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Forum Top: Test Server Feedback

  1. Sticky Thread Sticky: Welcome to the "Test Server Feedback" Forum!

    Welcome to the “Test Server Feedback” forum! The purpose of this forum is to provide a centralized location for all users (not just Test Server...

    Started by Camate‎, 10-08-2011 06:14 AM
    • Replies: 0
    • Views: 21,705
    10-08-2011, 06:14 AM Go to last post
  1. Monstrosity Feedback

    So far its decent aside from the fact I can't read JP. Some of the choices though are coming off as largely underpowered. Beetle, Mandy, and...

    Started by Ackeron‎, 07-20-2013 11:35 PM
    monstrosity
    • Replies: 1
    • Views: 13,422
    07-21-2013, 06:13 PM Go to last post
  2. [DEV 1035] Puppetmaster changes

    First off Love the changes, but there are a few things I think could be improved upon. add Phalanx and Stoneskin to the Soulsoother C-1000 head...

    Started by Etrigan‎, 10-28-2011 11:22 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 12,734
    11-01-2011, 04:58 AM Go to last post
  3. BLU spells

    General gear BLU (TP set) using MM RR and Apoc: Quad: 1395, 1466, 850, 1426 EFCA: 3500 A. Spikes: 1861, 1266, 1840 Barbed Crescent: 851, 503 Wind...

    Started by RaenRyong‎, 11-19-2011 01:46 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 11,265
    12-12-2011, 02:12 PM Go to last post
  4. Teleport adjustment [Dev1031]

    Ok... WHY was this change necessary? Conquest points are more difficult to get than gil is, and can be used for some things you're incapable of...

    Started by Urthdigger‎, 10-28-2011 07:00 PM
    2 Pages
    1 2
    [dev1031]
    • Replies: 14
    • Views: 10,474
    11-04-2011, 04:40 PM Go to last post
  5. [Test Server] Fully stocked auction house

    Hi. On Test Server, would it be possible for the auction house to be fully stocked with all possible items? What I mean - players being able to buy...

    Started by Zirael‎, 12-07-2012 06:51 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 10,438
    01-18-2013, 10:16 AM Go to last post
  6. [dev1038] WoE Fluxes 12-15 Information

    This is based off of what I've seen in these fluxes; further information from people who have actually managed to get more than one or two people in...

    Started by MDenham‎, 11-04-2011 10:38 PM
    2 Pages
    1 2
    dev1038
    • Replies: 12
    • Views: 9,979
    11-06-2011, 06:34 AM Go to last post
  7. [dev1065] Petition for removal of item requirement for R/M/E upgrades

    I know that there will probably be several threads related to Relic/Mythic/Empyrean weapon trials, but I wanted to address a specific part of this...

    Started by Scribble‎, 01-26-2012 05:20 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 9,686
    02-01-2012, 11:44 PM Go to last post
  8. RE:[dev1032] Abyssea Adjustment

    @Gildrein "It is now more likely that the key item Clear Demilune Abyssite will evolve into Colorful Demilune Abyssite." ...so you're going...

    Started by Javelin‎, 10-28-2011 10:27 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 9,668
    10-30-2011, 02:40 AM Go to last post
  9. [dev1049] suggestions.

    100 merits to max a weaponskill is kind of rediculous, however if SE plans on allowing these WS's to be the most powerful WS for that weapon PERIOD,...

    Started by hideka‎, 11-30-2011 10:38 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,526
    12-05-2011, 12:17 PM Go to last post
  10. When testing new WS

    DO NOT DO IT IN ABYESSA. My god. I keep reading on BG on how people are testing the h2h ws. Ok, so they go into Abyessa, put on RR etc etc and...

    Started by xbobx‎, 12-01-2011 11:25 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 9,250
    12-08-2011, 09:40 AM Go to last post
  11. [dev1058] new Two Hour Abilites

    my general idea is that some jobs have surivability 2hrs while some have offensive 2hrs, why not flip flop them for some jobs? like give thf an...

    Started by hideka‎, 11-22-2011 01:51 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 8,442
    11-30-2011, 10:58 PM Go to last post
  12. POL Crash when I try to log onto Test Server

    I just downloaded the Test Server Client today and tried to log on. I tried my best to follow all of the directions from the ReadMe.txt file as...

    Started by Siviard‎, 10-09-2011 08:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,969
    12-09-2011, 05:53 PM Go to last post
  13. New weaponskill damage comparison

    Hey just made some videos comparing the new weapon skills to current ones in terms of damage. Ninja http://www.youtube.com/watch?v=OvUIYjy2OEY ...

    Started by kumo2121‎, 12-05-2011 12:11 PM
    2 Pages
    1 2
    ffxi new weapon skills
    • Replies: 16
    • Views: 7,554
    12-07-2011, 04:56 AM Go to last post
  14. Relic+2

    If SE has ever loved us 5% DW PLZ! lol pics broke re uploading

    Started by Quince‎, 12-01-2011 04:24 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 7,505
    12-09-2011, 06:49 AM Go to last post
  15. Add automatic flee speed to the test server

    There's no reason for you to withhold movement speed on the test server when the sole purpose of us being on the server is to test your product for...

    Started by Yugl‎, 11-24-2012 08:37 PM
    • Replies: 7
    • Views: 7,040
    12-08-2012, 09:19 AM Go to last post
  16. Test server rejection

    I tried to apply for the test server when the announcement came up, but I keep getting the error "You do not have any characters which meet the...

    Started by MishaRamuh‎, 10-29-2011 10:27 PM
    2 Pages
    1 2
    1 Deleted Post(s)
    • Replies: 13
    • Views: 6,954
    11-19-2011, 09:20 AM Go to last post
  17. Anyone tested the new SMN merits?

    Haven't heard anything about it, but it sounds like it should be on test server. I'm interested in hearing if they are as useless as expected, or...

    Started by Malamasala‎, 03-10-2012 05:37 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 6,535
    03-17-2012, 08:30 AM Go to last post
  18. [dev1066] Walk of Echoes Adjustments

    Could it be clarified: Does this mean the newest walks do not drop devious dice at all, or that they drop them at a different rate than walks 8-11?

    Started by Alhanelem‎, 01-14-2012 02:32 AM
    dev 1066
    • Replies: 6
    • Views: 6,388
    01-19-2012, 12:18 AM Go to last post
  19. New HNM System is working very well.

    High Kindred's Crest x99 HKCNM's? I guess we can hope this coming... It could drop pop items for "new HNM's"; NQ-HNM could drop HQ-HNM pop item....

    Started by Waldrich‎, 07-12-2012 03:55 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 6,253
    07-14-2012, 03:58 PM Go to last post
  20. Cruors

    Checked all Topics and nothing on this Should make Cruors like gil and an option from abyssea NPC for max cruors or maybe 100m cruors so people can...

    Started by solodragon1984‎, 05-15-2012 12:34 PM
    • Replies: 4
    • Views: 5,882
    09-14-2012, 02:26 AM Go to last post

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