Originally Posted by
Songen
Distract and frazzle are spells that require to stay on mobs for a long time as a over all party enhancement like bard songs and geo spells. you can't have it randomly wearing off because of resists going from 3 minutes to instead 30 seconds. rdm's main arsenal is Enfeeble magic, it has always been and only lost its value due to magic evasion being a "Went thru the roof because of higher endgame content deal", you can't spend all day trying to land a immunobreak spell only to have it still resist and waste the immunobreak due to it becoming less frequent and eventually nil after continued use.
Rdm does have enhancing spells but people invite brds,cors,geo because they do exactly same thing but better.
enfeebles will resist, however it shouldn't resist 90% of the time on some current endgame content, it should be more like 20-30% of the time for endgame with fairly decent gear with pimped people being more 5-10% resist,
Be aware that this adjustment is for brd and other minor enfeebling jobs like ninja etc as well, it will allow for better use of spells and make more use out of jobs that have become enhancing only jobs, honestly, cor needs it in a massive way due to quickdraw resists with a 50-60sec recast on its charges which it has a max of 2.
as for rdm mythic sword Murgleis. adding Enfeeble magic +20% sounds more appropriate. i will create a thread for that next or bump someone elses if it already exsists after this post, support it if you feel its needed