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Forum Top: Items & Crafting

  1. Sticky Thread Sticky: Craft Skill Limitations

    Hello! In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the...

    Started by Camate‎, 04-06-2011 09:09 AM
    29 Pages
    1 2 3 ... 29
    1 Deleted Post(s)
    • Replies: 286
    • Views: 327,348
    09-07-2014, 12:21 AM Go to last post
  2. Sticky Thread Sticky: Welcome to Forum: Items & Crafting!

    The purpose of this forum is for players to discuss various topics on items & crafting in FINAL FANTASY XI with other players. Please carefully...

    Started by Foxclon‎, 03-04-2011 12:11 PM
    • Replies: 0
    • Views: 12,812
    03-04-2011, 12:11 PM Go to last post
  1. Tarutaru Rice

    The Culinarian Guild only sells 12 of these per day and they stack. So as soon as the day changes, one person, most likely using third party tools,...

    Started by Xsilver‎, 10-13-2014 02:50 AM
    • Replies: 4
    • Views: 281
    Yesterday, 03:03 PM Go to last post
  2. question about augmenting relic armor

    Since it has become very difficult to find relevant info from the known websites I'll just toss it on here (I've been asking around and never gotten...

    Started by vienne‎, 10-17-2014 07:13 PM
    • Replies: 2
    • Views: 136
    10-17-2014, 07:42 PM Go to last post
  3. Double Synthesis Skill Campaign

    Campaign Period Friday, September 5, 2014 at 11:00 p.m. (PDT) to Saturday, September 6 at the same hour. As the name implies, the rate of...

    Started by Kathee‎, 08-29-2014 08:28 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 1,364
    09-28-2014, 02:19 PM Go to last post
  4. The Grand Crafting Adjustment Thread

    Long have we heard complaints from various crafters that their craft isn't as useful as it once was, or heard complaints about how gardening and HELM...

    Started by Economizer‎, 12-25-2012 11:06 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 3,367
    09-23-2014, 11:18 PM Go to last post
  5. Allouvian Skirmish Stones (post findings here)

    leaforb; pet regen +1, avatar perp -2, pet physical damage taken -1, pet regen _1, pet regen +1, avatar perp -1, pet haste +1, pet physical damage...

    Started by evanwimbish‎, 09-13-2014 07:57 AM
    • Replies: 4
    • Views: 220
    09-18-2014, 01:23 AM Go to last post
  6. Retrace Staffs

    The Retrace Staffs have a 24 hour recast. Considering the amount of time to get one for its relevant nation, and the ease of getting both the Warp...

    Started by Economizer‎, 09-15-2014 05:14 PM
    • Replies: 8
    • Views: 248
    09-17-2014, 08:35 PM Go to last post
  7. Minor issue: Rajas/Sattva/Tamas Rings

    These rings still reflect the level 75 cap. I was wondering if you guys could potentially make them 2~6 and let them continue to +6 at 90. This...

    Started by Byrth‎, 04-06-2011 11:33 PM
    8 Pages
    1 2 3 ... 8
    2 Deleted Post(s)
    • Replies: 73
    • Views: 20,221
    09-17-2014, 08:35 AM Go to last post
  8. Red Mog Pell: What is going on?

    Family member is (reasonably) upset: All of her alternate characters received a Red Mog Pell in their inbox, but their main character has not. Her...

    Started by Aysha‎, 09-12-2014 12:33 PM
    • Replies: 3
    • Views: 246
    09-13-2014, 11:19 AM Go to last post
  9. Fishing skill up please se please

    hello i just returned playing this game from a very long time quit and i decided to lvl up fishing but there seems to be a limit on how fish u can...

    Started by Rayosama‎, 09-08-2014 09:24 PM
    • Replies: 1
    • Views: 186
    09-13-2014, 11:18 AM Go to last post
  10. Did you guys forget to activate Double Synthesis Skillups....?

