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Forum Top: Implemented

  1. [dev1108] Job Adjustments: Dragoon

    Deep Breathing Recast time reduced from fifteen minutes to five. Additional merit points no longer reduce casting time, but instead further...

    Started by Gildrein‎, 04-18-2012 06:43 PM
    dev1108
    • Replies: 0
    • Views: 22,512
    04-18-2012, 06:43 PM Go to last post
  2. [dev1109] Job Adjustments: Summoner

    Elemental Spirit adjustments The following Tier V spells will be unlocked: Fire Spirit: Fire V (Lv.86) Ice Spirit: Blizzard V (Lv.89) Air...

    Started by Gildrein‎, 04-18-2012 06:44 PM
    dev1109
    • Replies: 0
    • Views: 20,897
    04-18-2012, 06:44 PM Go to last post
  3. [dev1110] Job Adjustments: Blue Mage

    Diffusion Recast time reduced from twenty minutes to ten. Additional merit points no longer reduce casting time, but instead lengthen effect...

    Started by Gildrein‎, 04-18-2012 06:46 PM
    dev1110
    • Replies: 0
    • Views: 23,857
    04-18-2012, 06:46 PM Go to last post
  4. [dev1111] Job Adjustments: Corsair

    Snake Eye Recast time reduced from fifteen minutes to five. Additional merit points no longer reduce casting time, but instead increase the...

    Started by Gildrein‎, 04-18-2012 06:47 PM
    dev1111
    • Replies: 0
    • Views: 18,410
    04-18-2012, 06:47 PM Go to last post
  5. [dev1112] Job Adjustments: Puppetmaster

    Role Reversal Recast time reduced from four minutes to two. Additional merit points no longer reduce casting time, but instead increase the HP...

    Started by Gildrein‎, 04-18-2012 06:48 PM
    dev1112
    • Replies: 0
    • Views: 19,160
    04-18-2012, 06:48 PM Go to last post
  6. [dev1113] Job Adjustments: Dancer

    Saber Dance Recast time reduced from five minutes to three. Additional merit points no longer reduce casting time, but instead increase the...

    Started by Gildrein‎, 04-18-2012 06:50 PM
    dev1113
    • Replies: 0
    • Views: 24,713
    04-18-2012, 06:50 PM Go to last post
  7. [dev1114] Job Adjustments: Scholar

    Enlightenment Recast time reduced from ten minutes to five. Additional merit points no longer reduce casting time, but instead grant a bonus to...

    Started by Gildrein‎, 04-18-2012 06:51 PM
    dev1114
    • Replies: 0
    • Views: 21,285
    04-18-2012, 06:51 PM Go to last post
  8. [dev1115] Key Item Category Revisions

    A new category for Voidwatch key items has been added to the key item menu. All VW key items curently located under "Temporary Key Items" have been...

    Started by Gildrein‎, 04-20-2012 08:07 PM
    dev1115
    • Replies: 0
    • Views: 18,115
    04-20-2012, 08:07 PM Go to last post
  9. [dev1116] Guild Merchant Waiting Period

    The waiting period between purchases made from guild merchant NPCs has been shortened. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 04-20-2012 08:09 PM
    dev1116
    • Replies: 0
    • Views: 17,339
    04-20-2012, 08:09 PM Go to last post
  10. [dev1117] Job Adjustments: Ranger

    Eagle Eye Shot Enmity incurred by ranged attacks made with this ability has been lowered to the minimum possible value. ----- If...

    Started by Gildrein‎, 04-20-2012 08:10 PM
    dev1117
    • Replies: 0
    • Views: 22,235
    04-20-2012, 08:10 PM Go to last post
  11. [dev1118] Legion Adjustments

    The key items required to participate in Legion battlefields and their prices have been adjusted as follows: <table width="480" border="0"...

    Started by Gildrein‎, 04-20-2012 08:12 PM
    dev1118
    • Replies: 0
    • Views: 29,973
    04-20-2012, 08:12 PM Go to last post
  12. [dev1119] Ranged Weapon WS and Ability Adjustments

    With the exception of Blast Arrow, Blast Shot, and Numbing Shot, all weapon skills for ranged weapons are now effective from greater distances.  ...

    Started by Gildrein‎, 04-20-2012 08:14 PM
    dev1119
    • Replies: 0
    • Views: 27,693
    04-20-2012, 08:14 PM Go to last post
  13. [dev1120] Fellow Adjustments

    Adventuring fellows will now be able to equip the following items: Dream Trousers +1 / Dream Pants +1 *1 Snowman Cap Hikogami Yukata Himegami...

    Started by Gildrein‎, 05-25-2012 08:00 PM
    dev1120
    • Replies: 0
    • Views: 18,672
    05-25-2012, 08:00 PM Go to last post
  14. [dev1121] Limit Break Quest Adjustments

    Conditions for limit break quests will be adjusted as follows: In Defiant Challenge A new method for obtaining the required quest items has...

    Started by Gildrein‎, 05-25-2012 08:02 PM
    dev1121
    • Replies: 0
    • Views: 24,557
    05-25-2012, 08:02 PM Go to last post
  15. [dev1122] Voidwatch Adjustments

    The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions. Triggering...

    Started by Gildrein‎, 05-25-2012 08:04 PM
    dev1122
    • Replies: 0
    • Views: 23,312
    05-25-2012, 08:04 PM Go to last post
  16. [dev1123] Moogle Porter Service Expansion

    The items below will be storable via the Moogle Porter service. Moogle Storage Slip 02 Enif Zucchetto / Enif Corazza / Enif Manopolas / Enif...

    Started by Oriole‎, 06-05-2012 08:08 PM
    • Replies: 0
    • Views: 21,771
    06-05-2012, 08:08 PM Go to last post
  17. [dev1124] Synthesis Recipes

    Synthesis recipes will be added that utilize the following key items: <table width="480" border="0" cellpadding="4" cellspacing="1"...

    Started by Oriole‎, 06-12-2012 09:47 PM
    • Replies: 0
    • Views: 19,849
    06-12-2012, 09:47 PM Go to last post
  18. [dev1125] Voidwatch Adjustments

    It will be possible to skip the cutscene that occurs when zoning from Walk of Echoes to Provenance. The acquisition of other rewards will no...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1125
    • Replies: 0
    • Views: 20,018
    07-05-2012, 09:15 PM Go to last post
  19. [dev1126] Fishing Adjustments

    An upper limit on the frame rate for fishing animations has been implemented so as to decrease the gap experienced between different platforms. ...

    Started by Oriole‎, 07-05-2012 09:15 PM
    dev1126
    • Replies: 0
    • Views: 22,671
    07-05-2012, 09:15 PM Go to last post
  20. [dev1127] PC collision adjustments

    PCs who have not moved for 30 seconds or more are no longer subject to unit collision. ----- If you wish to discuss or submit feedback on this...

    Started by Gildrein‎, 07-06-2012 07:43 PM
    dev1127
    • Replies: 0
    • Views: 34,610
    07-06-2012, 07:43 PM Go to last post

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