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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 2,048
    12-02-2011, 05:04 PM Go to last post
  1. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 309
    04-12-2014, 09:31 AM Go to last post
  2. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 558
    04-05-2014, 07:10 AM Go to last post
  3. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 528
    04-04-2014, 10:07 AM Go to last post
  4. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 241
    03-02-2014, 09:19 AM Go to last post
  5. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 15,906
    05-14-2013, 11:42 AM Go to last post
  6. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 2,302
    04-09-2013, 11:29 PM Go to last post
  7. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 381
    04-01-2013, 06:25 AM Go to last post
  8. We respectfully request a response to relic weapon adjustments

    Hello SE, Several topics have been started asking what is to be done about the weaker relic weapons and weaponskills. We, respectfully, would...

    Started by Malthar‎, 03-14-2013 07:01 AM
    relic weapons, respect, weaponskills
    • Replies: 6
    • Views: 1,174
    03-24-2013, 08:38 PM Go to last post
  9. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 20,685
    02-23-2013, 06:49 AM Go to last post
  10. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 352
    02-04-2013, 09:04 PM Go to last post
  11. Two-Handed Jobs over reliance on /SAM

    This is something that has annoyed me ever since THF, BLU and DNC were granted Dual Wield natively over the last few years. When Hasso/Seigen were...

    Started by Ophannus‎, 01-17-2013 02:01 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,026
    01-28-2013, 07:53 PM Go to last post
  12. Aftermath: Level 3

    Currently, players are able to overwrite AM1 with AM2 and AM2 with AM3, but are unable to reapply AM3 until the full duration of AM3 wears off. ...

    Started by Ejin‎, 12-05-2012 06:58 AM
    3 Pages
    1 2 3
    adjustment, aftermath, empyrean, mythic, relic
    • Replies: 25
    • Views: 4,153
    12-12-2012, 12:19 AM Go to last post
  13. XXX is too far away!

    Has there been any update on fixing the "XXX is too far away." and causing us to loose TP? This was addressed and responded too a while back and not...

    Started by Unleashhell‎, 02-05-2012 09:43 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 44
    • Views: 9,839
    11-19-2012, 03:52 PM Go to last post
  14. Put relics first

    Hello SE, Question, why doesn't the occ. does x.y damage on relics apply to weaponskills? May I suggest applying the occ. does x.y damage to...

    Started by Malthar‎, 08-27-2012 08:03 PM
    damage, relic, weaponskill
    • Replies: 6
    • Views: 1,873
    11-16-2012, 01:05 PM Go to last post
  15. Question about Aga spells.

    I was wondering if there was plans in the future to remove or lighten the Aga nerf that was placed awhile back on aga spells. I mean a single...

    Started by Padn‎, 03-20-2012 11:19 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 2,239
    10-02-2012, 02:44 PM Go to last post
  16. Unlimited T4 skillchains

    Hello SE, As you have noticed, a lot of people have been acquiring relic and empyrean weapons. I humbly request lifting the 2 chain limit for...

    Started by Malthar‎, 09-08-2012 11:07 AM
    empyrean, relic, skillchains
    • Replies: 1
    • Views: 670
    10-02-2012, 01:17 PM Go to last post
  17. kikoku and its aftermath

    With the level cap goign past 75 the effectivness of Kikoku's aftermath seems to be inferior to that of kannagi or nagi. I purpose it either changes...

    Started by vixin‎, 04-10-2012 05:18 PM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 49
    • Views: 6,081
    05-22-2012, 06:37 PM Go to last post
  18. Battle Balance Adjustment: TP Gained through Use of a Weaponskill

    Since increasing the level cap to 99, we have been making systematic adjustments to jobs, battles and various other parameters. The reason being...

    Started by Bayohne‎, 02-04-2012 07:56 AM
    20 Pages
    1 2 3 ... 20
    nerf all the things! 1 Deleted Post(s)
    • Replies: 193
    • Views: 28,001
    03-17-2012, 08:28 AM Go to last post
  19. [dev1102] Job Adjustments: Black Mage

    I am not asking blm's for their opinion about blm. I am talking about the implementation of the spell metor. Therefor this is not an issue for the...

    Started by Tsukino_Kaji‎, 03-08-2012 10:21 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,822
    03-13-2012, 02:32 PM Go to last post
  20. Any plans to increase the category cap for Weapon Skill merits?

    It's bothersome that we can only merit 3 out the new merit weapon skills fully. There are 15 new weapon skills and 20 jobs, we ought to at least be...

    Started by Ophannus‎, 03-11-2012 06:44 AM
    • Replies: 0
    • Views: 973
    03-11-2012, 06:44 AM Go to last post

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