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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 41,528
    03-04-2011, 12:12 PM Go to last post
  1. Need: City wide versions of Shami or Shami moved.

    Since the merge of many of the servers it's near impossible to even enter Port Jeuno, let alone move around without a major lag per each movement. ...

    Started by Daniel_Hatcher‎, 05-14-2011 09:15 PM
    shami development bcnk
    • Replies: 7
    • Views: 4,059
    05-20-2011, 09:46 AM Go to last post
  2. Argus spawn conditions changed???

    Ok i am currently down in the Maze of Shakrami, roughly over a year ago i camped Argus for 2 weeks straight trying to get my Peacock Amulet, mostly...

    Started by Kylos‎, 05-19-2011 05:04 AM
    • Replies: 5
    • Views: 8,053
    05-19-2011, 04:11 PM Go to last post
  3. Add Level Sync to soloing.

    I'm happy with recent changes you implemented to make soloing better but theres one more thing you forgot to add. Please allow us to level sync...

    Started by Bahamut‎, 05-19-2011 01:04 AM
    • Replies: 6
    • Views: 6,418
    05-19-2011, 03:05 PM Go to last post
  4. [dev 1000] Adjustments that need to be added as a result of this update.

    1. Player instrest rate needs fixing. I sat for hours the other day and over the period of two hours or more I noticed only one or two people going...

    Started by Bahamut‎, 05-19-2011 01:29 AM
    100
    • Replies: 1
    • Views: 2,977
    05-19-2011, 03:33 AM Go to last post
  5. Abyssea VNM Adjustment, please!

    Please SE, you already should know by now that camping VNMs can be a real pain in the butt when it comes to getting +2 items. I understand you opened...

    Started by Scuro‎, 05-18-2011 03:11 AM
    • Replies: 0
    • Views: 3,507
    05-18-2011, 03:11 AM Go to last post
  6. Specific Salvage Change {Can I have it?)

    Personally I love Salvage, one of the most fun things to do in game for me. I have to give my kudos to you SE for upping the drop rate, it has made...

    Started by KigenAngelios‎, 05-05-2011 12:29 PM
    bhaflau remnants, salvage, treasures of aht urghan
    • Replies: 8
    • Views: 6,268
    05-17-2011, 10:04 PM Go to last post
  7. [Dev 1006] Abyssea Adjustment - Gold Pyxis Feet

    I really hope that the upcoming Abyssea adjustments will include a serious overhaul of drop rates for Empyrean armor feet from gold pyxis. It really...

    Started by Lokithor‎, 04-18-2011 08:35 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 16,056
    05-17-2011, 04:24 PM Go to last post
  8. dynamis procs

    i don't know if there is a thread about it yet. but i can confirm: - mercy stroke (yellow) - evisceration - Dia II - Hexa strike

    Started by Alukat‎, 05-12-2011 06:20 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 11,332
    05-17-2011, 08:42 AM Go to last post
  9. New Dynamis - Triggers, TE locations, New NM drops

    UPDATED MAY14th Hello everyone! My ls and I have been going into dynamis every day since launch of the update to try to figure out a lot of new...

    Started by Xikeroth‎, 05-14-2011 04:06 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 18,051
    05-17-2011, 04:48 AM Go to last post
  10. Prowesses need fixing

    Building Prowess from Grounds of Valor is by far one of the most frustrating new pastimes in this update. There are 11 Prowess effects that are...

    Started by Shibayama‎, 05-14-2011 02:07 PM
    grounds of valor, prowess, suggestion
    • Replies: 7
    • Views: 6,348
    05-16-2011, 11:44 PM Go to last post
  11. Adventuring Fellow Weapon Skills

    You should give us an option to either let us pick our NPC's Weaponskills or atleast limit them to only the Weaponskills with Level 2 Skillchain...

    Started by Orenwald‎, 05-15-2011 05:24 AM
    • Replies: 0
    • Views: 3,454
    05-15-2011, 05:24 AM Go to last post
  12. We need our Specials(2HR) Rescaled!

    It has come to my attention that, with all of these updates...the one thing that has lacked any focus of thought, if anything...was our Special...

    Started by Raka‎, 05-11-2011 05:46 PM
    • Replies: 5
    • Views: 3,313
    05-15-2011, 03:22 AM Go to last post
  13. [dev1000] Dynamis Maps

    I think that with the changes to Dynamis that you need to make the maps accessible. There is a lot of invisible/sneak running about now and it's...

    Started by HFX7686‎, 05-11-2011 10:11 PM
    • Replies: 3
    • Views: 3,388
    05-15-2011, 02:28 AM Go to last post
  14. [Dev 1006] Abyssea Adjustment

    Key Item Farming Something really need to change in this department as NM's that we can pop using pop items can be obtained in Gold Chest and NM's...

    Started by Lukielucas‎, 04-15-2011 11:03 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,736
    05-15-2011, 02:23 AM Go to last post
  15. [dev1011] GoV, Need more book inside area.

    I just have try some of GoV, it's not bad at all actually, but it also repeat same problem to FoV, many of GoV is very so deep inside area, and to...

    Started by Sharnak‎, 05-11-2011 01:15 AM
    dev1011
    • Replies: 4
    • Views: 4,375
    05-14-2011, 12:46 PM Go to last post
  16. Tier 4 ZNM Trophy Drop Rate Adjustment?

    Are there any plans to adjust the drop rate of trophies from tier 4 ZNMs? Any kind of increase would be nice for the amount of work that's required...

    Started by Okiro‎, 04-22-2011 06:00 AM
    • Replies: 2
    • Views: 3,512
    05-14-2011, 11:39 AM Go to last post
  17. Dynamis - Abyssea (Or weakness targetting.)

    Ok, so, having been to two post-update dynamis zones now to see the new system I find it to be rather... bizarre. I understand that (hopefully) this...

    Started by Rakien‎, 05-13-2011 05:24 AM
    2 Pages
    1 2
    currency, dynamis, job abilities, magic, weaknesses
    • Replies: 10
    • Views: 12,232
    05-14-2011, 08:01 AM Go to last post
  18. Magic Bursting and Magic Critical

    Firstly, there is an innate physical critical hit chance, why can't there be one for magic? Secondly, Magic Bursting needs some sort of enmity-...

    Started by Forevergogo‎, 05-11-2011 04:13 AM
    magic burst, magic critical
    • Replies: 2
    • Views: 3,519
    05-14-2011, 03:24 AM Go to last post
  19. [dev1000] Please leave weakness targeting out of Dynamis...

    Now, I haven't experienced this yet myself, so it's possible it's just a rumor or false information floating around wiki, but apparently the dynamis...

    Started by Callidor‎, 05-12-2011 06:38 AM
    • Replies: 8
    • Views: 4,562
    05-14-2011, 03:17 AM Go to last post
  20. magic damage vs. melee damage

    I feel that melee damage out performs magic damage outside of abyssea on general mobs that dont have high pdt or mdt, especially with the...

    Started by Concerned4FFxi‎, 05-13-2011 01:56 PM
    • Replies: 0
    • Views: 2,738
    05-13-2011, 01:56 PM Go to last post

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