Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Threads 261 to 280 of 420

Forum Top: Implemented

  1. [dev1161] New Storage System: Mog Case

    The "Mog Case" option will be added to the View House section of the main menu. This new storage system is accessible at any time and can hold up to...

    Started by Gildrein‎, 09-20-2013 01:23 PM
    dev1161
    • Replies: 0
    • Views: 19,257
    09-20-2013, 01:23 PM Go to last post
  2. [dev1160] Item Help Text Display Expansion

    Certain items will have additional space in which to display help text so that attributes will not have to be so heavily abbreviated. Should an...

    Started by Gildrein‎, 09-20-2013 01:20 PM
    • Replies: 0
    • Views: 10,960
    09-20-2013, 01:20 PM Go to last post
  3. Upcoming Version Update Announcement (Oct./Nov. 2013)

    Hello, Below is a message from Akihiko Matsui in regards to the upcoming version update.

    Started by Camate‎, 09-14-2013 03:45 AM
    • Replies: 0
    • Views: 9,934
    09-14-2013, 03:45 AM Go to last post
  4. [dev1159] New Skirmish Content

    The following adjustments will be made to Skirmish. New skirmishes are available in Yorcia Weald. Lola in Eastern Adoulin will exchange...

    Started by Gildrein‎, 08-16-2013 09:50 PM
    • Replies: 0
    • Views: 14,325
    08-16-2013, 09:50 PM Go to last post
  5. [dev1158] Coalition Assignment Adjustments

    The following adjustments will be made to coalition assignments Additional rewards will be provided for successful completion of “Support:”...

    Started by Gildrein‎, 08-16-2013 09:42 PM
    dev1158
    • Replies: 0
    • Views: 10,484
    08-16-2013, 09:42 PM Go to last post
  6. [dev1157] Item Adjustments

    The following items will no longer be considered rare. Ninza / Leisilonu / Iztaasu / Crobaci / Faizzeer / Iclamar / Iizamal / Qatsunoci / Kannakiri...

    Started by Gildrein‎, 08-16-2013 09:40 PM
    dev1157
    • Replies: 0
    • Views: 13,710
    08-16-2013, 09:40 PM Go to last post
  7. August Version Update Announcement

    As announced on topics this morning, the August version update is set to take place on Tuesday, August 6th, and Producer Akihiko Matsui has written...

    Started by Camate‎, 07-27-2013 05:16 AM
    • Replies: 0
    • Views: 8,860
    07-27-2013, 05:16 AM Go to last post
  8. [dev1141] Monstrosity

    Monstrosity quests have been added. Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12). ...

    Started by Gildrein‎, 05-31-2013 06:03 PM
    • Replies: 1
    • Views: 40,266
    07-19-2013, 07:37 PM Go to last post
  9. [dev1155] Geomancy Special Effects Adjustments (Geocolure Spells)

    The visual effects of Geocolure spells will be adjusted to be less visible. Pre-adjustment Post-adjustment

    Started by Gildrein‎, 07-19-2013 07:18 PM
    • Replies: 0
    • Views: 10,323
    07-19-2013, 07:18 PM Go to last post
  10. [dev1154] Colonization Reive and Lair Reive Adjustments

    The HP of the obstacles for both lair reives and colonization reives in the following areas have been reduced: Yahse Hunting Grounds / Ceizak...

    Started by Gildrein‎, 07-19-2013 07:13 PM
    dev1154
    • Replies: 0
    • Views: 12,187
    07-19-2013, 07:13 PM Go to last post
  11. [dev1153] Item Level Adjustments

    The stats on equipment with item levels displayed will be adjusted.   If both item level and "combat skill+" are present on the item you equip as a...

    Started by Gildrein‎, 07-19-2013 07:08 PM
    dev1153
    • Replies: 0
    • Views: 18,669
    07-19-2013, 07:08 PM Go to last post
  12. Upcoming Version Update Announcement

    Hello, Below is a message from Producer Akihiko Matsui where he has written up a full outline of the content that will be implemented during the...

    Started by Camate‎, 06-26-2013 04:36 AM
    • Replies: 0
    • Views: 10,204
    06-26-2013, 04:36 AM Go to last post
  13. [dev1152] Equipment Help Text

    Pieces of equipment introduced in the March 27, 2013 version update will have their levels displayed in their help text. ----- If you wish to...

    Started by Gildrein‎, 06-14-2013 08:04 PM
    • Replies: 0
    • Views: 11,749
    06-14-2013, 08:04 PM Go to last post
  14. [dev1151] Job Adjustments: Rune Fencer

    The following merit point categories have been added to the rune fencer job: Group 1 Rune Enhancement Effect Increases potency...

    Started by Gildrein‎, 06-14-2013 07:56 PM
    dev1151
    • Replies: 0
    • Views: 16,995
    06-14-2013, 07:56 PM Go to last post
  15. [dev1150] Job Adjustments: Geomancer

    Indicolure Spells Casting time will be reduced from 4 seconds to 2 seconds. Geocolure Spells Casting time will be reduced from 8 seconds to 2...

    Started by Gildrein‎, 06-07-2013 06:28 PM
    dev1150
    • Replies: 0
    • Views: 17,222
    06-07-2013, 06:28 PM Go to last post
  16. [dev1149] Reive Adjustments

    The evaluation method for Lair Reives, Colonization Reives, and Wildskeeper Reives will be adjusted. Physical damage, magic damage, healing, and...

    Started by Gildrein‎, 06-07-2013 06:27 PM
    dev1149
    • Replies: 0
    • Views: 14,648
    06-07-2013, 06:27 PM Go to last post
  17. [dev1147] Various Effect Area Recognition Adjustments

    The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and...

    Started by Gildrein‎, 05-31-2013 06:28 PM
    • Replies: 0
    • Views: 11,312
    05-31-2013, 06:28 PM Go to last post
  18. [dev1146] Visual Effects for Closing and Opening Windows

    A new text command called "/test winfx" will be added. /test winfx Toggles visual effect for opening and closing windows on/off. >>Subcommands:...

    Started by Gildrein‎, 05-31-2013 06:22 PM
    dev1146
    • Replies: 0
    • Views: 13,413
    05-31-2013, 06:22 PM Go to last post
  19. [dev1145] Steal/Despoil Job Ability Adjustments

    The job abilities Steal and Despoil will be adjusted to not share reactivation timers. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 05-31-2013 06:19 PM
    dev1145
    • Replies: 0
    • Views: 13,828
    05-31-2013, 06:19 PM Go to last post
  20. [dev1144] Elemental Magic Adjustments

    The damage of elemental magic spells will be adjusted as shown below. * The values given below are before the effects of the Magic Attack Bonus job...

    Started by Gildrein‎, 05-31-2013 06:16 PM
    dev1144
    • Replies: 0
    • Views: 18,092
    05-31-2013, 06:16 PM Go to last post

Page 14 of 21 FirstFirst ... 4 12 13 14 15 16 ... LastLast

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
More than 50 replies or 5000 views
Hot thread with unread posts
More than 50 replies or 5000 views
Hot thread with no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread