Originally Posted by
Selindrile
One could fix Thf by upping their damage, and they should probably get something along this line, but I'd much rather see Thf as someone who can totally control enmity, I think it would be very cool if they revamped things a bit.
Imagine if Accomplice/Collaborator had lower timers, stole more enmity, and/or were revamped a bit as follows.
I use Collaborator to steal 25% of my DD's 1000 (just to have a number to work with) enmity, so I now have 250 more enmity, I get a buff to represent this (250 Enmity), I can either click this buff off, making the enmity I stole vanish into thin air, OR if I use Trick Attack while I have this buff active, I can then transfer that buff to the tank in front of me when my hit lands. Would also be spiffy if this buff, while active surpassed the enmity cap.
Hide could give 4-5 seconds of invulnerability and/or clear aggro (think ala Drg's Super Jump), and if you did something that made you lose invisibility, you'd also lose the invulnerability.