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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 14,540
    12-02-2011, 05:04 PM Go to last post
  1. For the new merit weapon skills........

    Would it be better to go say the TP bonus weapons or say the trial weapons that boost the attribute of the weapon skill like VIT or STR? I understand...

    Started by Akutenshi‎, 12-24-2011 03:39 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 8,090
    01-13-2012, 05:57 PM Go to last post
  2. Ranged WS

    I understand the whole balance objective of the game. But i am a 99 seasoned ranger and i don't Gain TP by hitting the mob with axes / daggers or...

    Started by Ashido‎, 03-05-2012 11:32 AM
    • Replies: 4
    • Views: 6,001
    03-06-2012, 11:49 PM Go to last post
  3. Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    20 Pages
    1 2 3 ... 20
    nerf all the things! 1 Deleted Post(s)
    • Replies: 193
    • Views: 65,354
    03-17-2012, 08:28 AM Go to last post
  4. Skill Chain damage

    With S.E. reeling in thf dmg, (which is being done due to the "skillchain dmg" thf can do, yet they will continue to allow sam to deal same dmg) will...

    Started by Celoria‎, 03-25-2015 05:16 PM
    • Replies: 0
    • Views: 9,044
    03-25-2015, 05:16 PM Go to last post
  5. Ninja Chainmail

    Easy to get. Same dual wield reduction whether NQ or HQ. Use it.

    Started by DarkBass‎, 12-03-2011 11:03 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,752
    12-15-2011, 05:54 AM Go to last post
  6. Aftermath: Level 3

    Currently, players are able to overwrite AM1 with AM2 and AM2 with AM3, but are unable to reapply AM3 until the full duration of AM3 wears off. ...

    Started by Ejin‎, 12-05-2012 06:58 AM
    3 Pages
    1 2 3
    adjustment, aftermath, empyrean, mythic, relic
    • Replies: 25
    • Views: 14,376
    12-12-2012, 12:19 AM Go to last post
  7. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 9,380
    03-02-2014, 09:19 AM Go to last post
  8. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 29,086
    04-09-2013, 11:29 PM Go to last post
  9. Abyssea....

    Abyssea is not where you compare a job vs job. Some jobs have CLEAR advantages and others have clear disadvantages. Same goes for VW or "Perfect"...

    Started by Gokku‎, 12-03-2011 06:14 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,722
    12-06-2011, 04:40 AM Go to last post
  10. requiescat elements: Help ( it has WS elements)

    Question1: Can anyone Confirm the elements of requiescat? the WS is capable of creating Liquefaction (Quadrastrike), and darkness(for rudras). this...

    Started by hideka‎, 12-20-2011 01:21 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 12,160
    12-23-2011, 11:41 PM Go to last post
  11. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 65,769
    05-14-2013, 11:42 AM Go to last post
  12. Resting and TP

    Mages have the option to rest and gain HP and MP at the expense of TP, yet this does little good for physical jobs. Would it be possible to let...

    Started by JeanPaul‎, 12-21-2015 01:40 PM
    /heal, mp, regain, resting, tp
    • Replies: 0
    • Views: 9,890
    12-21-2015, 01:40 PM Go to last post
  13. Suggestion: Ultima

    Ultima BLM gift, 500 Job Points MP Cost= 999 Deals massive single-target non-elemental damage. (ie: 1/3 of 6-person meteor) Requires: Elemental...

    Started by Jubehnka‎, 04-20-2015 11:35 AM
    • Replies: 2
    • Views: 9,749
    04-27-2015, 03:08 AM Go to last post
  14. Save TP Adjustments. Dsicuss?

    http://forum.square-enix.com/ffxi/threads/21158-dev1092-Save-TP-Adjustment Well, It looks like they're still implementing it in the most horrible...

    Started by Karbuncle‎, 02-22-2012 08:13 PM
    • Replies: 6
    • Views: 8,213
    02-25-2012, 02:02 AM Go to last post
  15. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 12,432
    04-12-2014, 09:31 AM Go to last post
  16. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 5,801
    04-01-2013, 06:25 AM Go to last post
  17. We respectfully request a response to relic weapon adjustments

    Hello SE, Several topics have been started asking what is to be done about the weaker relic weapons and weaponskills. We, respectfully, would...

    Started by Malthar‎, 03-14-2013 07:01 AM
    relic weapons, respect, weaponskills
    • Replies: 6
    • Views: 7,940
    03-24-2013, 08:38 PM Go to last post
  18. Know what would be cool?

    A piece of gear with the enhancement: "Adds an extra hit to weaponskills", but knowing SE it'll be: "Adds an extra hit to elemental weaponskills."

    Started by Malthar‎, 11-08-2014 02:15 PM
    • Replies: 2
    • Views: 9,617
    07-02-2015, 01:33 AM Go to last post
  19. Increasing skillchain limit

    Hello SE, Would it be possible to increase or unbound the number of weaponskills that can participate in a skillchain? Currently, the limit is...

    Started by Malthar‎, 10-06-2015 06:08 AM
    2 Pages
    1 2
    bigbaddaboom, skillchains
    • Replies: 10
    • Views: 17,249
    12-14-2016, 02:19 AM Go to last post
  20. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 13,485
    05-20-2014, 10:42 PM Go to last post

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