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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 2,222
    12-02-2011, 05:04 PM Go to last post
  1. Fencer should give accuracy and attack

    According to wiki.ffxiclopedia.com/Fencer, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    fencer
    • Replies: 1
    • Views: 123
    10-23-2014, 01:19 PM Go to last post
  2. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,202
    09-03-2014, 08:20 AM Go to last post
  3. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 393
    08-05-2014, 05:40 AM Go to last post
  4. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 159
    07-19-2014, 02:57 PM Go to last post
  5. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 336
    07-05-2014, 12:19 AM Go to last post
  6. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 551
    05-20-2014, 10:42 PM Go to last post
  7. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 719
    04-12-2014, 09:31 AM Go to last post
  8. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,023
    04-05-2014, 07:10 AM Go to last post
  9. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 1,277
    04-04-2014, 10:07 AM Go to last post
  10. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 458
    03-02-2014, 09:19 AM Go to last post
  11. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 16,971
    05-14-2013, 11:42 AM Go to last post
  12. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 3,153
    04-09-2013, 11:29 PM Go to last post
  13. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 522
    04-01-2013, 06:25 AM Go to last post
  14. We respectfully request a response to relic weapon adjustments

    Hello SE, Several topics have been started asking what is to be done about the weaker relic weapons and weaponskills. We, respectfully, would...

    Started by Malthar‎, 03-14-2013 07:01 AM
    relic weapons, respect, weaponskills
    • Replies: 6
    • Views: 1,468
    03-24-2013, 08:38 PM Go to last post
  15. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 22,385
    02-23-2013, 06:49 AM Go to last post
  16. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 497
    02-04-2013, 09:04 PM Go to last post
  17. Two-Handed Jobs over reliance on /SAM

    This is something that has annoyed me ever since THF, BLU and DNC were granted Dual Wield natively over the last few years. When Hasso/Seigen were...

    Started by Ophannus‎, 01-17-2013 02:01 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,428
    01-28-2013, 07:53 PM Go to last post
  18. Aftermath: Level 3

    Currently, players are able to overwrite AM1 with AM2 and AM2 with AM3, but are unable to reapply AM3 until the full duration of AM3 wears off. ...

    Started by Ejin‎, 12-05-2012 06:58 AM
    3 Pages
    1 2 3
    adjustment, aftermath, empyrean, mythic, relic
    • Replies: 25
    • Views: 4,805
    12-12-2012, 12:19 AM Go to last post
  19. XXX is too far away!

    Has there been any update on fixing the "XXX is too far away." and causing us to loose TP? This was addressed and responded too a while back and not...

    Started by Unleashhell‎, 02-05-2012 09:43 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 44
    • Views: 11,039
    11-19-2012, 03:52 PM Go to last post
  20. Put relics first

    Hello SE, Question, why doesn't the occ. does x.y damage on relics apply to weaponskills? May I suggest applying the occ. does x.y damage to...

    Started by Malthar‎, 08-27-2012 08:03 PM
    damage, relic, weaponskill
    • Replies: 6
    • Views: 2,197
    11-16-2012, 01:05 PM Go to last post

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