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Forum Top: Test Server Feedback

  1. Sticky Thread Sticky: Welcome to the "Test Server Feedback" Forum!

    Welcome to the “Test Server Feedback” forum! The purpose of this forum is to provide a centralized location for all users (not just Test Server...

    Started by Camate‎, 10-08-2011 06:14 AM
    • Replies: 0
    • Views: 21,466
    10-08-2011, 06:14 AM Go to last post
  1. [dev1146] Window Visual Effects

    The performance of the new in-game menu windows are so nice. Thank you for this change and looking forward to this on the production servers. Is...

    Started by Elaric‎, 06-06-2013 12:32 PM
    [dev1146]
    • Replies: 1
    • Views: 4,329
    06-23-2013, 01:10 AM Go to last post
  2. Test Server Request

    Another poster brought up a point that I've been meaning to get to that should probably be looked at. While having certain events that require...

    Started by Zigfreid‎, 06-20-2013 10:40 AM
    • Replies: 0
    • Views: 3,757
    06-20-2013, 10:40 AM Go to last post
  3. [dev1151] Job Adjustments: Rune Fencer

    Did some testing not too long ago and made some conclusions. Group1 Rune Enhancement Effect: It's pretty much important to max out. No much...

    Started by Osmond‎, 06-18-2013 12:29 AM
    • Replies: 0
    • Views: 4,017
    06-18-2013, 12:29 AM Go to last post
  4. [Dev1144] Elemental Magic Adjustments

    This post is in regard to the new elemental magic adjustment. I will only write about Tier 4 spells then you can get a better understanding of the...

    Started by Daemon‎, 06-16-2013 02:31 PM
    • Replies: 0
    • Views: 3,678
    06-16-2013, 02:31 PM Go to last post
  5. Elemental Magic feedback.

    I have no complaints about these changes, in fact, spamming tier 1 spells for 400 is rather fun. :D Low tier spells (specifically Stone) are...

    Started by MakkotoParinne‎, 06-04-2013 01:37 PM
    elemental magic
    • Replies: 2
    • Views: 3,907
    06-16-2013, 12:52 PM Go to last post
  6. Reive feedback.

    Colonization: I love these new changes. The monsters are much easier to kill and deal with, and the root seems to take more damage as well. This...

    Started by MakkotoParinne‎, 06-08-2013 07:20 AM
    adoulin, reives
    • Replies: 1
    • Views: 3,649
    06-12-2013, 08:26 AM Go to last post
  7. new 2hr abilities....

    i know this never saw light of day so what happend to these exactly??

    Started by Krysten‎, 06-01-2013 03:38 PM
    • Replies: 5
    • Views: 3,680
    06-08-2013, 12:29 AM Go to last post
  8. Monstrosity feedback.

    I like the system and it is rather fun, despite not having much to do or experiment with. It would be lovely if we could read the different...

    Started by MakkotoParinne‎, 06-04-2013 01:45 PM
    monstrosity, play as a monster
    • Replies: 1
    • Views: 3,514
    06-04-2013, 11:26 PM Go to last post
  9. Monstroisty

    love it! i have quick question/ idea seeing as things are family related would be an option wheather advanced job or other wise to turn into a diff...

    Started by Krysten‎, 06-01-2013 09:15 AM
    • Replies: 1
    • Views: 3,324
    06-01-2013, 11:35 AM Go to last post
  10. Seekers of Audolin on test server?

    The existing client download files don't have the ROM9 folder and thus don't appear to have the SoA data. Is this going to be changed?

    Started by Alhanelem‎, 05-31-2013 09:18 AM
    • Replies: 0
    • Views: 2,594
    05-31-2013, 09:18 AM Go to last post
  11. THF SP2

    Of the limited use I've had of it, its just 10 sec steal? I guess it's nice. I haven't tried it out on much stuff yet.

    Started by Deiago‎, 05-16-2013 01:48 AM
    special ability, thf
    • Replies: 1
    • Views: 3,359
    05-23-2013, 02:37 PM Go to last post
  12. New Content when?????

    When will they add Seeker's Content to the test server? or at least give the Test server a update for recently added content like Twilight slip and...

    Started by solodragon1984‎, 05-12-2013 10:42 AM
    • Replies: 4
    • Views: 4,410
    05-16-2013, 02:20 AM Go to last post
  13. Seeker of Adoulin

    When would us test servers users be able to test out that ex.-pack? lol cause i would love to try it out before the final release date maybe 1 month...

    Started by solodragon1984‎, 12-30-2012 10:14 AM
    • Replies: 2
    • Views: 4,820
    03-29-2013, 04:25 AM Go to last post
  14. Test Server Inventory.

    Hello. :) I was just wondering if it was possible, for convenience, to add a function that enables characters to get 80 inventory slots per...

    Started by MakkotoParinne‎, 03-26-2013 09:42 AM
    convenience, inventory, test server, time saving
    • Replies: 1
    • Views: 3,814
    03-26-2013, 09:48 AM Go to last post
  15. Sharing the light

    I know after many years of game play many people do not notice little things and I'm aware it takes some work but could we maybe see some contrast...

    Started by Kizmitt‎, 02-12-2013 07:16 AM
    contrast
    • Replies: 0
    • Views: 3,007
    02-12-2013, 07:16 AM Go to last post
  16. RDM New 2h

    I am sorry but it is horrible. It is basically Elemental Seal... you know that ability that black mages get and RDM can get while subbed blm? If you...

    Started by Iakothm‎, 11-18-2012 08:16 PM
    • Replies: 3
    • Views: 3,672
    01-18-2013, 11:56 AM Go to last post
  17. [Test Server] Fully stocked auction house

    Hi. On Test Server, would it be possible for the auction house to be fully stocked with all possible items? What I mean - players being able to buy...

    Started by Zirael‎, 12-07-2012 06:51 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 10,348
    01-18-2013, 10:16 AM Go to last post
  18. Campaign

    any Campaign running or all frozen to save space in the test server? just wondering

    Started by solodragon1984‎, 01-17-2013 09:32 AM
    • Replies: 0
    • Views: 2,971
    01-17-2013, 09:32 AM Go to last post
  19. Astral Conduit

    I love this job ability, I actually think it will cause summoners to be sought after again since their slumber in abyssea.

    Started by Areayea‎, 01-16-2013 06:21 PM
    • Replies: 0
    • Views: 3,156
    01-16-2013, 06:21 PM Go to last post
  20. Displaying range weapons

    In all the years of playing XI I've always wondered why ranged weapons do not appear when they're equipped. FF XIV has them viewable without checking...

    Started by ZekkouAkuma‎, 12-08-2012 11:35 AM
    ranged weapons, update equipment
    • Replies: 7
    • Views: 5,255
    12-11-2012, 04:01 AM Go to last post

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