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Forum Top: Battle Content

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XI with other players. Please carefully read...

    Started by Foxclon‎, 03-04-2011 12:12 PM
    • Replies: 0
    • Views: 31,444
    03-04-2011, 12:12 PM Go to last post
  1. Weapon / magic skill up experiences since abyssea

    Sorry if there is another thread like this! But anyways, I know recently the rate of skill ups and exp has been boosted but everything seems to...

    Started by Puyopop‎, 06-27-2011 01:07 AM
    • Replies: 4
    • Views: 2,322
    06-28-2011, 06:32 PM Go to last post
  2. [dev] Need improved NM spawn timers

    To dev's, We need improved (shorter) respawns on certain T1 NM (like Gukumatz for example) in Abyssea. I suggest an improvement would be to...

    Started by Oakrest‎, 06-25-2011 10:39 PM
    battle, improvement, notorious monster, time
    • Replies: 4
    • Views: 2,001
    06-27-2011, 06:06 PM Go to last post
  3. Cannibal Blade versus Sanguine Blade

    The automaton weaponskill Cannibal Blade is almost identical to the sword weaponskill Sanguine Blade. Both will drain HP based on TP and give it to...

    Started by Kristal‎, 06-23-2011 08:35 PM
    amber light, cannibal blade, ruby light, sanguine blade
    • Replies: 1
    • Views: 2,047
    06-27-2011, 04:26 AM Go to last post
  4. About Fencer . . .

    Why don't Red Mages have it yet? I'm just saying . . .

    Started by Tamarsamar‎, 06-14-2011 01:28 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 5,427
    06-26-2011, 06:23 PM Go to last post
  5. Any plans for Lv95~ Weaponskills?

    Was wondering if SquareEnix was going to add any of the Weaponskills that the Campaign/Besieged Generals use, anyone know?

    Started by Raka‎, 06-20-2011 07:43 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 4,724
    06-25-2011, 05:17 PM Go to last post
  6. Puppetmaster Accessing Asuran Fists

    At the time I had originally posted this, I didn't have enough arguments to support the post. But I let it run as a discussion over in the PUP forum...

    Started by Mizuharu‎, 06-21-2011 10:03 PM
    asuran fists, dev team please read!, puppetmaster
    • Replies: 9
    • Views: 6,001
    06-23-2011, 11:09 PM Go to last post
  7. Chloris - Really SE

    Come on, why do you have to do things like this, do you not think? a rediculous amount of triggers needed to pop him, fix that.

    Started by xbobx‎, 05-21-2011 04:54 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 9,617
    06-22-2011, 06:31 PM Go to last post
  8. Unclaimed Cirein-croin bug?

  9. Suggestion to improve /blockhelp

    The new /blockhelp feature is great, but it would be even better if: a.) The most recently set "/blockhelp" (On/Off) is saved after you logout....

    Started by Oakrest‎, 06-19-2011 01:01 PM
    blockhelp, improvement
    • Replies: 0
    • Views: 1,536
    06-19-2011, 01:01 PM Go to last post
  10. [dev1017] A basic 'refinement'.

    The suggestion I offer is one that is related to 'new animations'. I know that such a feat requires development time away from 'other matters', but...

    Started by idx1‎, 06-18-2011 06:09 AM
    • Replies: 0
    • Views: 1,709
    06-18-2011, 06:09 AM Go to last post
  11. May 19th Version Update - Abyssea

    So that was a nice addition, may I ask why you didnt add multiple ???'s for the bolded NM's lesser counterparts? Theres absolutely no way to spawn...

    Started by Nynja‎, 06-14-2011 12:12 PM
    • Replies: 7
    • Views: 2,445
    06-17-2011, 01:26 PM Go to last post
  12. Rename job trait Fencer

    Could the job trait "Fencer" please be renamed to somelike like "Power Attack" or another less invasive name? "Fencer" is one of the ingame terms...

    Started by Kristal‎, 06-04-2011 03:59 PM
    fencer, rdm
    • Replies: 8
    • Views: 2,953
    06-16-2011, 09:01 AM Go to last post
  13. <thpp>?

    Any chance of there being a command to tell us the target's HP%? Unless there's plans to give SCH a Scan spell/job ability that gives info on the...

    Started by Mizuharu‎, 06-14-2011 11:02 AM
    • Replies: 0
    • Views: 1,758
    06-14-2011, 11:02 AM Go to last post
  14. Bonus to Cruor from EXP/Limit Points?

    Would it be game-breaking at all in Abyssea to convert some of that extra EXP gained from Abyssea into Cruor? With 90% of Abyssea players being fully...

    Started by Quetzacoatl‎, 06-11-2011 05:31 AM
    • Replies: 3
    • Views: 2,078
    06-14-2011, 04:43 AM Go to last post
  15. Voidwatch: Obtaining Spoils

  16. Balance: revise Dagan (more like Myrkr)

    Short Version: - Remove the MP restoration property from Dagan. - Add the Status Ailment Removal property in its place. *See below for possible...

    Started by Rya‎, 06-13-2011 12:21 PM
    canne de combat, dagan, gambanteinn, white mage, [dev1017]
    • Replies: 0
    • Views: 2,008
    06-13-2011, 12:21 PM Go to last post
  17. Abyssea-Konschtat and Fitsule

    Ever since the server merge of Caitsith and Ragnarok, there has been a large monopolization of the NMs' associated with Fistule. For hours on end,...

    Started by Ninurta2217‎, 06-01-2011 12:45 AM
    2 Pages
    1 2
    abyssea, bloodguzzler, fistule
    • Replies: 11
    • Views: 9,245
    06-12-2011, 08:23 PM Go to last post
  18. Abyssea Lights granted by Empyrean/Relic/Mythic Weaponskills

    can the DEVs PLEASE change the type of lights granted when killing a mob with an Empyrean/Relic/Mythic weaponskill with an Empyrean/Relic/Mythic...

    Started by darkvision‎, 06-12-2011 02:41 AM
    • Replies: 7
    • Views: 4,019
    06-12-2011, 08:04 PM Go to last post
  19. [dev1000] End game Chains of Promithia

    Dear Developers , First thank you for all the new content and changes . Many of them are great additions and make the game more fun than it...

    Started by Mikumaru‎, 06-09-2011 03:27 AM
    absolute virtue, cop, sea, [dev1000]
    • Replies: 1
    • Views: 1,999
    06-12-2011, 12:21 PM Go to last post
  20. Adventuring Fellow Battlefields

    This is an idea I had awhile back, and posted on ffxiclopedia's forums, now that we have these official forums I wanted to post it to see what...

    Started by Zaeon‎, 06-10-2011 03:44 PM
    adventuring fellow, bcnm, npcs
    • Replies: 3
    • Views: 2,410
    06-11-2011, 02:44 AM Go to last post

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