Page 1 of 3 1 2 3 LastLast
Threads 1 to 20 of 51

Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 6,790
    12-02-2011, 05:04 PM Go to last post
  1. Weapon skill acc

    when a weapon or armor with the stat "Weapon skill accuracy+", Does it increase physical acc only or does it affect magic acc and does it affect...

    Started by Songen‎, 06-04-2017 03:27 PM
    vegemite, weapon skill accuracy, weapon skills enfeebles
    • Replies: 6
    • Views: 841
    06-23-2017, 05:07 AM Go to last post
  2. add more WSs that transfer ftp across all hits

    when reading this, please consider i am refering more towards DD specific jobs that lack the power they should have always had. While trying to...

    Started by Songen‎, 06-09-2017 01:51 PM
    damage problem, ftp, vegemite, weapon skills
    • Replies: 0
    • Views: 229
    06-09-2017, 01:51 PM Go to last post
  3. Tachi:Ageha defence down

    Could we get any information on the on the percentage rate of "accuracy of landing the defence down" that depends on the TP? and if we need magic acc...

    Started by Songen‎, 04-16-2017 05:04 PM
    2 Pages
    1 2
    tachi:ageha, vegemite
    • Replies: 10
    • Views: 2,228
    06-07-2017, 06:26 PM Go to last post
  4. Increasing skillchain limit

    Hello SE, Would it be possible to increase or unbound the number of weaponskills that can participate in a skillchain? Currently, the limit is...

    Started by Malthar‎, 10-06-2015 06:08 AM
    2 Pages
    1 2
    bigbaddaboom, skillchains
    • Replies: 10
    • Views: 6,508
    12-14-2016, 02:19 AM Go to last post
  5. 1st Hit of Weapon Skill Acc & WS Acc gear?

    I was wondering if we could get any of these questions answered? 1st) The player base has figured out that the first hit of a WS gets a massive...

    Started by MilkMansKid‎, 09-20-2016 05:29 PM
    • Replies: 2
    • Views: 3,644
    09-28-2016, 07:26 PM Go to last post
  6. Resting and TP

    Mages have the option to rest and gain HP and MP at the expense of TP, yet this does little good for physical jobs. Would it be possible to let...

    Started by JeanPaul‎, 12-21-2015 01:40 PM
    /heal, mp, regain, resting, tp
    • Replies: 0
    • Views: 3,228
    12-21-2015, 01:40 PM Go to last post
  7. Know what would be cool?

    A piece of gear with the enhancement: "Adds an extra hit to weaponskills", but knowing SE it'll be: "Adds an extra hit to elemental weaponskills."

    Started by Malthar‎, 11-08-2014 02:15 PM
    • Replies: 2
    • Views: 4,275
    07-02-2015, 01:33 AM Go to last post
  8. Suggestion: Ultima

    Ultima BLM gift, 500 Job Points MP Cost= 999 Deals massive single-target non-elemental damage. (ie: 1/3 of 6-person meteor) Requires: Elemental...

    Started by Jubehnka‎, 04-20-2015 11:35 AM
    • Replies: 2
    • Views: 3,903
    04-27-2015, 03:08 AM Go to last post
  9. Skill Chain damage

    With S.E. reeling in thf dmg, (which is being done due to the "skillchain dmg" thf can do, yet they will continue to allow sam to deal same dmg) will...

    Started by Celoria‎, 03-25-2015 05:16 PM
    • Replies: 0
    • Views: 3,615
    03-25-2015, 05:16 PM Go to last post
  10. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 5,429
    11-20-2014, 03:03 AM Go to last post
  11. Fencer should give accuracy and attack

    According to wiki.ffxiclopedia.com/Fencer, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    fencer
    • Replies: 5
    • Views: 5,369
    11-03-2014, 04:59 AM Go to last post
  12. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 10,121
    09-03-2014, 08:20 AM Go to last post
  13. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 5,497
    08-05-2014, 05:40 AM Go to last post
  14. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 3,347
    07-19-2014, 02:57 PM Go to last post
  15. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 4,028
    07-05-2014, 12:19 AM Go to last post
  16. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 5,797
    05-20-2014, 10:42 PM Go to last post
  17. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 5,497
    04-12-2014, 09:31 AM Go to last post
  18. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,245
    04-05-2014, 07:10 AM Go to last post
  19. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 8,657
    04-04-2014, 10:07 AM Go to last post
  20. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 3,992
    03-02-2014, 09:19 AM Go to last post

Page 1 of 3 1 2 3 LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread