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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 31,784
    03-04-2011, 12:12 PM Go to last post
  1. New 2-hour Abilities

    Anyone down for some new 2-hour information on this fine Tuesday? We introduced two of them during VanaFest, but we just got a hold of the full...

    Started by Camate‎, 08-01-2012 03:43 AM
    112 Pages
    1 2 3 ... 112
    stuff no one wanted 6 Deleted Post(s)
    • Replies: 1,117
    • Views: 317,476
    01-23-2014, 02:29 PM Go to last post
  2. Monstrosity Feedback

    Greetings monipulators. :D How does Vana’diel look through the eyes of a monster? Just when Ronfaure rabbits thought they were safe from...

    Started by Camate‎, 08-09-2013 03:18 AM
    50 Pages
    1 2 3 ... 50
    2 Deleted Post(s)
    • Replies: 497
    • Views: 195,300
    10-11-2017, 02:15 PM Go to last post
  3. Nyzul Isle Uncharted information and feedback

    I'll try an update the main post as more Information is added. System Duration 30 mins You always start at floor 1 ??? will jump 2-9 floors...

    Started by Rezeak‎, 02-14-2012 11:11 AM
    53 Pages
    1 2 3 ... 53
    [dev1048] 3 Deleted Post(s)
    • Replies: 524
    • Views: 185,785
    03-13-2012, 02:12 PM Go to last post
  4. NEO Nyzul 2.0

    Is there any freaking way to finish this 1-100 and kill boss for armor without cheating. People online on forums are posting winning, but every...

    Started by Ultrajake‎, 05-29-2012 08:58 PM
    67 Pages
    1 2 3 ... 67
    nyzul isle uncharted 1 Deleted Post(s)
    • Replies: 665
    • Views: 140,715
    09-14-2012, 07:48 AM Go to last post
  5. Voidwatch Final Chapter

    I’d like to share some information about the weakness system for the final chapter of Voidwatch. For battles of the final chapter, the weakness...

    Started by Camate‎, 03-23-2012 06:11 AM
    45 Pages
    1 2 3 ... 45
    2 Deleted Post(s)
    • Replies: 447
    • Views: 130,072
    06-21-2012, 07:09 PM Go to last post
  6. Overall Battle System Adjustments for the Future

    Happy Friday everyone! Please take a moment to read the below comment from Producer Akihiko Matsui regarding overall battle adjustments. ---...

    Started by Camate‎, 01-12-2013 06:58 AM
    44 Pages
    1 2 3 ... 44
    • Replies: 434
    • Views: 115,557
    06-23-2013, 01:53 AM Go to last post
  7. Any new HNM coming?

    Since the rise level cap the traditional HNM(3 Kings, Sandworm Dark Ixion, Cerberus, Khimaira, Tiamat, ect.) Have pretty much lost their allure, now...

    Started by Natenn‎, 03-09-2011 04:11 AM
    43 Pages
    1 2 3 ... 43
    "hnm", naten 6 Deleted Post(s)
    • Replies: 420
    • Views: 110,972
    05-26-2011, 02:05 AM Go to last post
  8. Arch Dynamis lords difficultly.

    I would just like to ask the community team to pass on that we feel that Arch dyna lord is too strong if the Dev team want us to fight it repeatedly...

    Started by Rezeak‎, 02-01-2012 05:56 AM
    43 Pages
    1 2 3 ... 43
    2accountswhoneedsthem, lolpchan, pchanisanoob
    • Replies: 421
    • Views: 106,934
    05-22-2012, 01:02 PM Go to last post
  9. [dev1007] Voidwatch: Obtaining Spoils

    I'm very disappointed with the way the spoil system works. I was hoping that once a particular player obtains a rare/ex item from the riftworn pyxis ...

    Started by Kuraudo‎, 06-13-2011 07:48 PM
    32 Pages
    1 2 3 ... 32
    dev1007, ffxi, voidwatch
    • Replies: 319
    • Views: 89,829
    04-05-2012, 09:26 PM Go to last post
  10. Solo Accomplishments, Party Barriers, and Enhancing the Community

    Hello, We've been receiving a lot of feedback lately with the influx of new content in regards to difficulties joining parties, the ability to...

