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Forum Top: Red Mage

  1. Sticky Thread Sticky: Welcome to Forum: Red Mage

    The purpose of this forum is for players to hold discussions about the Red Mage job with other players. Please carefully read and adhere to the...

    Started by Foxclon‎, 03-04-2011 12:27 PM
    • Replies: 0
    • Views: 22,212
    03-04-2011, 12:27 PM Go to last post
  1. RDM's ~ a new outlook on Enspell, enfeeblement, and melee'

    First off, I posted this suggestion under a different thread but felt it deserved it's own thread. As a RDM, I often look at what I would love...

    Started by Covenant‎, 07-03-2011 03:31 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 9,833
    07-22-2011, 08:46 AM Go to last post
  2. "Double Cast"

    5 Min recast. Gives the same effect as "Chainspell" but only for two spells. Discuss.

    Started by Raxiaz‎, 05-21-2011 06:22 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 16,484
    07-22-2011, 03:24 AM Go to last post
  3. Moved: Manifesto ~ For RDM

    I'm not here realy to win your ya's or nah's but I'd realy like to see rdm get some teir 5 spells. And maybe a good weapon skill that does some...

    Started by Ritsuka‎, 07-21-2011 01:41 AM
    • Replies: -
    • Views: -
    07-21-2011, 01:28 AM Go to last post
  4. RDM Enhancing magic needs a boost

    Red mages are the enhancing magic experts in the game, but their uniqueness and desirability for the specific purpose of enhancing has decreased...

    Started by Eth‎, 03-09-2011 05:07 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 34,616
    07-18-2011, 04:10 AM Go to last post
  5. Red is obsolete.

    I've played as Red since the start of '07, what attracted me was Fast Cast, the 'unique' ability to refresh yourself or the party, 'unique' spells...

    Started by idx1‎, 06-18-2011 05:51 AM
    6 Pages
    1 2 3 ... 6
    dnc has gravity, doing it wrong, melee derail, no auto-invites
    • Replies: 53
    • Views: 21,220
    07-12-2011, 10:39 PM Go to last post
  6. RDM ~ Tier 2 "spikes", regenerative effect/potent effect.

    If SquareEnix insists on keeping the current 3/3 spike formula for a theoritical tier 2 spikes(as opposed to the suggested 6 all elemental damage...

    Started by Covenant‎, 07-08-2011 10:45 AM
    • Replies: 1
    • Views: 3,251
    07-08-2011, 03:41 PM Go to last post
  7. RDM Mele

    I know there is another thread about this, but that one has devolved to an insult contest. Just wanted to offer some solutions about how to make RDM...

    Started by Inafking‎, 07-08-2011 01:55 AM
    • Replies: 2
    • Views: 3,297
    07-08-2011, 02:06 PM Go to last post
  8. Enspells overwrite Haste Samba

    I don't think any Red Mage can deny that Enspells are fun. However, if the Red Mage happens to be in a party with a Dancer (or even using /DNC), then...

    Started by Tamarsamar‎, 06-24-2011 11:57 AM
    2 Pages
    1 2
    • Replies: 19
    • Views: 7,518
    06-27-2011, 06:11 AM Go to last post
  9. Redmage ~ new spell "blink II" ideas.

    I was thinking of several ideas that concerns a possible "blink II" spell. Rather than simply adding more shadow I'd suggest adding additional...

    Started by Covenant‎, 06-23-2011 11:44 AM
    • Replies: 3
    • Views: 3,815
    06-24-2011, 12:24 PM Go to last post
  10. Redmage ~ new "magic burst" job ability aka "SATA" but for next magic spell.

    The idea for this job ability for redmage is a magical version of SATA, aka sneak and trick attacks. Actually, I envisioned more of a garuanteed...

    Started by Covenant‎, 06-23-2011 11:30 AM
    imma cast sata now
    • Replies: 3
    • Views: 3,276
    06-24-2011, 07:21 AM Go to last post
  11. Redmage update ~ New Spells "light and dark spikes" or spikes tier II

    I use the term "light spikes" and "dark spikes" as a filler name to introduce a new concept to the spike abilities. Another term might be "spike...

    Started by Covenant‎, 06-12-2011 12:06 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 5,992
    06-23-2011, 11:17 AM Go to last post
  12. Front Line Utilities (Brainstorming ideas and Discussions)

    As the current Melee thread is highly general as to the discussion of Red Mage's melee role. This is an attempt to create a clearer brain storming...

    Started by Hyrist‎, 06-06-2011 09:32 AM
    • Replies: 2
    • Views: 4,281
    06-17-2011, 01:23 AM Go to last post
  13. Phalnax vs. PhalanxII

    With all the new level caps and higher caps on all the magic skills, I was wondering which absorbs more damage Phalanx or Phalanx II.

    Started by Tazz‎, 06-06-2011 10:37 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 17,494
    06-17-2011, 01:08 AM Go to last post
  14. Runic, (Can I have it?)

    There was some loose talk about Celes' ability from FFVI in a thread about quick magic. ...

    Started by ManaKing‎, 03-22-2011 08:10 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 32,443
    06-13-2011, 10:14 PM Go to last post
  15. Enspell Upgrade - Range Attacks

    Why not carry over Enspell effects to a redmage's range attacks(arrows and throw)? At first might seems silly, but if one thinks of subbing /RDM...

    Started by Covenant‎, 06-12-2011 03:57 AM
    • Replies: 5
    • Views: 6,638
    06-12-2011, 07:33 AM Go to last post
  16. Why are our group 1 merits so bad?

    "5 points in Convert Recast. CHECK! ....the rest of this stuff is crap... It's like they are pointing out how gimp our magic casting is...

    Started by ManaKing‎, 05-20-2011 03:48 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 22,010
    06-11-2011, 11:25 AM Go to last post
  17. New 2 hour abilities

    I was thinking that maybe SE should add some form of new, potent ability for all jobs; perhaps new 2 hour abilities to go on top of the current ones....

    Started by hollowsgrief‎, 03-19-2011 02:45 PM
    • Replies: 8
    • Views: 5,523
    06-11-2011, 05:25 AM Go to last post
  18. What I want to see in the next "merit"-like section

    I want to see SE give us a choice as how to pursue our jobs. RDM I would like to see a way to reverse the -enmity to the Blind/Bind/Cure4 spells...

    Started by Naoruru‎, 06-10-2011 10:51 PM
    • Replies: 7
    • Views: 3,382
    06-11-2011, 05:21 AM Go to last post
  19. Soliloquy, The final RDM job ability.

    I've been giving some thought about how RDM can be brought to the front line more often. With the recent feedback from the developers in regards to...

    Started by Paulus‎, 05-29-2011 07:22 AM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 10,712
    06-10-2011, 04:20 AM Go to last post
  20. Job trait that would enhance magic damage based off your elemental resistance?

    Would you be interested in popping a bar spell and getting a bonus to elemental damage for it? It wouldn't have to be off of just bar spells it...

    Started by ManaKing‎, 05-30-2011 07:25 AM
    • Replies: 2
    • Views: 2,275
    06-08-2011, 08:04 AM Go to last post

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