Originally Posted by
Diavolo
I wanted it at one point, too, because I generally hate sitting still and killing the same mob type over and over for hours, regardless of whether it's with friends or strangers, so I run around soloing in Reis sometimes and knocking out Ascended mobs while I'm at it, but it would make the climb from 0 to 2100 for parties a bit of a joke, something a player with a lot of time on his/her hands could knock out in the span of a weekend. It makes me wonder what the line of thinking is on the dev team's end, too. They say they want that 2100 JP achievement to have taught players the ins and outs of their job by the time they obtain it, yet we keep getting these CP events thrown at us? Realistically, we both know no one is truly mastering their job in CP parties anyway, but it does make me wonder.
This emphasizes the point I made about campaigns a while back and how I've come to hate them because once you've taken part in one chances are you no longer want to touch the content until another campaign comes around. It's really hard to blame anyone for it. This game is one giant grind and it's only normal that the majority of players will want to cut corners when presented with the opportunity.