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Forum Top: Support

  1. Sticky Thread Sticky: Welcome to Forum: Support

    The purpose of this forum is for players to hold discussions about players who support other players by using healing and enhancing magic. Please...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 1,763
    12-02-2011, 05:04 PM Go to last post
  1. Accession ( Unlock for all enhancements )

    As it stands, there is a list of spells that can be accessioned. Cure I-IV Protect I-V Shell I-V Erase "-na Spells" ...

    Started by Aristippus‎, 03-09-2014 09:37 PM
    2 Pages
    1 2
    rdm, sch, se, update, yaio
    • Replies: 11
    • Views: 1,174
    12-01-2014, 11:48 PM Go to last post
  2. Adjusting certain songs and rolls to boost pet job performance in difficult content

    Hunter's Roll should, in addition to boosting Accuracy and Ranged Accuracy, should also boost Pet Accuracy and Pet Ranged Accuracy. Chaos Roll...

    Started by Xsilver‎, 09-06-2014 06:57 AM
    • Replies: 0
    • Views: 153
    09-06-2014, 06:57 AM Go to last post
  3. Recycling

    I've mentioned to my linkshell an idea of "recycling" gear, just like the system you just implemented with the latest version update. I love the idea...

    Started by Zeldar‎, 05-17-2014 02:08 PM
    • Replies: 0
    • Views: 406
    05-17-2014, 02:08 PM Go to last post
  4. Give Healing Magic treatment similar to Elemental Magic.

    I think the title here pretty much says it all. I think that having this adjustment would help other jobs with healing capabilities see more action...

    Started by Xerius‎, 03-31-2014 01:26 AM
    2 Pages
    1 2
    cure, healing magic, rdm, sch, whm
    • Replies: 17
    • Views: 1,251
    04-29-2014, 04:43 PM Go to last post
  5. Combo Job Abilities

    Since developers are thinking about adding new abilities I'd like to put this one out there: Combo abilities for each job combination. A little more...

    Started by Blah‎, 01-31-2014 03:49 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 2,686
    02-15-2014, 06:51 AM Go to last post
  6. Pets and healing/buffing.

    Hello, everyone. :) While recent adjustments have made pet jobs (bar Puppetmaster) more useful for damage in general, I was wondering if there...

    Started by MakkotoParinne‎, 02-15-2014 06:43 AM
    automatons, avatars, pets, support, wyverns
    • Replies: 0
    • Views: 543
    02-15-2014, 06:43 AM Go to last post
  7. Show players' enfeebles.

    With SoA coming out soon, this idea deserves serious consideration. They'll be lots of new mobs, and I'm sure many of them will have the ability to...

    Started by Fermion‎, 02-28-2013 12:28 AM
    • Replies: 1
    • Views: 665
    06-30-2013, 07:25 PM Go to last post
  8. Implementing new haste spells.

    I was thinking about what if Embrava was toned down from a 1 hour spell and made to be a regular spell with the usual 3 min duration. Then I started...

    Started by Fermion‎, 03-12-2013 03:31 AM
    • Replies: 5
    • Views: 1,030
    05-14-2013, 11:27 AM Go to last post
  9. Alliance targeting as WHM

    I've had a lot of people ask me in-game about how I target and cure people so fast while in an alliance. There's an easy solution for PC gamers. I...

    Started by Earwig‎, 12-13-2011 12:39 PM
    3 Pages
    1 2 3
    1 Deleted Post(s)
    • Replies: 28
    • Views: 6,148
    02-14-2013, 09:59 AM Go to last post
  10. Adjustments to Embrava and Perfect Defense

    Greetings everyone! As was previously mentioned, with the addition of the new special abilities as well as the shortening on the cool down timers...

    Started by Camate‎, 10-24-2012 04:03 AM
    47 Pages
    1 2 3 ... 47
    dev1139, hating on the players, my body is ready, nerfday cake, to the ground, we hate the players, why nerf? 5 Deleted Post(s)
    • Replies: 467
    • Views: 62,475
    01-07-2013, 03:09 AM Go to last post
  11. Skill up grains for 'support skills'

    Ok so here is my post i made in the SMN boards: ...

    Started by Rambus‎, 10-02-2012 10:25 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,656
    12-11-2012, 09:26 AM Go to last post
  12. Battle Balance Adjustment: Resistance to Enfeebling Magic

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    13 Pages
    1 2 3 ... 13
    • Replies: 125
    • Views: 21,782
    12-11-2012, 02:11 AM Go to last post
  13. DC'ing and finding re-raise gone when you return

    You hate it, right? SE, can we do something about this? This just happened in dynamis. My video card crashed and recovered, but it caused FFXI...

    Started by Malthar‎, 11-22-2012 07:53 AM
    dc, reraise
    • Replies: 0
    • Views: 558
    11-22-2012, 07:53 AM Go to last post
  14. Adjusting Mechanics for Enhancing Magic and Enfeebling Magic Scaling.

    There is a fairly serious flaw within the mechanics of the game, that hinder one job in particular, and do have an impact on other jobs that share...

    Started by Mageoholic‎, 11-18-2012 03:10 AM
    • Replies: 0
    • Views: 547
    11-18-2012, 03:10 AM Go to last post
  15. Buff Other Support jobs

    Buff other support jobs to be able to compete with embrava, and perfect defense. nerf it a little not a complete make it useless nerf. Think this...

    Started by AceTaru‎, 10-30-2012 03:16 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 50
    • Views: 6,878
    11-16-2012, 02:07 AM Go to last post
  16. Scaling up the effects of Enhancing Magic spells

    As there are more new content arriving and such, and battles being adjusted and over-balanced balancing of certain unique abilities, is there going...

    Started by Zuidar‎, 11-07-2012 09:24 AM
    • Replies: 0
    • Views: 635
    11-07-2012, 09:24 AM Go to last post
  17. Please add Refresh and "Boost-all-Stats" to Embrava.

    Hello, I'd like to see all the stats boosted by 10 and give a +3 Refresh effect. :cool::cool::cool::cool::cool:

    Started by Oscar71‎, 05-08-2012 08:47 AM
    • Replies: 5
    • Views: 1,496
    10-26-2012, 01:47 AM Go to last post
  18. [dev1134] -Na spell colors!

    I like the new spell icons but the colored -na spells always made it easier to me to select them in my magic list. They need their colors back. ...

    Started by Kitheren‎, 07-24-2012 03:41 AM
    4 Pages
    1 2 3 ... 4
    [dev1134]
    • Replies: 38
    • Views: 6,327
    10-02-2012, 09:58 PM Go to last post
  19. Barrier Effect

    Wouldn't it be useful to have a spell or job ability that prevents buffs from wearing off? We already have a bootlegged way of doing this by touching...

    Started by InsideOut‎, 06-21-2012 10:36 PM
    • Replies: 2
    • Views: 1,068
    06-22-2012, 12:18 AM Go to last post
  20. [Feature suggestion] Buff effect duration stacking

    Going through a list of buffs available in upcoming Guild Wars 2 has made me realize they handle how buffs work much better than Final Fantasy. ...

    Started by Milva‎, 06-14-2012 07:00 AM
    • Replies: 3
    • Views: 1,155
    06-15-2012, 04:41 AM Go to last post

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