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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 14,288
    12-02-2011, 05:04 PM Go to last post
  1. 1st Hit of Weapon Skill Acc & WS Acc gear?

    I was wondering if we could get any of these questions answered? 1st) The player base has figured out that the first hit of a WS gets a massive...

    Started by MilkMansKid‎, 09-20-2016 05:29 PM
    • Replies: 2
    • Views: 10,501
    09-28-2016, 07:26 PM Go to last post
  2. 290/300 series Weapon Skills and their properties

    As the final tier of weapon skills obtained via skill level, it's a shame they all have Tier I skillchain properties. Not a single 290/300...

    Started by Tetsujin‎, 12-20-2011 04:02 PM
    skillchain, weapon skills
    • Replies: 4
    • Views: 7,431
    12-21-2011, 08:28 AM Go to last post
  3. Abyssea....

    Abyssea is not where you compare a job vs job. Some jobs have CLEAR advantages and others have clear disadvantages. Same goes for VW or "Perfect"...

    Started by Gokku‎, 12-03-2011 06:14 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,660
    12-06-2011, 04:40 AM Go to last post
  4. add more WSs that transfer ftp across all hits

    when reading this, please consider i am refering more towards DD specific jobs that lack the power they should have always had. While trying to...

    Started by Songen‎, 06-09-2017 01:51 PM
    damage problem, ftp, vegemite, weapon skills
    • Replies: 1
    • Views: 2,952
    08-03-2017, 10:55 AM Go to last post
  5. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 20,343
    04-04-2014, 10:07 AM Go to last post
  6. Aftermath: Level 3

    Currently, players are able to overwrite AM1 with AM2 and AM2 with AM3, but are unable to reapply AM3 until the full duration of AM3 wears off. ...

    Started by Ejin‎, 12-05-2012 06:58 AM
    3 Pages
    1 2 3
    adjustment, aftermath, empyrean, mythic, relic
    • Replies: 25
    • Views: 14,149
    12-12-2012, 12:19 AM Go to last post
  7. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 13,245
    05-20-2014, 10:42 PM Go to last post
  8. Any plans to increase the category cap for Weapon Skill merits?

    It's bothersome that we can only merit 3 out the new merit weapon skills fully. There are 15 new weapon skills and 20 jobs, we ought to at least be...

    Started by Ophannus‎, 03-11-2012 06:44 AM
    • Replies: 0
    • Views: 2,645
    03-11-2012, 06:44 AM Go to last post
  9. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 2,769
    02-04-2013, 09:04 PM Go to last post
  10. Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    20 Pages
    1 2 3 ... 20
    nerf all the things! 1 Deleted Post(s)
    • Replies: 193
    • Views: 64,988
    03-17-2012, 08:28 AM Go to last post
  11. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 11,266
    11-20-2014, 03:03 AM Go to last post
  12. Dear People Talking about Damage in Abyssea

    I have recently brushed the mothballs off SAM now that I've gotten bored with blowing up the (alternate) universe with VSmite and decided I don't...

    Started by scaevola‎, 12-07-2011 06:39 AM
    • Replies: 7
    • Views: 8,735
    12-09-2011, 12:38 AM Go to last post
  13. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 12,187
    04-12-2014, 09:31 AM Go to last post
  14. DRK and MP and Damage Dealing.

    Give Dark Knight quick casting Dark magic nukes analogous to holy. .5 Second casting time, 100, and 150 mp respectively. Darkness I Darkness...

    Started by Urteil‎, 12-05-2011 09:53 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 95
    • Views: 35,671
    02-13-2012, 04:01 AM Go to last post
  15. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 5,761
    04-01-2013, 06:25 AM Go to last post
  16. Fencer should give accuracy and attack

    According to wiki.ffxiclopedia.com/Fencer, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    fencer
    • Replies: 5
    • Views: 13,542
    11-03-2014, 04:59 AM Go to last post
  17. For the new merit weapon skills........

    Would it be better to go say the TP bonus weapons or say the trial weapons that boost the attribute of the weapon skill like VIT or STR? I understand...

    Started by Akutenshi‎, 12-24-2011 03:39 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,981
    01-13-2012, 05:57 PM Go to last post
  18. Gungnir's Aftermath

    It gives Aftermath: Shock Spikes. The Shock Spikes deal 14-18 damage, even on the level 95 version. The Shock Spikes almost never proc stun on...

    Started by Ophannus‎, 12-24-2011 01:59 PM
    • Replies: 4
    • Views: 7,194
    01-09-2012, 08:10 PM Go to last post
  19. Haste vs. Double Attack

    Okay all you number crunchers... When considering gear, what's the balance between haste & double attack for a slot? The perfect setup would be...

    Started by Sappho‎, 03-07-2012 08:30 PM
    • Replies: 5
    • Views: 10,493
    03-08-2012, 09:41 AM Go to last post
  20. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 46,207
    02-23-2013, 06:49 AM Go to last post

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