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Forum Top: Dark Knight

  1. Sticky Thread Sticky: Welcome to Forum: Dark Knight

    The purpose of this forum is for players to hold discussions about the Dark Knight job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:28 PM
    • Replies: 0
    • Views: 20,163
    03-04-2011, 12:28 PM Go to last post
  1. [Suggestion] Job Trait - Reduce spell cost/cast time after WS

    Dark Knight Job Ability. Dark Rush: Reduces both the Cast Time and MP cost of the next spell. *Dark Rush is obtained as a "charge" after using...

    Started by Madawc‎, 05-28-2011 03:58 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 10,174
    06-27-2011, 09:32 PM Go to last post
  2. [Suggestion] Job Ability +50% Weapon Delay and Weapon Damage

    This ability will add 1.5 times more delay and 1.5 times more damage to your weapon. I am thinking about having this as a "melee stance" so the...

    Started by Madawc‎, 06-08-2011 01:42 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 9,507
    06-27-2011, 09:28 PM Go to last post
  3. [Suggestion] EnDrain

    EnDrain: All standard melee attacks will cause an Additional Effect of Drain. Obtained: Dark Knight Level 95 Potency: up to Delay*20/100 cap...

    Started by Madawc‎, 09-02-2011 11:00 PM
    • Replies: 9
    • Views: 6,386
    09-05-2011, 08:39 AM Go to last post
  4. [Suggestion] Contagion

    This may or may not fit with the overall theme of the job, but I've thought of this as a JA that may help Dark Knights specifically. The concept of...

    Started by Hayward‎, 09-05-2011 09:06 AM
    • Replies: 4
    • Views: 3,790
    09-05-2011, 01:08 PM Go to last post
  5. [Suggestion] Absorb-Buff

    Absorb-"buff", call it whatever you like, Steals enhancement effect from enemy. Taken the idea from Sagasinger sword. Thoughts?

    Started by Madawc‎, 05-21-2011 09:53 PM
    • Replies: 4
    • Views: 3,380
    09-02-2011, 07:42 AM Go to last post
  6. [Suggestion] Job ability : Absorb lock

    Ok first off yea absorb lock sounds dumb but it describes the abilty best. The idea is that once used the next Absorb will last 5 mins and not get...

    Started by Rezeak‎, 07-14-2011 06:44 AM
    dev, drk, job ability, suggestion, update
    • Replies: 5
    • Views: 4,289
    07-16-2011, 12:22 AM Go to last post
  7. [DEV] When was the last REAL DRK update? [DEV]

    Instead of worrying about silly things like HD icons, can we get a Dev or Camate or /somebody/ to respond to this thread about the status of Dark...

    Started by Urteil‎, 07-14-2011 05:08 AM
    • Replies: 1
    • Views: 2,774
    07-14-2011, 07:34 AM Go to last post
  8. [dev1086] Dark Seal

    Dark Seal Recast time will be reduced from fifteen minutes to five. Additional merit points will no longer reduce recast time, but...

    Started by Geabrielle‎, 02-04-2012 03:08 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 19,154
    02-29-2012, 06:39 AM Go to last post
  9. [DEV1072] Weapon Bash Adjustments

    This is great, but can weapon bash actually do more damage as well? There was a slight revamp to shield bash but the reality is that I am swinging...

    Started by Urteil‎, 01-24-2012 06:52 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 10,221
    02-07-2012, 02:29 AM Go to last post
  10. [dev1058] New DRK 2hr (Merited)

    While i would like Blood weapon to be improved (aka 3 min duration or a magic Haste component) I guess for our new 2hr/s we may get a few choices...

    Started by Rezeak‎, 11-21-2011 10:23 PM
    3 Pages
    1 2 3
    [dev1058]
    • Replies: 27
    • Views: 20,258
    03-31-2012, 12:08 PM Go to last post
  11. [dev1058] Dark Knight Two Hour Abilitys

    First of all i would like to thank the whole Dev team for making a great game that i have enjoyed for close to 9 years and is in my opinion still...

