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Forum Top: Damage Dealing

  1. Sticky Thread Sticky: Welcome to Forum: Damage Dealing

    The purpose of this forum is for players to hold discussions about players who constantly damage enemies by using Weapon Skills and elemental magic,...

    Started by Gildrein‎, 12-02-2011 05:04 PM
    • Replies: 0
    • Views: 2,476
    12-02-2011, 05:04 PM Go to last post
  1. Know what would be cool?

    A piece of gear with the enhancement: "Adds an extra hit to weaponskills", but knowing SE it'll be: "Adds an extra hit to elemental weaponskills."

    Started by Malthar‎, 11-08-2014 02:15 PM
    • Replies: 2
    • Views: 558
    07-02-2015, 01:33 AM Go to last post
  2. Suggestion: Ultima

    Ultima BLM gift, 500 Job Points MP Cost= 999 Deals massive single-target non-elemental damage. (ie: 1/3 of 6-person meteor) Requires: Elemental...

    Started by Jubehnka‎, 04-20-2015 11:35 AM
    • Replies: 2
    • Views: 447
    04-27-2015, 03:08 AM Go to last post
  3. Skill Chain damage

    With S.E. reeling in thf dmg, (which is being done due to the "skillchain dmg" thf can do, yet they will continue to allow sam to deal same dmg) will...

    Started by Celoria‎, 03-25-2015 05:16 PM
    • Replies: 0
    • Views: 424
    03-25-2015, 05:16 PM Go to last post
  4. BRIDGE THE GAP

    My thoughts on why you should allow for offhand aftermath effect. As it stands now there is a SAM or nothing policy when it comes to DD's in High...

    Started by Worldslost‎, 11-20-2014 02:21 AM
    damage, future of ffxi, weapons
    • Replies: 5
    • Views: 763
    11-20-2014, 03:03 AM Go to last post
  5. Fencer should give accuracy and attack

    According to wiki.ffxiclopedia.com/Fencer, the fencer trait grants the following: Job Trait Overview Game Description: Increases rate of...

    Started by Malthar‎, 10-23-2014 08:15 AM
    fencer
    • Replies: 5
    • Views: 605
    11-03-2014, 04:59 AM Go to last post
  6. High Tier Elemental Magic [dev1229]

    We have been told twice now (in two years) that high tier elemental magic would receive a boost. The recent skill chain adjustment has made it so...

    Started by Tptn937‎, 08-26-2014 01:35 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,101
    09-03-2014, 08:20 AM Go to last post
  7. Piercing damage resistance

    A lot of NMs lately take severely reduced damage to piercing, yet, very few NMs have the same resistance to slashing or blunt. Wopket takes -99%...

    Started by Xsilver‎, 08-04-2014 02:57 AM
    • Replies: 5
    • Views: 949
    08-05-2014, 05:40 AM Go to last post
  8. Magic Critical Hits Enhancement

    I would like to see magic critical hits offer some sort of boon other than the anemic base 10 magic attack bonus. At best I can expect to receive 40...

    Started by Tptn937‎, 07-19-2014 02:57 PM
    • Replies: 0
    • Views: 362
    07-19-2014, 02:57 PM Go to last post
  9. Skillchain Adjustments [dev 1216]

    I'd like to see some more transparency on the changes they made to Skillchain potency. I frequently use skillchains and my damage is now wildly...

    Started by Tetsujin‎, 07-01-2014 08:24 AM
    june update, skillchain, [dev1216] 1 Deleted Post(s)
    • Replies: 1
    • Views: 680
    07-05-2014, 12:19 AM Go to last post
  10. Allow relic weaponskills and additional effects with relic weapon in the offhand

    The title says it all. With more and more powerful weapons being released it's seems silly to keep the relic in the main hand and a god-like weapon...

    Started by Malthar‎, 05-16-2014 06:56 AM
    • Replies: 5
    • Views: 1,035
    05-20-2014, 10:42 PM Go to last post
  11. Disabling Skillchain Command

    In large party play, the rate of WS between players is very high which removes one aspect of organized play, "Skillchain->Magic Burst" from the...

    Started by Keityan‎, 04-03-2014 01:21 AM
    development, skillchain, ws
    • Replies: 7
    • Views: 1,197
    04-12-2014, 09:31 AM Go to last post
  12. R.E.M.

    We were asked to go out and test our weapons at 119 before creating a fuss over their upgraded versions... So, this post will mostly be about...

    Started by Mikkel‎, 03-20-2014 01:37 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,755
    04-05-2014, 07:10 AM Go to last post
  13. Adjust content so other DDs are relevant

    I've played FFXI for like 10 years. But I don't have every job leveled to 99, and I don't have many geared jobs (ilvl jobs). I like my BLU at 99, I...

    Started by Sabishii‎, 04-03-2014 08:01 AM
    2 Pages
    1 2
    monk, onry, ranger
    • Replies: 10
    • Views: 1,953
    04-04-2014, 10:07 AM Go to last post
  14. Kraken club trials

    Can we get an acc bonus trial or attack bonus trial on kraken club so it stays current ;) there aren't too many jobs that can equip this club that...

    Started by evanwimbish‎, 03-02-2014 09:19 AM
    • Replies: 0
    • Views: 753
    03-02-2014, 09:19 AM Go to last post
  15. Need for DPS - which job is the most damaging?

    Which job do you think is able to do most damage in long/short time? My call for speedy damage dealing is a Blue Mage with Azure Lore up and...

    Started by Huckster‎, 12-02-2011 07:01 PM
    8 Pages
    1 2 3 ... 8
    1 Deleted Post(s)
    • Replies: 71
    • Views: 19,230
    05-14-2013, 11:42 AM Go to last post
  16. Looking for a DD to do VW that does not req an E/R/M

    Long story short im looking for a DD that i can either buy a wep or work on a magian wep for and still do decent damage in voidwatch E/R/M for me...

    Started by Fishyface‎, 02-18-2013 01:15 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 4,931
    04-09-2013, 11:29 PM Go to last post
  17. DRK suggestions

    Hi, I hope SE will read and respond :) Please consider the following suggestions for Dark Knight: -Consider giving DRK a Job Trait which acts...

    Started by Madawc‎, 04-01-2013 06:25 AM
    • Replies: 0
    • Views: 796
    04-01-2013, 06:25 AM Go to last post
  18. We respectfully request a response to relic weapon adjustments

    Hello SE, Several topics have been started asking what is to be done about the weaker relic weapons and weaponskills. We, respectfully, would...

    Started by Malthar‎, 03-14-2013 07:01 AM
    relic weapons, respect, weaponskills
    • Replies: 6
    • Views: 1,921
    03-24-2013, 08:38 PM Go to last post
  19. Hey remember SC > MB? Make it required.

    If we are going to have arbitrary procing systems that doesn't make sense except it keeps us busy, you might as well make SC > MB mandatory again. ...

    Started by ManaKing‎, 12-03-2011 01:25 PM
    17 Pages
    1 2 3 ... 17
    • Replies: 160
    • Views: 25,808
    02-23-2013, 06:49 AM Go to last post
  20. Banish IV & Banishga III

    Are Banish IV, Banishga III and perhaps higher tiers of these spells planned on White Mage's growth timeline as part of the character growth system...

    Started by Tanama‎, 02-04-2013 09:04 PM
    banish, banishga, damage, divine magic, light
    • Replies: 0
    • Views: 707
    02-04-2013, 09:04 PM Go to last post

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