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Forum Top: Implemented

  1. [dev1166] Monstrosity Adjustments

    The following adjustments will be made to Monstrosity. The areas below will be available to roam after possessing a monster in the Feretory....

    Started by Gildrein‎, 09-20-2013 03:23 PM
    dev1166
    • Replies: 0
    • Views: 9,953
    09-20-2013, 03:23 PM Go to last post
  2. [dev1165] Title Screen Additions

    An additional Config menu will be accessible from the title screen, from which players may adjust the volume of sound effects and the title screen...

    Started by Gildrein‎, 09-20-2013 03:20 PM
    • Replies: 0
    • Views: 10,079
    09-20-2013, 03:20 PM Go to last post
  3. [dev1164] Config Additions

    The "Window Effect" category will be added to the "Window" section of the Config menu. This new category will allow players to toggle the visual...

    Started by Gildrein‎, 09-20-2013 03:10 PM
    dev1164
    • Replies: 0
    • Views: 11,031
    09-20-2013, 03:10 PM Go to last post
  4. [dev1163] Vendor and Auction House Item Display

    Names of the following items sold by vendors and at auction houses will display as green if previously acquired. Spirit Pacts / Dice for Corsairs /...

    Started by Gildrein‎, 09-20-2013 03:08 PM
    dev1163
    • Replies: 0
    • Views: 8,690
    09-20-2013, 03:08 PM Go to last post
  5. [dev1162] Item Delivery

    Two new options—Send and Receive—will be added to the Delivery Box section of the Mog House menu. Selecting Send will allow players to deliver items...

    Started by Gildrein‎, 09-20-2013 01:31 PM
    dev1162
    • Replies: 0
    • Views: 8,158
    09-20-2013, 01:31 PM Go to last post
  6. [dev1161] New Storage System: Mog Case

    The "Mog Case" option will be added to the View House section of the main menu. This new storage system is accessible at any time and can hold up to...

    Started by Gildrein‎, 09-20-2013 01:23 PM
    dev1161
    • Replies: 0
    • Views: 16,539
    09-20-2013, 01:23 PM Go to last post
  7. [dev1160] Item Help Text Display Expansion

    Certain items will have additional space in which to display help text so that attributes will not have to be so heavily abbreviated. Should an...

    Started by Gildrein‎, 09-20-2013 01:20 PM
    • Replies: 0
    • Views: 8,017
    09-20-2013, 01:20 PM Go to last post
  8. Upcoming Version Update Announcement (Oct./Nov. 2013)

    Hello, Below is a message from Akihiko Matsui in regards to the upcoming version update.

    Started by Camate‎, 09-14-2013 03:45 AM
    • Replies: 0
    • Views: 8,709
    09-14-2013, 03:45 AM Go to last post
  9. [dev1159] New Skirmish Content

    The following adjustments will be made to Skirmish. New skirmishes are available in Yorcia Weald. Lola in Eastern Adoulin will exchange...

    Started by Gildrein‎, 08-16-2013 09:50 PM
    • Replies: 0
    • Views: 12,164
    08-16-2013, 09:50 PM Go to last post
  10. [dev1158] Coalition Assignment Adjustments

    The following adjustments will be made to coalition assignments Additional rewards will be provided for successful completion of “Support:”...

    Started by Gildrein‎, 08-16-2013 09:42 PM
    dev1158
    • Replies: 0
    • Views: 8,426
    08-16-2013, 09:42 PM Go to last post
  11. [dev1157] Item Adjustments

    The following items will no longer be considered rare. Ninza / Leisilonu / Iztaasu / Crobaci / Faizzeer / Iclamar / Iizamal / Qatsunoci / Kannakiri...

    Started by Gildrein‎, 08-16-2013 09:40 PM
    dev1157
    • Replies: 0
    • Views: 11,463
    08-16-2013, 09:40 PM Go to last post
  12. August Version Update Announcement

    As announced on topics this morning, the August version update is set to take place on Tuesday, August 6th, and Producer Akihiko Matsui has written...

    Started by Camate‎, 07-27-2013 05:16 AM
    • Replies: 0
    • Views: 7,416
    07-27-2013, 05:16 AM Go to last post
  13. [dev1141] Monstrosity

    Monstrosity quests have been added. Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12). ...

    Started by Gildrein‎, 05-31-2013 06:03 PM
    • Replies: 1
    • Views: 37,181
    07-19-2013, 07:37 PM Go to last post
  14. [dev1155] Geomancy Special Effects Adjustments (Geocolure Spells)

    The visual effects of Geocolure spells will be adjusted to be less visible. Pre-adjustment Post-adjustment

    Started by Gildrein‎, 07-19-2013 07:18 PM
    • Replies: 0
    • Views: 7,662
    07-19-2013, 07:18 PM Go to last post
  15. [dev1154] Colonization Reive and Lair Reive Adjustments

    The HP of the obstacles for both lair reives and colonization reives in the following areas have been reduced: Yahse Hunting Grounds / Ceizak...

    Started by Gildrein‎, 07-19-2013 07:13 PM
    dev1154
    • Replies: 0
    • Views: 9,937
    07-19-2013, 07:13 PM Go to last post
  16. [dev1153] Item Level Adjustments

    The stats on equipment with item levels displayed will be adjusted.   If both item level and "combat skill+" are present on the item you equip as a...

    Started by Gildrein‎, 07-19-2013 07:08 PM
    dev1153
    • Replies: 0
    • Views: 16,559
    07-19-2013, 07:08 PM Go to last post
  17. Upcoming Version Update Announcement

    Hello, Below is a message from Producer Akihiko Matsui where he has written up a full outline of the content that will be implemented during the...

    Started by Camate‎, 06-26-2013 04:36 AM
    • Replies: 0
    • Views: 8,579
    06-26-2013, 04:36 AM Go to last post
  18. [dev1152] Equipment Help Text

    Pieces of equipment introduced in the March 27, 2013 version update will have their levels displayed in their help text. ----- If you wish to...

    Started by Gildrein‎, 06-14-2013 08:04 PM
    • Replies: 0
    • Views: 9,254
    06-14-2013, 08:04 PM Go to last post
  19. [dev1151] Job Adjustments: Rune Fencer

    The following merit point categories have been added to the rune fencer job: Group 1 Rune Enhancement Effect Increases potency...

    Started by Gildrein‎, 06-14-2013 07:56 PM
    dev1151
    • Replies: 0
    • Views: 14,233
    06-14-2013, 07:56 PM Go to last post
  20. [dev1150] Job Adjustments: Geomancer

    Indicolure Spells Casting time will be reduced from 4 seconds to 2 seconds. Geocolure Spells Casting time will be reduced from 8 seconds to 2...

    Started by Gildrein‎, 06-07-2013 06:28 PM
    dev1150
    • Replies: 0
    • Views: 14,358
    06-07-2013, 06:28 PM Go to last post

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