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Forum Top: Support

  1. Sticky Thread Sticky: Welcome to Forum: Support

    The purpose of this forum is for players to hold discussions about players who support other players by using healing and enhancing magic. Please...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 16,151
    12-02-2011, 05:04 PM Go to last post
  1. DC'ing and finding re-raise gone when you return

    You hate it, right? SE, can we do something about this? This just happened in dynamis. My video card crashed and recovered, but it caused FFXI...

    Started by Malthar‎, 11-22-2012 07:53 AM
    dc, reraise
    • Replies: 0
    • Views: 13,213
    11-22-2012, 07:53 AM Go to last post
  2. [Feature suggestion] Buff effect duration stacking

    Going through a list of buffs available in upcoming Guild Wars 2 has made me realize they handle how buffs work much better than Final Fantasy. ...

    Started by Milva‎, 06-14-2012 07:00 AM
    • Replies: 3
    • Views: 7,409
    06-15-2012, 04:41 AM Go to last post
  3. Geomancy Potency

    Could we get a list of how having 900 combined skill (Geomancy + Handbell) effects harder to test geomancy spells such as indi-poison, indi-slow,...

    Started by Mnejing‎, 08-31-2015 09:27 PM
    • Replies: 0
    • Views: 14,516
    08-31-2015, 09:27 PM Go to last post
  4. RDM's support role

    I know RDM is supposed to be a jack of all trades but can SE change certain spells to be single cast so they're actually not completely worthless...

    Started by Ophannus‎, 12-03-2011 04:57 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 25,579
    12-25-2011, 07:53 PM Go to last post
  5. New enhancing spell for RDM to promote party support.

    A spell designed to help tanks or healers or damage dealers or even themselves from ridiculously overpowered AoE's that have been the trend in...

    Started by Ophannus‎, 03-07-2012 09:23 AM
    17 Pages
    1 2 3 ... 17
    and then saevel showed up, report all the posts 1 Deleted Post(s)
    • Replies: 163
    • Views: 106,500
    03-25-2012, 03:07 PM Go to last post
  6. Please add Refresh and "Boost-all-Stats" to Embrava.

    Hello, I'd like to see all the stats boosted by 10 and give a +3 Refresh effect. :cool::cool::cool::cool::cool:

    Started by Oscar71‎, 05-08-2012 08:47 AM
    • Replies: 5
    • Views: 8,153
    10-26-2012, 01:47 AM Go to last post
  7. Please give /SCH access to ALL weather spells.

    Hi! I play SCH religiously as much as BLM, but it would be great if the weather spells were lowered to be used subbing SCH. I mean, the Helix series...

    Started by Oscar71‎, 04-05-2012 10:59 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 37,391
    04-26-2012, 03:36 PM Go to last post
  8. Skill up grains for 'support skills'

    Ok so here is my post i made in the SMN boards: ...

    Started by Rambus‎, 10-02-2012 10:25 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 33,413
    12-11-2012, 09:26 AM Go to last post
  9. Let's talk Bar-status spells

    So I've been soloing for years now, and in all those years I've yet to see bar-status spells do ANYTHING WHATSOEVER. The rumor is they reduce the...

    Started by Raydeus‎, 02-12-2017 03:34 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 34,694
    04-15-2017, 09:06 PM Go to last post
  10. Support role Idea

    I think it would pretty interesting if we where able to make use of the sub job 2hr ablity and instead of makeing the recast timer 2hrs make it 1hr...

    Started by Ritsuka‎, 12-04-2011 07:01 PM
    • Replies: 2
    • Views: 5,042
    12-07-2011, 01:19 AM Go to last post
  11. SMN Support(when we do it)

    I feel that the support abilities of SMN need updates. Maybe make them a little stronger(maybe have our greatly overcapped Summoning magic affect...

    Started by Saiken253‎, 12-05-2011 04:28 AM
    • Replies: 1
    • Views: 5,464
    12-06-2011, 02:33 AM Go to last post
  12. Cor as support

    Cor needs to be more support alliance base cause with smn and brd in play again we dont have a role in abyssea when you got rng that can use the same...

    Started by Shinzonx‎, 12-06-2011 02:35 AM
    • Replies: 3
    • Views: 6,474
    12-07-2011, 09:14 AM Go to last post
  13. Enfeeble magic skill

    Does enfeeble magic skill offer anything at all to enfeeble magic other than magic acc?

    Started by Songen‎, 06-05-2017 02:33 PM
    enfeeble magic, vegemite
    • Replies: 1
    • Views: 9,339
    06-05-2017, 02:51 PM Go to last post
  14. Red mage's request for Immunobreak to have a additional effect while as rdm main

    This trait was introduced at the lvl 99 content in order to increase the rate of landing enfeeble magic, As a rdm whose job is to enfeeble magic...

    Started by Songen‎, 06-11-2017 03:27 PM
    immunobreak, magic immunity/resist, red mage, vegemite
    • Replies: 5
    • Views: 10,595
    06-22-2017, 04:56 PM Go to last post
  15. Autumn Double the Fun Campaign <voidwatch time>

    Just wondering why voidwatch lights are not at max even though the event says it has started. Campaign Period: Friday, November 8, at 12:00 a.m....

    Started by Vinogue‎, 11-10-2019 02:30 AM
    voidwatch campain
    • Replies: 0
    • Views: 3,875
    11-10-2019, 02:30 AM Go to last post
  16. Give Healing Magic treatment similar to Elemental Magic.

    I think the title here pretty much says it all. I think that having this adjustment would help other jobs with healing capabilities see more action...

    Started by Xerius‎, 03-31-2014 01:26 AM
    2 Pages
    1 2
    cure, healing magic, rdm, sch, whm
    • Replies: 17
    • Views: 57,275
    04-29-2014, 04:43 PM Go to last post
  17. Adjusting certain songs and rolls to boost pet job performance in difficult content

    Hunter's Roll should, in addition to boosting Accuracy and Ranged Accuracy, should also boost Pet Accuracy and Pet Ranged Accuracy. Chaos Roll...

    Started by Xsilver‎, 09-06-2014 06:57 AM
    • Replies: 0
    • Views: 13,986
    09-06-2014, 06:57 AM Go to last post
  18. Recycling

    I've mentioned to my linkshell an idea of "recycling" gear, just like the system you just implemented with the latest version update. I love the idea...

    Started by Zeldar‎, 05-17-2014 02:08 PM
    • Replies: 0
    • Views: 13,029
    05-17-2014, 02:08 PM Go to last post
  19. Suggestion - Adjust Enhancing Magic Spells effects

    Spells that could use adjustments to base potency and have more influence depending on Enhancing Magic Skill and/or uncap the upper limit 500 skill -...

    Started by Zuidar‎, 11-01-2019 02:13 AM
    • Replies: 6
    • Views: 5,412
    11-16-2019, 04:54 AM Go to last post
  20. Scaling up the effects of Enhancing Magic spells

    As there are more new content arriving and such, and battles being adjusted and over-balanced balancing of certain unique abilities, is there going...

    Started by Zuidar‎, 11-07-2012 09:24 AM
    • Replies: 0
    • Views: 8,258
    11-07-2012, 09:24 AM Go to last post

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