Mobs being where they shouldn't be...
I have encountered a number of instances where mobs are getting to impossible places. On the roots in Cirdas_U during delve (do shields block when the mob is above your head?) and just tonight while fighting Arch Angel EV on normal difficulty, at 10:40 PM MST she 'climbed' up the wall, and then ran off the reachable by players ledge, and then dropped through the floor. I did not think to ScreenShot this at the time because I was tanking her as pld/nin. I had to run into the middle of the BCNM area before she came back through the floor and we were able to attack her again. This took nearly a full minute due to her constantly hitting me with stun and casting things, WHILE IN THE FLOOR. I've put up with the mobs on the roots in Cirdas because there is usually a way around it, but this... is ridiculous. This needs fixed immediately.