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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 31,450
    03-04-2011, 12:12 PM Go to last post
  1. Please prioritize Empyrean upgrade item drops

    Sorry in advance if this had already been brought up. This is a rare occurrence and really only a minor bother but I thought it would be something...

    Started by Lasareth‎, 06-10-2011 03:13 PM
    • Replies: 0
    • Views: 1,997
    06-10-2011, 03:13 PM Go to last post
  2. Bastion- Why the design fails

    People enjoyed campaign battle pre-abyssea for a good reason. It let the individual do his/her own thing in a battle where they were never through a...

    Started by Felren‎, 06-09-2011 02:47 AM
    • Replies: 2
    • Views: 1,998
    06-09-2011, 06:47 AM Go to last post
  3. Brown Casket Peeking?

    Hello, Not sure if people will hate or like this idea. Maybe it will make things too easy ... Brown Caskets in regular zones, what if a peek...

    Started by Treasurehider‎, 06-02-2011 06:05 AM
    2 Pages
    1 2
    brown casket, thief, treasure casket
    • Replies: 15
    • Views: 8,430
    06-09-2011, 04:56 AM Go to last post
  4. Puppetmaster's Asuran Fists <Where?>

  5. [dev1017] Make Cover a Job Trait?

    I previously posted this idea in a thread in the Paladin job forum, but in light of the impending job refinements I feel this perhaps deserves its...

    Started by Rorrick‎, 06-04-2011 05:52 PM
    2 Pages
    1 2
    cover, paladin, [dev1017]
    • Replies: 17
    • Views: 11,994
    06-08-2011, 05:07 PM Go to last post
  6. Dynamis Proc pattern!

    UPDATE MAY 17TH : Updated proc list Ok I made another thread with theory but now with more information and research done by my LS members I...

    Started by Xikeroth‎, 05-15-2011 06:09 PM
    4 Pages
    1 2 3 ... 4
    dynamis, triggers
    • Replies: 35
    • Views: 41,212
    06-07-2011, 04:19 PM Go to last post
  7. Annoyed at New Fields of Valor Timing

    After taking too long a break from it, I decided to try out Fields of Valor and the new feature where one can undertake as many regimes as they want,...

    Started by Tamarsamar‎, 06-04-2011 07:51 AM
    • Replies: 6
    • Views: 4,043
    06-06-2011, 10:58 PM Go to last post
  8. Walk of Echoes

    I understand there is a revamp coming for Walk of Echoes. I am eager to learn of what changes are in store. Here's a short list of what I hope is...

    Started by Jeffil‎, 06-06-2011 03:12 AM
    • Replies: 1
    • Views: 1,953
    06-06-2011, 03:37 PM Go to last post
  9. Grounds of Valor suggestion [dev1016]

    I love the Grounds of Valor! My only gripe is that for many of the Regimes you must run 5 minutes with sneak / invis to / from camp. I would like...

    Started by Fretion‎, 06-04-2011 10:27 PM
    • Replies: 1
    • Views: 2,298
    06-05-2011, 11:05 PM Go to last post
  10. Reduce the total number of monsters in Dynamis-Windurst

    This also affects other new cities to a lesser extent, but the compression of the Windurst Walls zone, coupled with the fact that there are several...

    Started by Catwho‎, 06-05-2011 06:31 AM
    • Replies: 1
    • Views: 3,004
    06-05-2011, 11:01 PM Go to last post
  11. [dev1017] Abyssea Exp Distance

    One of the most common complaints from pullers in Abyssea exp parties I've seen is they are outside of the range for experience from the kills. Since...

    Started by Jeez‎, 06-05-2011 07:39 PM
    • Replies: 3
    • Views: 2,018
    06-05-2011, 10:23 PM Go to last post
  12. Hey SE Admins Can We Get A Status Update (Relic/Mythic Adjustments)

    Dear SE Admins, Many of us are wondering when the update is coming for the Relic/Mythic changes. Not the quests themselves but to the weapons...

    Started by Unctgtg‎, 05-25-2011 12:15 AM
    • Replies: 3
    • Views: 2,391
    06-05-2011, 09:46 AM Go to last post
  13. Adjusting difficulty based on number of players participating

    As far as I know, there is only one single system in FFXI that adjusts the difficulty of an 'instanced' event (read: Einherjar, Limbus, Nyzul,...

    Started by Kegsay‎, 06-03-2011 09:15 AM
    bcnm, difficulties, group, idea
    • Replies: 0
    • Views: 3,022
    06-03-2011, 09:15 AM Go to last post
  14. [dev1000] So we are definitely trying to kill Dynamis, I see....

    The coin rate, as of my about 45 minute solo sojourn (and, yes, I did do a number of kills in Dynamis-Bastok, wiping myself to the new placement of...

    Started by Starcade‎, 05-10-2011 03:22 PM
    11 Pages
    1 2 3 ... 11
    dev1000 2 Deleted Post(s)
    • Replies: 108
    • Views: 30,102
    06-03-2011, 04:49 AM Go to last post
  15. Grounds of Valor Adjustments (Too Vague)

    May you please be more specific as to what is being changed? I'm someone who would like to give feedback, but I've only done the Grounds of Valor in...

    Started by Linh‎, 06-02-2011 06:59 PM
    • Replies: 0
    • Views: 2,105
    06-02-2011, 06:59 PM Go to last post
  16. atma update let me see if iv got this right

    When performing atma infusions, players will be able to view and select from a list of their twelve most recently infused atma. *When selecting from...

    Started by woie‎, 06-01-2011 05:23 AM
    • Replies: 1
    • Views: 2,758
    06-02-2011, 05:27 AM Go to last post
  17. Suggestion: Merit skillups

    Some of us don't have more than a job or 3 leveled to the cap, nor do we desire to level a dozen jobs. I for one have reached the point where all I...

    Started by Tyasa‎, 06-01-2011 01:39 PM
    merits, skillups
    • Replies: 2
    • Views: 1,685
    06-01-2011, 07:56 PM Go to last post
  18. [dev1015] With Regards to Staggering

    Is it at all possible to adjust the current system so that it behaves as it does in Dynamis? By which I mean, being able to stagger an enemy at any...

    Started by Rorrick‎, 06-01-2011 04:47 PM
    stagger, [dev1015]
    • Replies: 0
    • Views: 1,666
    06-01-2011, 04:47 PM Go to last post
  19. Abyssea Pyxides limit

    With Fenrir being well adjusted to using 1-2 characters to burn a very large amount of mobs, it has become apparent that there is a limit on how many...

    Started by Didgist‎, 05-22-2011 12:29 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,449
    06-01-2011, 07:14 AM Go to last post
  20. [dev1012] New monster placement

    Alright, so I just went down to Zeruhn mines to see examples of what had changed, only to find the majority of the place repurposed for...

    Started by Seyomeyo‎, 05-10-2011 06:26 PM
    2 Pages
    1 2
    dev1011, dev1012
    • Replies: 19
    • Views: 7,738
    06-01-2011, 05:41 AM Go to last post

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