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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 41,113
    03-04-2011, 12:12 PM Go to last post
  1. normal nms for trial weapons

    why does some of these nms have such a large repop timer i just spend 8 hours killing place holder for the rabbit nm and when it poped i had it turn...

    Started by setting‎, 04-27-2011 04:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,942
    05-03-2011, 09:16 AM Go to last post
  2. [dev1012] NM Trigger conditions

    The force-pop system sounds fantastic for the HNM's like Nidhogg, Behemoth etc. Glad there will be no more camping for 24hrs just to get a ToD.. ...

    Started by Alderin‎, 05-02-2011 10:26 PM
    • Replies: 0
    • Views: 2,511
    05-02-2011, 10:26 PM Go to last post
  3. Revive Campaign Battle

    I loved campaign battle. However as with most things inplemented in FFXI, it has been mostly shelved for newer content. I believe though with some...

    Started by Bloodkraft‎, 04-15-2011 12:51 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 5,904
    05-02-2011, 07:24 PM Go to last post
  4. Utsusemi Blink & The Ranged Attack Issue

    I'm a career thief and have been the majority of my five years of play. As a thief my primary subjob has and always will be ninja. Between my natural...

    Started by thefinalrune‎, 04-30-2011 05:31 AM
    blink, ranged_attack, shadows, utsusemi
    • Replies: 4
    • Views: 3,003
    04-30-2011, 11:10 PM Go to last post
  5. [DEV1000] Walk of Echoes: What happened?

    It was mentioned months ago that Walk of Echoes would be updated and "better" but I've heard nothing about this since then, and it doesnt look like...

    Started by Kenthedeviant‎, 04-24-2011 03:08 AM
    3 Pages
    1 2 3
    walk of echoes woe
    • Replies: 20
    • Views: 8,722
    04-30-2011, 03:46 PM Go to last post
  6. Mythic Weapons, Alexandrite, Einherjar and Nyzul Points

    I apologize if there my be a thread like this, but I don't think I saw it. But could the Dev team please consider some changes to some of the...

    Started by Warukyure‎, 04-29-2011 01:47 AM
    • Replies: 0
    • Views: 1,994
    04-29-2011, 01:47 AM Go to last post
  7. synergy augs

  8. Skillchains

    I know they've been deemed too inefficient to use for quite some time, and I understand the math behind it. However, I long for the days of old,...

    Started by Laciante‎, 04-18-2011 08:16 PM
    5 Pages
    1 2 3 ... 5
    magic burst, skillchain
    • Replies: 44
    • Views: 21,230
    04-28-2011, 02:46 AM Go to last post
  9. [dev 1009] Will other HNM get this treatment?

    Will any of the following HNMs be updated similarly or not: Tiamat Jormungand Vrtra Sandworm Ixion Will the drop rates of Wyrm Beard, Behemoth...

    Started by Dieth‎, 04-21-2011 03:48 PM
    • Replies: 4
    • Views: 3,115
    04-28-2011, 01:25 AM Go to last post
  10. [dev1012] Will Revamped Monster Placement include Notorious monsters?

    Will you be adding new Notorious Monsters to old zones as well or including them along with revamped monsters in order to cater to high/low-level...

    Started by Anewie‎, 04-27-2011 09:59 PM
    • Replies: 1
    • Views: 1,988
    04-27-2011, 10:02 PM Go to last post
  11. [dev1010] VIT, Critical Hit, and YOU

    Will the change to VIT affect player's critical hits against monsters?

    Started by Yugl‎, 04-23-2011 04:13 AM
    • Replies: 8
    • Views: 5,604
    04-26-2011, 09:49 AM Go to last post
  12. TNL Suggestion

    TNL Adjustment I was curious if there is an adjustment for our experiences points required to level coming after we hit level 99. At the...

    Started by Vandalhart‎, 04-23-2011 01:55 AM
    dev1010
    • Replies: 5
    • Views: 4,357
    04-26-2011, 02:07 AM Go to last post
  13. [B]Key-Items Ayssites & Atma[/B]

    Key-Items Ayssites & Atma Just from an orginizational stand point It'd Be Nice to not have to "Dig" in the list to see whats what . this way...

    Started by Necrose99‎, 04-26-2011 12:07 AM
    (add key-items category), key-items ayssites & atma
    • Replies: 0
    • Views: 2,271
    04-26-2011, 12:07 AM Go to last post
  14. Unlocking Weaponskills Trials

    I find it difficult to unlock weaponskills like Savage Blade and Mythic Weapon skills like Atonement when you can't find another person to help you...

    Started by Azul‎, 04-25-2011 09:59 AM
    • Replies: 2
    • Views: 3,464
    04-25-2011, 04:02 PM Go to last post
  15. [dev 1010] VIT and Crit hits

  16. Adjustments to Ballista and/or PvP?

    Now I'm fully aware PvP is not a vastly popular thing in FFXI... virtually no one does Ballista. But I personally thought Ballista had a great...

    Started by Sovereign‎, 04-24-2011 09:58 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 11,374
    04-25-2011, 07:14 AM Go to last post
  17. Skillchain Burst Fusion

    New Idea Skillchain burst fusion Idea came to me about dev talking about skillchains Skillchain Fusions Linking Skillchains bursts together...

    Started by Venat‎, 04-22-2011 05:43 PM
    • Replies: 3
    • Views: 2,940
    04-25-2011, 02:39 AM Go to last post
  18. Sea ??? Repop Timers Decrease Soon?

    With all the changes to most ??? repop timers decreasing to 1 minute, are there plans to lower the sea ??? repop timers down from 15 minutes to 1...

    Started by Okiro‎, 04-22-2011 05:46 AM
    ??? repop timers, sea
    • Replies: 1
    • Views: 2,634
    04-24-2011, 09:10 AM Go to last post
  19. TNL Adjustment

  20. Abyssea Seals and Cards

    Currently upon completion of a Dominion OP, a player will obtain one random Empyrean upgrade seal per Earth Hour. Change this to be 2 Empyrean...

    Started by Linh‎, 03-25-2011 08:33 AM
    3 Pages
    1 2 3
    abyssea, cards, dev1003, seals, upgrade
    • Replies: 23
    • Views: 17,748
    04-22-2011, 03:39 AM Go to last post

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