HP restoration is not better than max HP if we're talking about regen on equipment, which is the whole problem. Aside from the fact that mages actually have opportunity to idle in their refresh while melees don't get chances to idle in regen during combat (not that it'd matter- mages idles in 4+ refresh even with average gear, melees have to stack a ridiculous amount of gear to get maybe 20/tick at most? Each point of MP is worth like 10x HP), restoration doesn't matter when SE decides to make all endgame monsters do ridiculous amounts of damage now. A Galka NIN is at 1600 HP at 99 (Before merits) and a Taru is at 1200, with the rest sitting around 1400. That 200-400 HP is more than enough to make the difference between getting one shotted and surviving, so some way of changing this would be welcome. I'd be more than happy to trade away some max MP and/or INT so I can get some more HP.
EDIT:
Perfect timing too, Matsui
just made a post about this specific topic, because JP Tarus are thinking the same thing...he thinks the effects are very far reaching and quite a major change if it's considered, so he has to think about it for a while.
Good to know it's being considered!