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Warrior Suggestions
Berserk
Accrued at Warrior Job Level 15, Berserk: Enhances attack but weakens defense. But unlike its counterpart, Defender, it cannot be utilized as an "always up" skill. Warriors predate even Paladins and were intended to tank or punish mobs with impunity.
Here is my idea:
Berserk (Current)
Duration 180 Seconds
Recast 300 Seconds
Berserk (Proposed)
Duration 180 Seconds
Recast 180 Seconds
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Warcry & Blood Rage
Warcry
Accrued at Warrior Job Level 25, Warcry: Increases attack power for your party. But its duration and recast are atrocious and the area of effect forces ranged party members to cluster to receive the buff.
Here is my idea:
Warcry (Current)
Duration 030 Seconds
Recast 300 Seconds
Range 13.9' Radius (party members only)
Warcry (Proposed)
Duration 060 Seconds
Recast 180 Seconds
Range 27.8' Radius (party members only)
Blood Rage
Accrued at Warrior Job Level 87, Blood Rage: Enhances critical hit rate for party members within area of effect. But its duration and recast are atrocious and the area of effect forces ranged party members to cluster to receive the buff.
Here is my idea:
Blood Rage (Current)
Duration 030 Seconds
Recast 300 Seconds
Range 13.9' Radius (party members only)
Blood Rage (Proposed)
Duration 060 Seconds
Recast 180 Seconds
Range 27.8' Radius (party members only)
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Aggressor
Aggressor
Accrued at Warrior Job Level 45, Aggressor: Enhances accuracy but impairs evasion But it cannot be utilized as an "always up" skill. Warriors should have the option of being a little reckless. It's part of the job description; ergo the ridiculously huge great axes we carry.
Here is my idea:
Aggressor (Current)
Duration 180 Seconds
Recast 300 Seconds
Aggressor (Proposed)
Duration 180 Seconds
Recast 180 Seconds
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Warrior's Charge
Warrior's Charge
Accrued at Warrior Job Level 75, Warrior's Charge: Guarantees that your next melee attack will Double Attack or Triple Attack. But its recast is far too long to make this skill situationally useful.
Here is my idea:
Warrior's Charge (Current)
Duration 060 Seconds or Next Attack
Recast 300 Seconds
Warrior's Charge (Proposed)
Duration 060 Seconds or Next Attack
Recast 180 Seconds
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Restraint
Restraint
Accrued at Warrior Job Level 77, Restraint: Enhances attack but weakens defense. But it cannot be utilized as an "always up" skill. Since the effect resets with each weapon skill, there's no good reason for 5 minutes of no utilization.
Here is my idea:
Restraint (Current)
Duration 300 Seconds
Recast 600 Seconds
Restraint (Proposed)
Duration 300 Seconds
Recast 300 Seconds