    Started by Camate‎, 04-16-2014 07:27 AM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 62,875
    06-28-2014, 07:19 PM Go to last post
  11. Wildskeeper Reive Feedback

    Please post your feedback related to Wildskeeper Reives in this thread.

    Started by Camate‎, 07-18-2013 04:09 AM
    28 Pages
    1 2 3 ... 28
    3 Deleted Post(s)
    • Replies: 270
    • Views: 61,912
    04-03-2015, 05:29 AM Go to last post
  12. Enmity System Explanation and Planned Adjustments

    Greetings everyone! As promised, Producer Akihiko Matsui has written up a rather lengthy post about the current state of the enmity system, insight...

    Started by Camate‎, 02-20-2013 09:15 AM
    21 Pages
    1 2 3 ... 21
    1 Deleted Post(s)
    • Replies: 203
    • Views: 54,869
    05-27-2013, 12:19 PM Go to last post
  13. World spawning HNM

    Since my last thread got kinda a vague answer then gave us more instanced content i decided id ask again more specifically: will there be (at any...

    Started by Natenn‎, 05-28-2011 02:25 PM
    27 Pages
    1 2 3 ... 27
    crying casuals, gimp/confused, hnm "world spawns"
    • Replies: 264
    • Views: 51,092
    08-22-2011, 06:27 AM Go to last post
  14. HQ king triggers

    I'm not sure if this was intended, but this doesnt really make sense. Last night I killed two Behemoths, stacked Treasure Hunter up to 10 and 11...

    Started by Nynja‎, 05-23-2011 11:35 PM
    19 Pages
    1 2 3 ... 19
    3 Deleted Post(s)
    • Replies: 185
    • Views: 51,063
    09-18-2011, 12:51 PM Go to last post
  15. [dev1009] Seriously.... how could you make the HNM system worse...

    This is probably the worst way to go about it. I get wanting to limit the amount of spamming of these HNMs but seriously you are making doing these...

    Started by KigenAngelios‎, 04-20-2011 04:09 PM
    20 Pages
    1 2 3 ... 20
    dev1009, evil genie, hnm, itt butthurt elitists, [dev1009] 3 Deleted Post(s)
    • Replies: 198
    • Views: 49,966
    08-20-2011, 08:46 AM Go to last post
  16. Nyzul Isle Assault Bug

    Greetings! We recently confirmed that there is a bug for Nyzul Isle assault where users are able to know the order of lamps via the usage of...

    Started by Camate‎, 07-21-2012 02:24 AM
    19 Pages
    1 2 3 ... 19
    1 Deleted Post(s)
    • Replies: 181
    • Views: 49,159
    07-27-2012, 09:27 AM Go to last post
  17. Cloudsplitter

    Anyone that has access to this weapon skill can tell you that it is very weak. Its hard for me to believe that this Ws was intended to be this...

    Started by Areola‎, 04-09-2011 08:48 AM
    16 Pages
    1 2 3 ... 16
    dev*** 2 Deleted Post(s)
    • Replies: 152
    • Views: 46,404
    10-20-2011, 08:58 AM Go to last post
  18. BST nerf please

    Kinda unfair BST pets are mindlessly overpowered nowadays don't you agree? I mean you just be naked sit back and spam reward and solo grand wyrms w/o...

    Started by Natenn‎, 07-24-2012 03:15 AM
    21 Pages
    1 2 3 ... 21
    a-hole pet jobs, bst, casuals are mad, whaaambulance
    • Replies: 207
    • Views: 42,725
    10-02-2012, 02:21 AM Go to last post
  19. Dynamis Proc pattern!

    UPDATE MAY 17TH : Updated proc list Ok I made another thread with theory but now with more information and research done by my LS members I...

    Started by Xikeroth‎, 05-15-2011 06:09 PM
    4 Pages
    1 2 3 ... 4
    dynamis, triggers
    • Replies: 35
    • Views: 41,397
    06-07-2011, 04:19 PM Go to last post
  20. Limbus suggestion.

    The way Dynamis is currently is an awesome idea. Suggestions where to implement the Limbus zones idea is where you have to kill certain mobs for a...

    Started by Exzir‎, 12-23-2011 02:37 AM
    11 Pages
    1 2 3 ... 11
    • Replies: 107
    • Views: 39,064
    05-27-2012, 09:29 PM Go to last post

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