    Started by Rohelius‎, 11-28-2011 01:26 AM
    • Replies: 6
    • Views: 5,212
    11-30-2011, 05:29 AM Go to last post
  12. [dev1052] DRK Group 1/Group 2 Merit Point refinements

    For group 1 i'm pretty happy at least these have some use If i could add anything it would be Souleater's effect +1% a merit (2handed weapons...

    Started by Rezeak‎, 11-21-2011 10:34 PM
    5 Pages
    1 2 3 ... 5
    [dev1052] 1 Deleted Post(s)
    • Replies: 43
    • Views: 16,472
    12-19-2011, 03:18 PM Go to last post
  13. [dev1049] Petition - Make entropy stronger

    Alright, so there has been a lot of back and forth going on about this weapon skill. The general consensus from what I gather is that people, and of...

    Started by Natasha‎, 12-02-2011 04:01 AM
    20 Pages
    1 2 3 ... 20
    dark knight, entropy, weapon skill
    • Replies: 195
    • Views: 72,107
    03-06-2012, 09:04 AM Go to last post
  14. [dev1049] New weapon skills SCY and GSD info ^^

    Tested this outside abyssea W/ Scythe It is Guillotine Version 3 The bad The DMG i found wasn't that much higher than Guillotine Doesn't...

    Started by Rezeak‎, 12-01-2011 12:20 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 60
    • Views: 26,356
    12-22-2011, 10:08 PM Go to last post
  15. [dev1024] Job Adjustments - Scarlet Delirium

    I got accepted to the test server today, so naturally as a DRK main I wanted to see this new ability SE gave us, so here's some info on it Dark...

    Started by Zoner‎, 08-29-2011 09:39 PM
    23 Pages
    1 2 3 ... 23
    • Replies: 222
    • Views: 89,656
    09-28-2011, 12:13 PM Go to last post
  16. [dev1010] Dark Knight's Adjustments

    All right, so Last Resort's going to last for three minutes, and we get a job trait that reduces the HP we lose from using Souleater (named Stalwart...

    Started by Cruentus‎, 04-23-2011 03:29 AM
    6 Pages
    1 2 3 ... 6
    adjustments, dark knight, dev1010, future
    • Replies: 57
    • Views: 24,777
    04-27-2011, 02:12 AM Go to last post
  17. [DEV 1086] Dark Knight Adjustments II - Diabolic Eye

    Surely this has to be a mistake? Increasing the amount of merits points reduces your maximum HP by even more? So putting more merits into the ability...

    Started by Soidisant‎, 02-03-2012 08:56 PM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 26,828
    03-12-2012, 02:30 PM Go to last post
  18. [Dev 1042] Lv. 99! Dark Knight's Slam your Fists into your Faces!

    Since you aren't going to give us anything of import and feel that Thunder III is a great climactic finish to the reach to 99. (A spell that has been...

    Started by Urteil‎, 11-17-2011 09:30 PM
    7 Pages
    1 2 3 ... 7
    q_q
    • Replies: 60
    • Views: 26,761
    12-08-2011, 10:07 PM Go to last post
  19. Your top 5 DRK Adjustment Requests: Sister thread to the Official Adjustment Topic

    I've been seeing request after request for different ideas and suggestions made by many people here, but while there has been many cool ideas (and...

    Started by Kagato‎, 03-24-2011 01:51 AM
    7 Pages
    1 2 3 ... 7
    1 Deleted Post(s)
    • Replies: 62
    • Views: 27,353
    04-26-2011, 11:26 PM Go to last post
  20. Wtf SE

    This is a F*cking slap in the face, pups can learn "Dreadspikes" and "Absorb-Attri" in the next udpate...I just dont know what too say its unfair it...

    Started by Cljader1‎, 10-30-2011 07:39 AM
    8 Pages
    1 2 3 ... 8
    /popcorn, angry/scared player, another drk qqing 1 Deleted Post(s)
    • Replies: 79
    • Views: 34,040
    11-21-2011, 03:14 PM Go to last post

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