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Forum Top: Implemented

  1. [dev1097] Newly Added Control Config

    Greetings! Below is some information from Producer Hiromichi Tanaka in regards to the newly added control config. ■Overview of newly added...

    Started by Camate‎, 03-03-2012 07:43 AM
    • Replies: 0
    • Views: 9,096
    03-03-2012, 07:43 AM Go to last post
  2. [dev1101] Adjustments to Assault: Nyzul Isle Uncharted Region

    Upon entering, players will be asked to select Floor 20, 40, 60, 80, or 100 as their ultimate destination. The player will not be sent, nor be able...

    Started by Gildrein‎, 03-02-2012 08:18 PM
    dev1101
    • Replies: 0
    • Views: 19,735
    03-02-2012, 08:18 PM Go to last post
  3. [dev1100] Config Adjustment

    The following option has been added to the "Config" menu under "Misc. 2": Keyboard Size Compact 2 ----- If you wish to discuss or submit...

    Started by Gildrein‎, 03-02-2012 08:17 PM
    dev1100
    • Replies: 0
    • Views: 15,447
    03-02-2012, 08:17 PM Go to last post
  4. [dev1099] Equipment Menu Adjustment

    The equipment menu can now display four-digit attack and defense values. ----- If you wish to discuss or submit feedback on this topic, please...

    Started by Gildrein‎, 03-02-2012 08:15 PM
    dev1099
    • Replies: 0
    • Views: 19,387
    03-02-2012, 08:15 PM Go to last post
  5. [dev1098] New Merchant NPC Items

    The NPCs below now sell the following items: Scrolls of Invisibility, Sneak, and Deodorize Falgima (Selbina, H-9) Tya Padolih (Mhaura, G-9) ...

    Started by Gildrein‎, 03-02-2012 08:13 PM
    dev1098
    • Replies: 0
    • Views: 19,567
    03-02-2012, 08:13 PM Go to last post
  6. [dev1096] Walk of Echoes Adjustments

    Area attacks unleashed by bosses will deal less damage. The waiting period to receive the “Kupofried’s Medallion” key item will be abolished....

    Started by Gildrein‎, 02-24-2012 07:46 PM
    dev1096
    • Replies: 0
    • Views: 18,432
    02-24-2012, 07:46 PM Go to last post
  7. [dev1095] Limit Break Quest Adjustments

    Conditions for limit break quests will be adjusted as follows: Beyond Infinity The effect of the Olde Rarab Tail item will be altered as...

    Started by Gildrein‎, 02-23-2012 08:16 PM
    dev1095
    • Replies: 0
    • Views: 31,875
    02-23-2012, 08:16 PM Go to last post
  8. [dev1094] Cure Spell Adjustments

    Cure spells will be adjusted so that Healing Magic skill will play a greater role in determining their potency. At high skill levels, Cure spells...

    Started by Gildrein‎, 02-22-2012 07:53 PM
    dev1094
    • Replies: 0
    • Views: 19,108
    02-22-2012, 07:53 PM Go to last post
  9. [dev1093] Enfeebling Magic Resistance of Monsters

    Monsters' resistance to enfeebling magic will be lowered. While there will remain a select group of exceptional monsters with complete resistance to...

    Started by Gildrein‎, 02-22-2012 07:52 PM
    dev1093
    • Replies: 0
    • Views: 27,934
    02-22-2012, 07:52 PM Go to last post
  10. [dev1092] Save TP Adjustment

    Save TP will be treated as a minimum guaranteed TP value that will always be obtained a weaponskill. Examples, assuming a Save TP value of 20: 25...

    Started by Gildrein‎, 02-22-2012 07:50 PM
    dev1092
    • Replies: 0
    • Views: 18,957
    02-22-2012, 07:50 PM Go to last post
  11. [dev1091] Job Adjustments: Summoner

    Job Ability adjustment Heavenward Howl The HP/MP absorption additional effect will apply to attacks with secondary as well as main weapons. ...

    Started by Gildrein‎, 02-16-2012 08:58 PM
    dev 1091, merit change sucks
    • Replies: 0
    • Views: 25,796
    02-16-2012, 08:58 PM Go to last post
  12. [dev1090] Job Adjustments: Dragoon

    Job ability adjustments Spirit Surge The Super Jump enmity reduction granted to the closest party member behind the dragoon will be adjusted. ...

    Started by Gildrein‎, 02-16-2012 08:56 PM
    dev1090
    • Replies: 0
    • Views: 20,391
    02-16-2012, 08:56 PM Go to last post
  13. [dev1089] Job Adjustments: Samurai

    Job ability adjustments Hagakure Amount of TP returned increased from 20 to 35. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 02-16-2012 08:54 PM
    dev1089
    • Replies: 0
    • Views: 22,311
    02-16-2012, 08:54 PM Go to last post
  14. [dev1088] Job Adjustments: Beastmaster

    *Beastmaster job adjustments will be implemented in two phases. Phase 1 Job ability adjustments Feral Howl Recast time reduced from...

    Started by Gildrein‎, 02-16-2012 08:51 PM
    dev1088
    • Replies: 0
    • Views: 22,915
    02-16-2012, 08:51 PM Go to last post
  15. [dev1087] Job Adjustments: White Mage

    A new spell will be added: Arise (Lv. 99) Revives and bestows Reraise III upon target PC. The revived target will suffer from weakness for...

    Started by Gildrein‎, 02-16-2012 08:50 PM
    dev1087
    • Replies: 0
    • Views: 23,731
    02-16-2012, 08:50 PM Go to last post
  16. [dev1086] Job Adjustments: Dark Knight Part II

    Dark Seal Recast time will be reduced from fifteen minutes to five. Additional merit points will no longer reduce recast time, but instead reduce...

    Started by Gildrein‎, 02-03-2012 08:11 PM
    dev1086
    • Replies: 0
    • Views: 20,238
    02-03-2012, 08:11 PM Go to last post
  17. [dev1085] Job Adjustments: Paladin Part II

    Fealty Recast time will be reduced from twenty minutes to ten. Additional merit points will no longer reduce recast time, but instead extend...

    Started by Gildrein‎, 02-03-2012 08:09 PM
    dev1085
    • Replies: 0
    • Views: 20,378
    02-03-2012, 08:09 PM Go to last post
  18. [dev1084] Job Adjustments: Warrior Part II

    Warrior’s Charge Recast time will be reduced from fifteen minutes to five. Additional merit points will increase the chance of a threefold attack...

    Started by Gildrein‎, 02-03-2012 08:07 PM
    dev1084
    • Replies: 0
    • Views: 21,061
    02-03-2012, 08:07 PM Go to last post
  19. [dev1083] Job Adjustments: Puppetmaster

    Analyzer Maximum damage reduction for enemy special attacks will be increased from 10% to 40%. Additional Earth Maneuvers will now increase the...

    Started by Gildrein‎, 02-03-2012 08:06 PM
    dev1083
    • Replies: 0
    • Views: 16,602
    02-03-2012, 08:06 PM Go to last post
  20. [dev1082] Job Adjustments: Ranger

    Flashy Shot Recast time will be reduced from twenty minutes to ten. Additional merit points will no longer affect recast time, but instead...

    Started by Gildrein‎, 02-03-2012 08:04 PM
    dev1082
    • Replies: 0
    • Views: 18,134
    02-03-2012, 08:04 PM Go to last post

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