DRK magic, what do we really want?
ok so a lot gets tossed back and forth about DRKs and magic, and I see so many people outside of DRK players saying things that seem utterly retarded, like trying to increase DRKs magic burst damage for elemental magic
so what do DRK players want? Heres my ideas:
ignore DRK elemental magic completely
give DRK a darkness based nuke that is also based off of dark magic skill, moderate MP cost low casting time (The oft referenced Darkness/Darkness II)
Give DRK a trait that removes the decay on absorb spells and makes them last longer
Increase the amount of stat drained by absorb spells
Dark Magic Fast Cast
Increase quietus Damage (had to toss that in here...)