    So after doing a long 4 hour crafting session, I'd have to say that the Double Synthesis Skill Chance does not appear to be working whatsoever. ...

    Started by Aysha‎, 09-06-2014 08:26 AM
    1 Deleted Post(s)
    • Replies: 2
    • Views: 268
    09-06-2014, 04:53 PM Go to last post
  11. May we have an NPC to store Rem's tales' with?

    Dear SE development, Would it be possible to create an NPC that we can store the various Rem's Chapters' on, similar to how we are able to store...

    Started by crptaculous‎, 08-31-2014 02:35 AM
    rem's tale storage
    • Replies: 4
    • Views: 227
    09-02-2014, 03:55 AM Go to last post
  12. Double Synthesis does it apply to fishing?

    Title says it all, if the 1 day double skillup applies to fishing as well, I ask SE to remove the fishing fatigue cap for that day. If it does apply...

    Started by VoiceMemo‎, 09-01-2014 08:18 PM
    • Replies: 0
    • Views: 134
    09-01-2014, 08:18 PM Go to last post
  13. Octave Club

    With everything else being nerfed / fixed. Why not make the octave club a true r/e to the kraken like every other r/e item that was implemented?

    Started by ffximaniac‎, 08-27-2014 04:44 AM
    • Replies: 1
    • Views: 177
    08-27-2014, 05:24 AM Go to last post
  14. Extend storage options for (crafted) armor sets & HQ and augmented armor pieces

    1. I really would like more options for armor set storage, either via the armor set storer NPC's or the porter moogle. I'm thinking specifically...

    Started by Aerial3‎, 08-27-2014 12:28 AM
    armor set storage, armor sets, augmented armor, hq armor, storage
    • Replies: 0
    • Views: 134
    08-27-2014, 12:28 AM Go to last post
  15. Crafting Torques

    When are you going to add the remaining crafting Torques. Cooking, Gold, Wood and Cloth torques. It is not fair that they are still not in the game.

    Started by Cahlum‎, 04-09-2013 12:02 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 3,196
    08-22-2014, 08:32 AM Go to last post
  16. More Crits Please

    It would be nice to have some rings, earrings, and belts that increased critical hit rate and damage, so weaponskills like evisceration would be more...

    Started by Ulth‎, 08-20-2014 03:15 AM
    • Replies: 0
    • Views: 185
    08-20-2014, 03:15 AM Go to last post
  17. Relic Weapon Aftermaths

    Hello SE, Any thought to revamping the aftermath of relic weapons? Some of the aftermath are ok, such as crit hit rate for Mandau and attack for...

    Started by Malthar‎, 08-11-2014 11:13 AM
    • Replies: 3
    • Views: 346
    08-19-2014, 07:53 AM Go to last post
  18. Make Skirmish and WKR augments removable

    Not being able to send these to a mule because they are augmented, and not being able to remove the augments is incredibly frustrating. We use our...

    Started by Guyford‎, 08-16-2014 10:36 AM
    augment removal, augmented items, skirmish, wildskeeper reive
    • Replies: 0
    • Views: 236
    08-16-2014, 10:36 AM Go to last post
  19. Ease of obtaining Heavy Metal Plates

    As Voidwatch has gradually lost popularity, heavy metal plates have become increasingly difficult to acquire. There aren't any inherent issues with...

    Started by Ascadia‎, 07-30-2014 08:21 AM
    • Replies: 7
    • Views: 510
    08-14-2014, 09:00 AM Go to last post
  20. New Fishing Adjustments Planned

    Greetings fishers, Previously we implemented some counter measures on the client side to ease fishing difficulty, but we received a lot of...

    Started by Okipuit‎, 10-24-2012 06:31 AM
    9 Pages
    1 2 3 ... 9
    2 Deleted Post(s)
    • Replies: 88
    • Views: 9,791
    08-12-2014, 06:05 PM Go to last post

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