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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 20,767
    12-02-2011, 05:04 PM Go to last post
  1. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 22,359
    08-05-2014, 05:40 AM Go to last post
  2. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 19,186
    11-20-2014, 03:03 AM Go to last post
  3. kikoku and its aftermath

    With the level cap goign past 75 the effectivness of Kikoku's aftermath seems to be inferior to that of kannagi or nagi. I purpose it either changes...

    Started by vixin‎, 04-10-2012 05:18 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 49
    • Views: 26,599
    05-22-2012, 06:37 PM Go to last post
  4. DRK and MP and Damage Dealing.

    Give Dark Knight quick casting Dark magic nukes analogous to holy. .5 Second casting time, 100, and 150 mp respectively. Darkness I Darkness...

    Started by Urteil‎, 12-05-2011 09:53 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 95
    • Views: 47,720
    02-13-2012, 04:01 AM Go to last post
  5. XXX is too far away!

    Has there been any update on fixing the "XXX is too far away." and causing us to loose TP? This was addressed and responded too a while back and not...

    Started by Unleashhell‎, 02-05-2012 09:43 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 44
    • Views: 35,126
    11-19-2012, 03:52 PM Go to last post
  6. [dev1102] Job Adjustments: Black Mage

    I am not asking blm's for their opinion about blm. I am talking about the implementation of the spell metor. Therefor this is not an issue for the...

    Started by Tsukino_Kaji‎, 03-08-2012 10:21 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 12,501
    03-13-2012, 02:32 PM Go to last post
  7. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 13,695
    07-19-2014, 02:57 PM Go to last post
  8. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 35,585
    06-15-2022, 01:56 AM Go to last post
  9. 290/300 series Weapon Skills and their properties

    As the final tier of weapon skills obtained via skill level, it's a shame they all have Tier I skillchain properties. Not a single 290/300...

    Started by Tetsujin‎, 12-20-2011 04:02 PM
    skillchain, weapon skills
    • Replies: 4
    • Views: 9,842
    12-21-2011, 08:28 AM Go to last post
  10. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 16,187
    07-05-2014, 12:19 AM Go to last post
  11. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 4,631
    02-04-2013, 09:04 PM Go to last post
  12. Tachi:Ageha defence down

    Could we get any information on the on the percentage rate of "accuracy of landing the defence down" that depends on the TP? and if we need magic acc...

    Started by Songen‎, 04-16-2017 05:04 PM
    2 Pages
    1 2
    tachi:ageha, vegemite
    • Replies: 12
    • Views: 28,806
    08-03-2017, 01:46 PM Go to last post
  13. add more WSs that transfer ftp across all hits

    when reading this, please consider i am refering more towards DD specific jobs that lack the power they should have always had. While trying to...

    Started by Songen‎, 06-09-2017 01:51 PM
    damage problem, ftp, vegemite, weapon skills
    • Replies: 1
    • Views: 9,631
    08-03-2017, 10:55 AM Go to last post
  14. Weapon skill acc

    when a weapon or armor with the stat "Weapon skill accuracy+", Does it increase physical acc only or does it affect magic acc and does it affect...

    Started by Songen‎, 06-04-2017 03:27 PM
    vegemite, weapon skill accuracy, weapon skills enfeebles
    • Replies: 8
    • Views: 13,976
    01-13-2021, 08:39 AM Go to last post
  15. Skill Chaining with Occult Acumen

    Hello, I have a request with occult acumen TP gain and attempting to skill chain doing so. For example, I have achieved enough STP and Occult...

    Started by Slib‎, 02-07-2019 02:35 AM
    • Replies: 7
    • Views: 7,716
    02-07-2019, 11:38 PM Go to last post
  16. The DD Balancing Game

    First of all, these new categories were a great idea. I'd like to open up discussion about what each DD job 'means' in terms of of strengths and...

    Started by Selzak‎, 12-03-2011 04:01 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 28,944
    01-15-2012, 12:07 PM Go to last post
  17. Dear People Talking about Damage in Abyssea

    I have recently brushed the mothballs off SAM now that I've gotten bored with blowing up the (alternate) universe with VSmite and decided I don't...

    Started by scaevola‎, 12-07-2011 06:39 AM
    • Replies: 7
    • Views: 10,720
    12-09-2011, 12:38 AM Go to last post
  18. Haste vs. Double Attack

    Okay all you number crunchers... When considering gear, what's the balance between haste & double attack for a slot? The perfect setup would be...

    Started by Sappho‎, 03-07-2012 08:30 PM
    • Replies: 5
    • Views: 12,830
    03-08-2012, 09:41 AM Go to last post
  19. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 28,898
    04-04-2014, 10:07 AM Go to last post
  20. Re: [dev1064] Job Adjustments: Weapon Skills

    The only thing I have to say about this to SE is thanks for !@#$ing up the hard work that so many player around the world put in to these weapons....

    Started by Rubicant82‎, 12-22-2011 03:48 AM
    3 Pages
    1 2 3
    [dev1064]
    • Replies: 25
    • Views: 17,424
    01-09-2012, 09:31 PM Go to last post

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