be repeated over and over.
All
Alternatively a new battle ground that covers all three in one could be introduced, like a new area of Provenance (The most neutral place I can think of, and encourages players to clear VW) where you can go in and do content on the level of Delve that will help players to augment their 99s.
What do you think?