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Forum Top: Support

  1. Sticky Thread Sticky: Welcome to Forum: Support

    The purpose of this forum is for players to hold discussions about players who support other players by using healing and enhancing magic. Please...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 10,073
    12-02-2011, 05:04 PM Go to last post
  1. A "Grip"-type item for H2H users?

    I don't know if this has been addressed lately, but I can assume it HAS been asked. If/When (or if ever) is there going to be made a grip-like item...

    Started by Dzspdref‎, 12-29-2014 04:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 37,700
    01-20-2015, 02:42 AM Go to last post
  2. Accession ( Unlock for all enhancements )

    As it stands, there is a list of spells that can be accessioned. Cure I-IV Protect I-V Shell I-V Erase "-na Spells" ...

    Started by Aristippus‎, 03-09-2014 09:37 PM
    2 Pages
    1 2
    rdm, sch, se, update, yaio
    • Replies: 11
    • Views: 21,357
    12-01-2014, 11:48 PM Go to last post
  3. Adjusting certain songs and rolls to boost pet job performance in difficult content

    Hunter's Roll should, in addition to boosting Accuracy and Ranged Accuracy, should also boost Pet Accuracy and Pet Ranged Accuracy. Chaos Roll...

    Started by Xsilver‎, 09-06-2014 06:57 AM
    • Replies: 0
    • Views: 8,231
    09-06-2014, 06:57 AM Go to last post
  4. Adjusting Mechanics for Enhancing Magic and Enfeebling Magic Scaling.

    There is a fairly serious flaw within the mechanics of the game, that hinder one job in particular, and do have an impact on other jobs that share...

    Started by Mageoholic‎, 11-18-2012 03:10 AM
    • Replies: 0
    • Views: 9,330
    11-18-2012, 03:10 AM Go to last post
  5. Adjustments to Embrava and Perfect Defense

    Greetings everyone! As was previously mentioned, with the addition of the new special abilities as well as the shortening on the cool down timers...

    Started by Camate‎, 10-24-2012 04:03 AM
    47 Pages
    1 2 3 ... 47
    dev1139, hating on the players, my body is ready, nerfday cake, to the ground, we hate the players, why nerf? 5 Deleted Post(s)
    • Replies: 467
    • Views: 144,893
    01-07-2013, 03:09 AM Go to last post
  6. Alliance targeting as WHM

    I've had a lot of people ask me in-game about how I target and cure people so fast while in an alliance. There's an easy solution for PC gamers. I...

    Started by Earwig‎, 12-13-2011 12:39 PM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 28
    • Views: 39,603
    02-14-2013, 09:59 AM Go to last post
  7. Barrier Effect

    Wouldn't it be useful to have a spell or job ability that prevents buffs from wearing off? We already have a bootlegged way of doing this by touching...

    Started by InsideOut‎, 06-21-2012 10:36 PM
    • Replies: 2
    • Views: 2,954
    06-22-2012, 12:18 AM Go to last post
  8. Battle Balance Adjustment: Cure Potency

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 78
    • Views: 43,450
    02-14-2012, 05:05 PM Go to last post
  9. Battle Balance Adjustment: Resistance to Enfeebling Magic

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    13 Pages
    1 2 3 ... 13
    • Replies: 125
    • Views: 94,675
    12-11-2012, 02:11 AM Go to last post
  10. BRD subjobs

    I guess I'll christen this forum with some conversation on BRD subs. I currently use 4 subs; WHM, SCH, RDM and NIN /WHM for any situation where...

    Started by Flionheart‎, 12-02-2011 10:51 PM
    3 Pages
    1 2 3
    abyssea, bard, subjob, voidwatch
    • Replies: 28
    • Views: 22,056
    12-15-2011, 03:44 AM Go to last post
  11. Buff Other Support jobs

    Buff other support jobs to be able to compete with embrava, and perfect defense. nerf it a little not a complete make it useless nerf. Think this...

    Started by AceTaru‎, 10-30-2012 03:16 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 38,131
    11-16-2012, 02:07 AM Go to last post
  12. Combo Job Abilities

    Since developers are thinking about adding new abilities I'd like to put this one out there: Combo abilities for each job combination. A little more...

    Started by Blah‎, 01-31-2014 03:49 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 27,921
    02-15-2014, 06:51 AM Go to last post
  13. Cor as support

    Cor needs to be more support alliance base cause with smn and brd in play again we dont have a role in abyssea when you got rng that can use the same...

    Started by Shinzonx‎, 12-06-2011 02:35 AM
    • Replies: 3
    • Views: 3,371
    12-07-2011, 09:14 AM Go to last post
  14. DC'ing and finding re-raise gone when you return

    You hate it, right? SE, can we do something about this? This just happened in dynamis. My video card crashed and recovered, but it caused FFXI...

    Started by Malthar‎, 11-22-2012 07:53 AM
    dc, reraise
    • Replies: 0
    • Views: 8,984
    11-22-2012, 07:53 AM Go to last post
  15. DNC support

    Clearly there are some dnc out there who feel the lackluster support abilities of dnc Post in here, give suggestions Maybe make another...

    Started by Dawnn‎, 12-04-2011 06:12 AM
    2 Pages
    1 2
    dnc support
    • Replies: 15
    • Views: 12,548
    12-14-2011, 06:36 AM Go to last post
  16. Enfeeble magic skill

    Does enfeeble magic skill offer anything at all to enfeeble magic other than magic acc?

    Started by Songen‎, 06-05-2017 02:33 PM
    enfeeble magic, vegemite
    • Replies: 1
    • Views: 2,782
    06-05-2017, 02:51 PM Go to last post
  17. Enfeebling Potency - How MND and INT Differences Play a Role

    Greetings, everyone! As many of you already know, MND and INT play a major role when enfeebling enemies, but depending on the difference between...

    Started by Camate‎, 08-27-2015 03:00 AM
    • Replies: 9
    • Views: 21,471
    09-01-2015, 09:07 AM Go to last post
  18. Geomancy Potency

    Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow,...

    Started by Mnejing‎, 08-31-2015 09:27 PM
    • Replies: 0
    • Views: 8,768
    08-31-2015, 09:27 PM Go to last post
  19. Give Healing Magic treatment similar to Elemental Magic.

    I think the title here pretty much says it all. I think that having this adjustment would help other jobs with healing capabilities see more action...

    Started by Xerius‎, 03-31-2014 01:26 AM
    2 Pages
    1 2
    cure, healing magic, rdm, sch, whm
    • Replies: 17
    • Views: 23,209
    04-29-2014, 04:43 PM Go to last post
  20. Implementing new haste spells.

    I was thinking about what if Embrava was toned down from a 1 hour spell and made to be a regular spell with the usual 3 min duration. Then I started...

    Started by Fermion‎, 03-12-2013 03:31 AM
    • Replies: 5
    • Views: 11,399
    05-14-2013, 11:27 AM Go to last post

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