[dev1258] Job Adjustments
- The following jobs will undergo adjustments.
- Red Mage
- A new magic spell will be added.
- Ardor (RDM Lv.64, affects a single ally)
Increases damage from the target's next skillchain based on the number of preceeding melee hits.
- The following enfeebling spells will be adjusted.
- The damage over time dealt by Poison and Poison II will be increased and spell duration tripled from thirty to ninety seconds.
- The effects of Blind and Blind II will increase based on the difference between the caster and target's MND. Additionally, they will now have a fixed duration of 180 seconds rather than a variable duration.
- Paralyze, Paralyze II, and Silence will now have a fixed duration of 180 seconds rather than a variable duration.
- Dark Knight
- The effects of the following dark magic spells will no longer have their effects decrease over time.
Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT /
Absorb-MND / Absorb-CHR / Absorb-ACC
- Bard
- The following magic songs will no longer have their effects decrease over time.
Bewitching Etude / Logical Etude / Sage Etude / Swift Etude / Vital Etude /
Uncanny Etude / Herculean Etude
- Ninja
- The damage over time dealt by Dokumori: Ichi will be increased.
- Summoner
- New blood pacts will be added to the following avatars.
- Diabolos
Blindside (SMN Lv.99, single target Blood Pact: Rage)
Deals physical damage.
- Fenrir
Impact (SMN Lv.99, single target Blood Pact: Rage)
Deals dark damage that lowers an enemy's Strength, Dexterity, Vitality, Agility, Intelligence, Mind, and Charisma.
- Cait Sith
Regal Gash (SMN Lv.99, single target Blood Pact: Rage)
Delivers a threefold attack.
- The areas of effect of the following blood pacts will be increased.
Shining Ruby / Glittering Ruby / Healing Ruby II / Soothing Ruby /
Ecliptic Growl / Ecliptic Howl / Heavenward Howl / Crimson Howl /
Inferno Howl / Earthen Ward / Earthen Armor / Spring Water /
Soothing Current / Whispering Wind / Hastega / Aerial Armor / Fleet Wind /
Hastega II / Frost Armor / Crystal Blessing / Rolling Thunder /
Lightning Armor / Noctoshield / Dream Shroud
- The duration of blood pacts whose effect durations are extended by the player's summoning magic skill will be increased.
- The activation time of all blood pacts will be reduced.
- The effects of Glittering Ruby will no longer decrease over time.
- Puppetmaster
- The following adjustments will be made to spells cast by automatons equipped with soothsayer heads.
- The casting time for Protectra and Shellra will be reduced.
* This change will also apply to Protectra and Shellra spells cast by players.
- The area of effect of Protectra and Shellra will be increased.
* This change will not apply to Protectra and Shellra cast by players.
- The effect duration of maneuvers will increase based on the amount of time elapsed since using Deploy.
* This effect is removed whenever the automaton is knocked out or deactivated.
* This effect is maintained even if combat ends, whether by vanquishing monsters, retrieving the automaton, or other such means.
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If you wish to discuss or submit feedback on this topic, please use the dev1258 tag.