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Forum Top: Support

  1. Sticky Thread Sticky: Welcome to Forum: Support

    The purpose of this forum is for players to hold discussions about players who support other players by using healing and enhancing magic. Please...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 4,763
    12-02-2011, 05:04 PM Go to last post
  1. Red mage's request for Immunobreak to have a additional effect while as rdm main

    This trait was introduced at the lvl 99 content in order to increase the rate of landing enfeeble magic, As a rdm whose job is to enfeeble magic...

    Started by Songen‎, 06-11-2017 03:27 PM
    immunobreak, magic immunity/resist, red mage, vegemite
    • Replies: 5
    • Views: 353
    06-22-2017, 04:56 PM Go to last post
  2. Enfeeble magic skill

    Does enfeeble magic skill offer anything at all to enfeeble magic other than magic acc?

    Started by Songen‎, 06-05-2017 02:33 PM
    enfeeble magic, vegemite
    • Replies: 1
    • Views: 218
    06-05-2017, 02:51 PM Go to last post
  3. Let's talk Bar-status spells

    So I've been soloing for years now, and in all those years I've yet to see bar-status spells do ANYTHING WHATSOEVER. The rumor is they reduce the...

    Started by Raydeus‎, 02-12-2017 03:34 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 2,974
    04-15-2017, 09:06 PM Go to last post
  4. Enfeebling Potency - How MND and INT Differences Play a Role

    Greetings, everyone! As many of you already know, MND and INT play a major role when enfeebling enemies, but depending on the difference between...

    Started by Camate‎, 08-27-2015 03:00 AM
    • Replies: 9
    • Views: 6,856
    09-01-2015, 09:07 AM Go to last post
  5. Geomancy Potency

    Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow,...

    Started by Mnejing‎, 08-31-2015 09:27 PM
    • Replies: 0
    • Views: 2,635
    08-31-2015, 09:27 PM Go to last post
  6. A "Grip"-type item for H2H users?

    I don't know if this has been addressed lately, but I can assume it HAS been asked. If/When (or if ever) is there going to be made a grip-like item...

    Started by Dzspdref‎, 12-29-2014 04:54 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 13,686
    01-20-2015, 02:42 AM Go to last post
  7. Accession ( Unlock for all enhancements )

    As it stands, there is a list of spells that can be accessioned. Cure I-IV Protect I-V Shell I-V Erase "-na Spells" ...

    Started by Aristippus‎, 03-09-2014 09:37 PM
    2 Pages
    1 2
    rdm, sch, se, update, yaio
    • Replies: 11
    • Views: 7,595
    12-01-2014, 11:48 PM Go to last post
  8. Adjusting certain songs and rolls to boost pet job performance in difficult content

    Hunter's Roll should, in addition to boosting Accuracy and Ranged Accuracy, should also boost Pet Accuracy and Pet Ranged Accuracy. Chaos Roll...

    Started by Xsilver‎, 09-06-2014 06:57 AM
    • Replies: 0
    • Views: 2,593
    09-06-2014, 06:57 AM Go to last post
  9. Recycling

    I've mentioned to my linkshell an idea of "recycling" gear, just like the system you just implemented with the latest version update. I love the idea...

    Started by Zeldar‎, 05-17-2014 02:08 PM
    • Replies: 0
    • Views: 2,685
    05-17-2014, 02:08 PM Go to last post
  10. Give Healing Magic treatment similar to Elemental Magic.

    I think the title here pretty much says it all. I think that having this adjustment would help other jobs with healing capabilities see more action...

    Started by Xerius‎, 03-31-2014 01:26 AM
    2 Pages
    1 2
    cure, healing magic, rdm, sch, whm
    • Replies: 17
    • Views: 7,279
    04-29-2014, 04:43 PM Go to last post
  11. Combo Job Abilities

    Since developers are thinking about adding new abilities I'd like to put this one out there: Combo abilities for each job combination. A little more...

    Started by Blah‎, 01-31-2014 03:49 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 9,956
    02-15-2014, 06:51 AM Go to last post
  12. Pets and healing/buffing.

    Hello, everyone. :) While recent adjustments have made pet jobs (bar Puppetmaster) more useful for damage in general, I was wondering if there...

    Started by MakkotoParinne‎, 02-15-2014 06:43 AM
    automatons, avatars, pets, support, wyverns
    • Replies: 0
    • Views: 2,733
    02-15-2014, 06:43 AM Go to last post
  13. Show players' enfeebles.

    With SoA coming out soon, this idea deserves serious consideration. They'll be lots of new mobs, and I'm sure many of them will have the ability to...

    Started by Fermion‎, 02-28-2013 12:28 AM
    • Replies: 1
    • Views: 3,240
    06-30-2013, 07:25 PM Go to last post
  14. Implementing new haste spells.

    I was thinking about what if Embrava was toned down from a 1 hour spell and made to be a regular spell with the usual 3 min duration. Then I started...

    Started by Fermion‎, 03-12-2013 03:31 AM
    • Replies: 5
    • Views: 4,200
    05-14-2013, 11:27 AM Go to last post
  15. Alliance targeting as WHM

    I've had a lot of people ask me in-game about how I target and cure people so fast while in an alliance. There's an easy solution for PC gamers. I...

    Started by Earwig‎, 12-13-2011 12:39 PM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 28
    • Views: 17,000
    02-14-2013, 09:59 AM Go to last post
  16. Adjustments to Embrava and Perfect Defense

    Greetings everyone! As was previously mentioned, with the addition of the new special abilities as well as the shortening on the cool down timers...

    Started by Camate‎, 10-24-2012 04:03 AM
    47 Pages
    1 2 3 ... 47
    dev1139, hating on the players, my body is ready, nerfday cake, to the ground, we hate the players, why nerf? 5 Deleted Post(s)
    • Replies: 467
    • Views: 96,424
    01-07-2013, 03:09 AM Go to last post
  17. Skill up grains for 'support skills'

    Ok so here is my post i made in the SMN boards: ...

    Started by Rambus‎, 10-02-2012 10:25 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,965
    12-11-2012, 09:26 AM Go to last post
  18. Battle Balance Adjustment: Resistance to Enfeebling Magic

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    13 Pages
    1 2 3 ... 13
    • Replies: 125
    • Views: 45,623
    12-11-2012, 02:11 AM Go to last post
  19. DC'ing and finding re-raise gone when you return

    You hate it, right? SE, can we do something about this? This just happened in dynamis. My video card crashed and recovered, but it caused FFXI...

    Started by Malthar‎, 11-22-2012 07:53 AM
    dc, reraise
    • Replies: 0
    • Views: 3,122
    11-22-2012, 07:53 AM Go to last post
  20. Adjusting Mechanics for Enhancing Magic and Enfeebling Magic Scaling.

    There is a fairly serious flaw within the mechanics of the game, that hinder one job in particular, and do have an impact on other jobs that share...

    Started by Mageoholic‎, 11-18-2012 03:10 AM
    • Replies: 0
    • Views: 3,562
    11-18-2012, 03:10 AM Go to last post

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