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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 14,471
    12-02-2011, 05:04 PM Go to last post
  1. Abyssea....

    Abyssea is not where you compare a job vs job. Some jobs have CLEAR advantages and others have clear disadvantages. Same goes for VW or "Perfect"...

    Started by Gokku‎, 12-03-2011 06:14 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,711
    12-06-2011, 04:40 AM Go to last post
  2. Dear People Talking about Damage in Abyssea

    I have recently brushed the mothballs off SAM now that I've gotten bored with blowing up the (alternate) universe with VSmite and decided I don't...

    Started by scaevola‎, 12-07-2011 06:39 AM
    • Replies: 7
    • Views: 8,783
    12-09-2011, 12:38 AM Go to last post
  3. Need a DD Knock back TP moves!!

    One of the best animations in this game are the ones with a knock back animation away from the monster.. why cant a DD job like DRK or DRG have such...

    Started by Raa‎, 12-04-2011 03:33 AM
    • Replies: 9
    • Views: 11,823
    12-09-2011, 06:17 AM Go to last post
  4. Ninja Chainmail

    Easy to get. Same dual wield reduction whether NQ or HQ. Use it.

    Started by DarkBass‎, 12-03-2011 11:03 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,734
    12-15-2011, 05:54 AM Go to last post
  5. 290/300 series Weapon Skills and their properties

    As the final tier of weapon skills obtained via skill level, it's a shame they all have Tier I skillchain properties. Not a single 290/300...

    Started by Tetsujin‎, 12-20-2011 04:02 PM
    skillchain, weapon skills
    • Replies: 4
    • Views: 7,497
    12-21-2011, 08:28 AM Go to last post
  6. requiescat elements: Help ( it has WS elements)

    Question1: Can anyone Confirm the elements of requiescat? the WS is capable of creating Liquefaction (Quadrastrike), and darkness(for rudras). this...

    Started by hideka‎, 12-20-2011 01:21 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 12,125
    12-23-2011, 11:41 PM Go to last post
  7. Gungnir's Aftermath

    It gives Aftermath: Shock Spikes. The Shock Spikes deal 14-18 damage, even on the level 95 version. The Shock Spikes almost never proc stun on...

    Started by Ophannus‎, 12-24-2011 01:59 PM
    • Replies: 4
    • Views: 7,254
    01-09-2012, 08:10 PM Go to last post
  8. Re: [dev1064] Job Adjustments: Weapon Skills

    The only thing I have to say about this to SE is thanks for !@#$ing up the hard work that so many player around the world put in to these weapons....

    Started by Rubicant82‎, 12-22-2011 03:48 AM
    3 Pages
    1 2 3
    [dev1064]
    • Replies: 25
    • Views: 11,624
    01-09-2012, 09:31 PM Go to last post
  9. For the new merit weapon skills........

    Would it be better to go say the TP bonus weapons or say the trial weapons that boost the attribute of the weapon skill like VIT or STR? I understand...

    Started by Akutenshi‎, 12-24-2011 03:39 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 8,071
    01-13-2012, 05:57 PM Go to last post
  10. The DD Balancing Game

    First of all, these new categories were a great idea. I'd like to open up discussion about what each DD job 'means' in terms of of strengths and...

    Started by Selzak‎, 12-03-2011 04:01 AM
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 19,535
    01-15-2012, 12:07 PM Go to last post
  11. DRK and MP and Damage Dealing.

    Give Dark Knight quick casting Dark magic nukes analogous to holy. .5 Second casting time, 100, and 150 mp respectively. Darkness I Darkness...

    Started by Urteil‎, 12-05-2011 09:53 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 95
    • Views: 35,882
    02-13-2012, 04:01 AM Go to last post
  12. [DEV1049] New Weapon Skills: Potency Bonuses

    Here's a brainstorm I came up with concerning upgrading Weapon Skills, involving upgrading them beyond the 5-upgrade cap: Out of three choices you...

    Started by Quetzacoatl‎, 12-11-2011 02:45 PM
    dev1049, merits, weapon skills
    • Replies: 8
    • Views: 10,334
    02-23-2012, 05:47 PM Go to last post
  13. Save TP Adjustments. Dsicuss?

    http://forum.square-enix.com/ffxi/threads/21158-dev1092-Save-TP-Adjustment Well, It looks like they're still implementing it in the most horrible...

    Started by Karbuncle‎, 02-22-2012 08:13 PM
    • Replies: 6
    • Views: 8,197
    02-25-2012, 02:02 AM Go to last post
  14. Ranged WS

    I understand the whole balance objective of the game. But i am a 99 seasoned ranger and i don't Gain TP by hitting the mob with axes / daggers or...

    Started by Ashido‎, 03-05-2012 11:32 AM
    • Replies: 4
    • Views: 5,993
    03-06-2012, 11:49 PM Go to last post
  15. Haste vs. Double Attack

    Okay all you number crunchers... When considering gear, what's the balance between haste & double attack for a slot? The perfect setup would be...

    Started by Sappho‎, 03-07-2012 08:30 PM
    • Replies: 5
    • Views: 10,534
    03-08-2012, 09:41 AM Go to last post
  16. Any plans to increase the category cap for Weapon Skill merits?

    It's bothersome that we can only merit 3 out the new merit weapon skills fully. There are 15 new weapon skills and 20 jobs, we ought to at least be...

    Started by Ophannus‎, 03-11-2012 06:44 AM
    • Replies: 0
    • Views: 2,664
    03-11-2012, 06:44 AM Go to last post
  17. [dev1102] Job Adjustments: Black Mage

    I am not asking blm's for their opinion about blm. I am talking about the implementation of the spell metor. Therefor this is not an issue for the...

    Started by Tsukino_Kaji‎, 03-08-2012 10:21 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 8,698
    03-13-2012, 02:32 PM Go to last post
  18. Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    20 Pages
    1 2 3 ... 20
    nerf all the things! 1 Deleted Post(s)
    • Replies: 193
    • Views: 65,268
    03-17-2012, 08:28 AM Go to last post
  19. kikoku and its aftermath

    With the level cap goign past 75 the effectivness of Kikoku's aftermath seems to be inferior to that of kannagi or nagi. I purpose it either changes...

    Started by vixin‎, 04-10-2012 05:18 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 49
    • Views: 16,768
    05-22-2012, 06:37 PM Go to last post
  20. Unlimited T4 skillchains

    Hello SE, As you have noticed, a lot of people have been acquiring relic and empyrean weapons. I humbly request lifting the 2 chain limit for...

    Started by Malthar‎, 09-08-2012 11:07 AM
    empyrean, relic, skillchains
    • Replies: 1
    • Views: 2,132
    10-02-2012, 01:17 PM Go to last post

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