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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 41,295
    03-04-2011, 12:12 PM Go to last post
  1. New SPECIFIC job trait ~ "Weapon Mastery"

    This is gonna sound silly, but what if SquareEnix were to create a new "weapon master" job trait for each job for specific weapons. The main idea is...

    Started by Covenant‎, 06-30-2011 12:06 PM
    • Replies: 4
    • Views: 3,439
    07-01-2011, 08:08 PM Go to last post
  2. [dev1017] Job Adjustments and Refinements (Re: Ninja)

    Yonin / Innin individual timers sound useful... although can we please have an adjustment to Utsusemi? In the past it hasn't been a major problem...

    Started by Alderin‎, 06-04-2011 07:11 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 8,811
    07-01-2011, 12:24 AM Go to last post
  3. A good fix FoV, GoV and Dom Ops

    This is my idea to make these work much better without placing books or extra npcs all over the game. My suggestion is to allow players to copy...

    Started by Sarick‎, 06-19-2011 12:26 AM
    dominion, fov, gov
    • Replies: 6
    • Views: 5,355
    06-30-2011, 08:18 AM Go to last post
  4. Dominion ops quanity abjustment

    Was wondering about the idea of adding one extra step in dominion ops. For most xp parties iv been in, selecting ops is a bit of a pain. With all the...

    Started by Godofgods‎, 06-12-2011 01:35 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 7,556
    06-29-2011, 07:27 AM Go to last post
  5. Weapon / magic skill up experiences since abyssea

    Sorry if there is another thread like this! But anyways, I know recently the rate of skill ups and exp has been boosted but everything seems to...

    Started by Puyopop‎, 06-27-2011 01:07 AM
    • Replies: 4
    • Views: 3,329
    06-28-2011, 06:32 PM Go to last post
  6. [dev] Need improved NM spawn timers

    To dev's, We need improved (shorter) respawns on certain T1 NM (like Gukumatz for example) in Abyssea. I suggest an improvement would be to...

    Started by Oakrest‎, 06-25-2011 10:39 PM
    battle, improvement, notorious monster, time
    • Replies: 4
    • Views: 4,203
    06-27-2011, 06:06 PM Go to last post
  7. Cannibal Blade versus Sanguine Blade

    The automaton weaponskill Cannibal Blade is almost identical to the sword weaponskill Sanguine Blade. Both will drain HP based on TP and give it to...

    Started by Kristal‎, 06-23-2011 08:35 PM
    amber light, cannibal blade, ruby light, sanguine blade
    • Replies: 1
    • Views: 3,363
    06-27-2011, 04:26 AM Go to last post
  8. About Fencer . . .

    Why don't Red Mages have it yet? I'm just saying . . .

    Started by Tamarsamar‎, 06-14-2011 01:28 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 8,070
    06-26-2011, 06:23 PM Go to last post
  9. Any plans for Lv95~ Weaponskills?

    Was wondering if SquareEnix was going to add any of the Weaponskills that the Campaign/Besieged Generals use, anyone know?

    Started by Raka‎, 06-20-2011 07:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,829
    06-25-2011, 05:17 PM Go to last post
  10. Puppetmaster Accessing Asuran Fists

    At the time I had originally posted this, I didn't have enough arguments to support the post. But I let it run as a discussion over in the PUP forum...

    Started by Mizuharu‎, 06-21-2011 10:03 PM
    asuran fists, dev team please read!, puppetmaster
    • Replies: 9
    • Views: 8,375
    06-23-2011, 11:09 PM Go to last post
  11. Chloris - Really SE

    Come on, why do you have to do things like this, do you not think? a rediculous amount of triggers needed to pop him, fix that.

    Started by xbobx‎, 05-21-2011 04:54 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 12,656
    06-22-2011, 06:31 PM Go to last post
  12. Unclaimed Cirein-croin bug?

  13. Suggestion to improve /blockhelp

    The new /blockhelp feature is great, but it would be even better if: a.) The most recently set "/blockhelp" (On/Off) is saved after you logout....

    Started by Oakrest‎, 06-19-2011 01:01 PM
    blockhelp, improvement
    • Replies: 0
    • Views: 2,723
    06-19-2011, 01:01 PM Go to last post
  14. [dev1017] A basic 'refinement'.

    The suggestion I offer is one that is related to 'new animations'. I know that such a feat requires development time away from 'other matters', but...

    Started by idx1‎, 06-18-2011 06:09 AM
    • Replies: 0
    • Views: 2,618
    06-18-2011, 06:09 AM Go to last post
  15. May 19th Version Update - Abyssea

    So that was a nice addition, may I ask why you didnt add multiple ???'s for the bolded NM's lesser counterparts? Theres absolutely no way to spawn...

    Started by Nynja‎, 06-14-2011 12:12 PM
    • Replies: 7
    • Views: 3,696
    06-17-2011, 01:26 PM Go to last post
  16. Rename job trait Fencer

    Could the job trait "Fencer" please be renamed to somelike like "Power Attack" or another less invasive name? "Fencer" is one of the ingame terms...

    Started by Kristal‎, 06-04-2011 03:59 PM
    fencer, rdm
    • Replies: 8
    • Views: 5,012
    06-16-2011, 09:01 AM Go to last post
  17. <thpp>?

    Any chance of there being a command to tell us the target's HP%? Unless there's plans to give SCH a Scan spell/job ability that gives info on the...

    Started by Mizuharu‎, 06-14-2011 11:02 AM
    • Replies: 0
    • Views: 2,831
    06-14-2011, 11:02 AM Go to last post
  18. Bonus to Cruor from EXP/Limit Points?

    Would it be game-breaking at all in Abyssea to convert some of that extra EXP gained from Abyssea into Cruor? With 90% of Abyssea players being fully...

    Started by Quetzacoatl‎, 06-11-2011 05:31 AM
    • Replies: 3
    • Views: 3,170
    06-14-2011, 04:43 AM Go to last post
  19. Voidwatch: Obtaining Spoils

  20. Balance: revise Dagan (more like Myrkr)

    Short Version: - Remove the MP restoration property from Dagan. - Add the Status Ailment Removal property in its place. *See below for possible...

    Started by Rya‎, 06-13-2011 12:21 PM
    canne de combat, dagan, gambanteinn, white mage, [dev1017]
    • Replies: 0
    • Views: 3,264
    06-13-2011, 12:21 PM Go to last post

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