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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 31,597
    03-04-2011, 12:12 PM Go to last post
  1. Voidwatch: Obtaining Spoils

  2. Balance: revise Dagan (more like Myrkr)

    Short Version: - Remove the MP restoration property from Dagan. - Add the Status Ailment Removal property in its place. *See below for possible...

    Started by Rya‎, 06-13-2011 12:21 PM
    canne de combat, dagan, gambanteinn, white mage, [dev1017]
    • Replies: 0
    • Views: 2,015
    06-13-2011, 12:21 PM Go to last post
  3. Abyssea-Konschtat and Fitsule

    Ever since the server merge of Caitsith and Ragnarok, there has been a large monopolization of the NMs' associated with Fistule. For hours on end,...

    Started by Ninurta2217‎, 06-01-2011 12:45 AM
    2 Pages
    1 2
    abyssea, bloodguzzler, fistule
    • Replies: 11
    • Views: 9,274
    06-12-2011, 08:23 PM Go to last post
  4. Abyssea Lights granted by Empyrean/Relic/Mythic Weaponskills

    can the DEVs PLEASE change the type of lights granted when killing a mob with an Empyrean/Relic/Mythic weaponskill with an Empyrean/Relic/Mythic...

    Started by darkvision‎, 06-12-2011 02:41 AM
    • Replies: 7
    • Views: 4,030
    06-12-2011, 08:04 PM Go to last post
  5. [dev1000] End game Chains of Promithia

    Dear Developers , First thank you for all the new content and changes . Many of them are great additions and make the game more fun than it...

    Started by Mikumaru‎, 06-09-2011 03:27 AM
    absolute virtue, cop, sea, [dev1000]
    • Replies: 1
    • Views: 2,009
    06-12-2011, 12:21 PM Go to last post
  6. Adventuring Fellow Battlefields

    This is an idea I had awhile back, and posted on ffxiclopedia's forums, now that we have these official forums I wanted to post it to see what...

    Started by Zaeon‎, 06-10-2011 03:44 PM
    adventuring fellow, bcnm, npcs
    • Replies: 3
    • Views: 2,416
    06-11-2011, 02:44 AM Go to last post
  7. Please prioritize Empyrean upgrade item drops

    Sorry in advance if this had already been brought up. This is a rare occurrence and really only a minor bother but I thought it would be something...

    Started by Lasareth‎, 06-10-2011 03:13 PM
    • Replies: 0
    • Views: 2,011
    06-10-2011, 03:13 PM Go to last post
  8. Bastion- Why the design fails

    People enjoyed campaign battle pre-abyssea for a good reason. It let the individual do his/her own thing in a battle where they were never through a...

    Started by Felren‎, 06-09-2011 02:47 AM
    • Replies: 2
    • Views: 2,003
    06-09-2011, 06:47 AM Go to last post
  9. Brown Casket Peeking?

    Hello, Not sure if people will hate or like this idea. Maybe it will make things too easy ... Brown Caskets in regular zones, what if a peek...

    Started by Treasurehider‎, 06-02-2011 06:05 AM
    2 Pages
    1 2
    brown casket, thief, treasure casket
    • Replies: 15
    • Views: 8,461
    06-09-2011, 04:56 AM Go to last post
  10. Puppetmaster's Asuran Fists <Where?>

  11. [dev1017] Make Cover a Job Trait?

    I previously posted this idea in a thread in the Paladin job forum, but in light of the impending job refinements I feel this perhaps deserves its...

    Started by Rorrick‎, 06-04-2011 05:52 PM
    2 Pages
    1 2
    cover, paladin, [dev1017]
    • Replies: 17
    • Views: 12,029
    06-08-2011, 05:07 PM Go to last post
  12. Dynamis Proc pattern!

    UPDATE MAY 17TH : Updated proc list Ok I made another thread with theory but now with more information and research done by my LS members I...

    Started by Xikeroth‎, 05-15-2011 06:09 PM
    4 Pages
    1 2 3 ... 4
    dynamis, triggers
    • Replies: 35
    • Views: 41,289
    06-07-2011, 04:19 PM Go to last post
  13. Annoyed at New Fields of Valor Timing

    After taking too long a break from it, I decided to try out Fields of Valor and the new feature where one can undertake as many regimes as they want,...

    Started by Tamarsamar‎, 06-04-2011 07:51 AM
    • Replies: 6
    • Views: 4,054
    06-06-2011, 10:58 PM Go to last post
  14. Walk of Echoes

    I understand there is a revamp coming for Walk of Echoes. I am eager to learn of what changes are in store. Here's a short list of what I hope is...

    Started by Jeffil‎, 06-06-2011 03:12 AM
    • Replies: 1
    • Views: 1,958
    06-06-2011, 03:37 PM Go to last post
  15. Grounds of Valor suggestion [dev1016]

    I love the Grounds of Valor! My only gripe is that for many of the Regimes you must run 5 minutes with sneak / invis to / from camp. I would like...

    Started by Fretion‎, 06-04-2011 10:27 PM
    • Replies: 1
    • Views: 2,305
    06-05-2011, 11:05 PM Go to last post
  16. Reduce the total number of monsters in Dynamis-Windurst

    This also affects other new cities to a lesser extent, but the compression of the Windurst Walls zone, coupled with the fact that there are several...

    Started by Catwho‎, 06-05-2011 06:31 AM
    • Replies: 1
    • Views: 3,012
    06-05-2011, 11:01 PM Go to last post
  17. [dev1017] Abyssea Exp Distance

    One of the most common complaints from pullers in Abyssea exp parties I've seen is they are outside of the range for experience from the kills. Since...

    Started by Jeez‎, 06-05-2011 07:39 PM
    • Replies: 3
    • Views: 2,025
    06-05-2011, 10:23 PM Go to last post
  18. Hey SE Admins Can We Get A Status Update (Relic/Mythic Adjustments)

    Dear SE Admins, Many of us are wondering when the update is coming for the Relic/Mythic changes. Not the quests themselves but to the weapons...

    Started by Unctgtg‎, 05-25-2011 12:15 AM
    • Replies: 3
    • Views: 2,403
    06-05-2011, 09:46 AM Go to last post
  19. Adjusting difficulty based on number of players participating

    As far as I know, there is only one single system in FFXI that adjusts the difficulty of an 'instanced' event (read: Einherjar, Limbus, Nyzul,...

    Started by Kegsay‎, 06-03-2011 09:15 AM
    bcnm, difficulties, group, idea
    • Replies: 0
    • Views: 3,032
    06-03-2011, 09:15 AM Go to last post
  20. [dev1000] So we are definitely trying to kill Dynamis, I see....

    The coin rate, as of my about 45 minute solo sojourn (and, yes, I did do a number of kills in Dynamis-Bastok, wiping myself to the new placement of...

    Started by Starcade‎, 05-10-2011 03:22 PM
    11 Pages
    1 2 3 ... 11
    dev1000 2 Deleted Post(s)
    • Replies: 108
    • Views: 30,205
    06-03-2011, 04:49 AM Go to last post

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