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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 2,592
    12-02-2011, 05:04 PM Go to last post
  1. Increasing skillchain limit

    Hello SE, Would it be possible to increase or unbound the number of weaponskills that can participate in a skillchain? Currently, the limit is...

    Started by Malthar‎, 10-06-2015 06:08 AM
    bigbaddaboom, skillchains
    • Replies: 1
    • Views: 323
    10-09-2015, 04:08 AM Go to last post
  2. Know what would be cool?

    A piece of gear with the enhancement: "Adds an extra hit to weaponskills", but knowing SE it'll be: "Adds an extra hit to elemental weaponskills."

    Started by Malthar‎, 11-08-2014 02:15 PM
    • Replies: 2
    • Views: 691
    07-02-2015, 01:33 AM Go to last post
  3. Suggestion: Ultima

    Ultima BLM gift, 500 Job Points MP Cost= 999 Deals massive single-target non-elemental damage. (ie: 1/3 of 6-person meteor) Requires: Elemental...

    Started by Jubehnka‎, 04-20-2015 11:35 AM
    • Replies: 2
    • Views: 573
    04-27-2015, 03:08 AM Go to last post
  4. Skill Chain damage

    With S.E. reeling in thf dmg, (which is being done due to the "skillchain dmg" thf can do, yet they will continue to allow sam to deal same dmg) will...

    Started by Celoria‎, 03-25-2015 05:16 PM
    • Replies: 0
    • Views: 525
    03-25-2015, 05:16 PM Go to last post

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 974
    11-20-2014, 03:03 AM Go to last post
  6. Fencer should give accuracy and attack

    According to, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    • Replies: 5
    • Views: 772
    11-03-2014, 04:59 AM Go to last post
  7. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,481
    09-03-2014, 08:20 AM Go to last post
  8. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 1,144
    08-05-2014, 05:40 AM Go to last post
  9. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 455
    07-19-2014, 02:57 PM Go to last post
  10. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 796
    07-05-2014, 12:19 AM Go to last post
  11. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 1,217
    05-20-2014, 10:42 PM Go to last post
  12. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 1,341
    04-12-2014, 09:31 AM Go to last post
  13. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,011
    04-05-2014, 07:10 AM Go to last post
  14. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 2,182
    04-04-2014, 10:07 AM Go to last post
  15. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 863
    03-02-2014, 09:19 AM Go to last post
  16. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 20,158
    05-14-2013, 11:42 AM Go to last post
  17. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 5,378
    04-09-2013, 11:29 PM Go to last post
  18. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 862
    04-01-2013, 06:25 AM Go to last post
  19. We respectfully request a response to relic weapon adjustments

    Hello SE, Several topics have been started asking what is to be done about the weaker relic weapons and weaponskills. We, respectfully, would...

    Started by Malthar‎, 03-14-2013 07:01 AM
    relic weapons, respect, weaponskills
    • Replies: 6
    • Views: 2,065
    03-24-2013, 08:38 PM Go to last post
  20. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 27,346
    02-23-2013, 06:49 AM Go to last post

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