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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 41,113
    03-04-2011, 12:12 PM Go to last post
  1. ~~PLEASE~~ Make--> Carabosse's Gem & Cirein-croin's Lantern STACK-ABLE

    I really hope these will be made stack-able, I have about 18 lanterns and 16 Gem's, but I'm not up to the part where I can turn them in yet.:mad: ...

    Started by Ziric‎, 04-16-2011 01:31 AM
    masamune, stack-able
    • Replies: 3
    • Views: 2,695
    04-16-2011, 02:21 AM Go to last post
  2. [Suggestion] UNM Shen (WHM 'DD' Body)

    Hi, while I am propably a year or two late on this matter I would love to see a HQ Version of Shen. I liked the WHM Body back in the day and it...

    Started by Isilrhofal‎, 12-05-2015 07:07 PM
    feedback, gear, suggestion, unity, white mage
    • Replies: 1
    • Views: 3,540
    12-06-2015, 03:52 AM Go to last post
  3. [Suggestion] Heroines' Holdfast II

    Could we see an updated Heroines' Holdfast to include Arciela and Iroha? :eek: Better yet can we see it become something similar to Sinister...

    Started by Mnejing‎, 08-26-2015 07:58 AM
    • Replies: 0
    • Views: 1,820
    08-26-2015, 07:58 AM Go to last post
  4. [Suggestion] Addition of NM Name When Staggered

    When fighting NM's in Abyssea, it can occur that there is an other party fighting a different NM in the general area. This can cause confusion at...

    Started by Lebanna‎, 03-10-2011 10:10 PM
    abyssea, stagger
    • Replies: 2
    • Views: 3,717
    03-11-2011, 04:28 AM Go to last post
  5. [Skirmish] Ghastly Stones exchange NQ > +1 > +2

    I suggest the following adjustments for Skirmish: Adjust the level of Obsidian fragments necessary to buy ghastly stones, the current values...

    Started by Zhronne‎, 06-18-2013 08:54 AM
    • Replies: 0
    • Views: 1,375
    06-18-2013, 08:54 AM Go to last post
  6. [Monstrosity] Cerberus running animation

    Are there by chance any quick fixes for the Cerberus/Orthrus monipulators on their run animation speed? They slide across the ground since the...

    Started by Raka‎, 04-15-2015 11:19 AM
    • Replies: 5
    • Views: 3,158
    04-23-2015, 05:01 AM Go to last post
  7. [feedback] Colonization Reive Respawn Rate

    The colonization reive respawn rate is awfully long and makes it a challenge of patience rather than anything else (especially for new players who...

    Started by Isilrhofal‎, 05-03-2016 02:46 AM
    feedback, reive, [dev]
    • Replies: 1
    • Views: 2,751
    05-03-2016, 05:25 AM Go to last post
  8. [Dev] Proposal to Developers: Abyssea "Retainment Status"

    Proposal: Introducing an NPC inside every abyssean zone that will issue a player “Retainment Status.” “Retainment Status” This will become...

    Started by Nightfox‎, 12-03-2011 08:57 AM
    • Replies: 4
    • Views: 2,883
    12-03-2011, 09:24 PM Go to last post
  9. [dev] Need improved NM spawn timers

    To dev's, We need improved (shorter) respawns on certain T1 NM (like Gukumatz for example) in Abyssea. I suggest an improvement would be to...

    Started by Oakrest‎, 06-25-2011 10:39 PM
    battle, improvement, notorious monster, time
    • Replies: 4
    • Views: 4,180
    06-27-2011, 06:06 PM Go to last post
  10. [dev1299] So how do Aeonic Weapons/Ultimate Skillchains Work?

    I'm just really curious as to how exactly Aeonic Weapons work. It's all still very vague, even after the last official post about it. It'd be nice...

    Started by Creelo‎, 12-03-2015 01:53 AM
    • Replies: 9
    • Views: 7,521
    03-16-2016, 12:33 AM Go to last post
  11. [dev1298] Geas Fete Adjustments

    Please reconsider the adjustment to battlefield size. Instead of shrinking the battlefield size, make the area around #9 larger.

    Started by Catmato‎, 12-01-2015 09:26 PM
    • Replies: 0
    • Views: 1,920
    12-01-2015, 09:26 PM Go to last post
  12. [dev1231] New Battle Content: Incursion! (I know it's just been announced)

    Dear Dev Team, I'm sure you have already thought of this because it seems to be on your mind a lot, but I just want to make sure.. If every...

    Started by Kavik‎, 09-02-2014 12:16 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 9,127
    09-07-2014, 06:05 PM Go to last post
  13. [dev1223] Macro Editing Menu Addition: Equipment Sets

    Only 20 sets? That's not nearly enough. I know that people can create some workarounds by using a base set and then swapping out just the pieces they...

    Started by FrankReynolds‎, 07-26-2014 01:45 AM
    • Replies: 1
    • Views: 1,483
    07-26-2014, 02:06 AM Go to last post
  14. [dev1188] Job Points - Discussion

    To me this is sounding essentially like "Group 3" Job specific merits, but you must earn them on the job you're meriting for. Which is a fine and...

    Started by Selindrile‎, 03-06-2014 06:11 PM
    2 Pages
    1 2
    dev1188
    • Replies: 18
    • Views: 8,616
    03-07-2014, 12:59 PM Go to last post
  15. [dev1187] Campaign Adjustments - Discussion

    -.- seriously? Ok i would like to point out this content was really ruined this from the moment this was brought out back in 2007. We use to be...

    Started by Ladynamine‎, 03-07-2014 12:09 AM
    3 Pages
    1 2 3
    dev1187 1 Deleted Post(s)
    • Replies: 22
    • Views: 7,551
    07-23-2014, 08:50 AM Go to last post
  16. [dev1186] Yorcia Weald [U]

    Doing delve in Cirda at times can be confusing in it's self at times due to the lack of a map. Even though the game implies we could get a copy. My...

    Started by Lithera‎, 03-05-2014 11:06 PM
    • Replies: 3
    • Views: 3,108
    03-06-2014, 10:31 PM Go to last post
  17. [dev1179] Campaign [S] Ops?

    First, speaking of easing requirements, would it be possible to lower the requirement for the following Campaign Ops. from 3 players to 1? ...

    Started by Raydeus‎, 02-08-2014 12:14 PM
    dev1179
    • Replies: 2
    • Views: 3,044
    02-25-2015, 03:16 PM Go to last post
  18. [dev1125] Add Repatration/Warp option to Planar Rifts?

    Would it be possible to add a Repatriation, or a warp to the nearest VW Officer/Atmacite Refiner option to the Planar Rifts. Charge us the same as...

    Started by Dieth‎, 07-10-2012 03:29 AM
    • Replies: 7
    • Views: 3,638
    07-12-2012, 03:23 AM Go to last post
  19. [dev1108] Job Adjustments: Dragoon

    The Dragoon updates are fine and look really nice. But there is one problem with all those updates. As much as you update the job it won't make a...

    Started by AoiX‎, 04-18-2012 10:28 PM
    balance, dragoon, end game
    • Replies: 6
    • Views: 3,896
    04-19-2012, 11:55 PM Go to last post
  20. [dev1103] The problem with Voidwatch Final Chapter

    Ok SE you made Voidwatch and all along only 1 person needed the relevant key items to pop the NMs. Other participants didn't need anything else but...

    Started by Zumi‎, 04-03-2012 11:28 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 40
    • Views: 11,776
    04-08-2012, 03:32 PM Go to last post

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