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Forum Top: Implemented

  1. Upcoming Version Update Announcement

    Matsui here. I’d like to give you all an early preview of the content slated for the February version update. In this version update, we will be...

    Started by Akihiko_Matsui‎, 01-28-2014 09:03 PM
    • Replies: 0
    • Views: 32,360
    01-28-2014, 09:03 PM Go to last post
  2. [dev1170] Pets Will Be Made More Effective

    The following adjustments have been made to pets. Beastmaster Damage and special ability strength of pets called with the Call Beast command...

    Started by Gildrein‎, 01-20-2014 05:13 PM
    • Replies: 0
    • Views: 13,213
    01-20-2014, 05:13 PM Go to last post
  3. [dev1169] Colonization Rate Increase

    Successful lair and colonization reives will now provide greater increases to the colonization rate than before. ----- If you wish to discuss...

    Started by Gildrein‎, 01-17-2014 04:30 PM
    • Replies: 0
    • Views: 10,174
    01-17-2014, 04:30 PM Go to last post
  4. [dev1168] Additional Records of Eminence Objectives

    “Subjugation” Objectives New objectives that require adventurers to vanquish certain notorious monsters that inhabit the game’s original areas will...

    Started by Gildrein‎, 01-15-2014 04:04 PM
    • Replies: 0
    • Views: 13,759
    01-15-2014, 04:04 PM Go to last post
  5. [dev1167] New High-Tier Mission Battlefields

    Battlefield Name and Leaders Return to Delkfutt’s Tower Clash with the vengeful Kam’lanaut! <table width="480" border="1"><tr><td width="35%"...

    Started by Gildrein‎, 01-14-2014 06:12 PM
    • Replies: 0
    • Views: 14,502
    01-14-2014, 06:12 PM Go to last post
  6. December 2013 Version Update

    Matsui here. I’d like to inform you all about the content for the December version update. The concept of this version update is to make it...

    Started by Akihiko_Matsui‎, 11-28-2013 01:39 AM
    • Replies: 0
    • Views: 31,167
    11-28-2013, 01:39 AM Go to last post
  7. Nov. 2013 Version Update Information

    Hello, Below is a message from Producer Akihiko Matsui regarding the November version update. --- Matsui here. I’d like to inform you all...

    Started by Camate‎, 10-26-2013 03:50 AM
    • Replies: 0
    • Views: 11,143
    10-26-2013, 03:50 AM Go to last post
  8. [dev1166] Monstrosity Adjustments

    The following adjustments will be made to Monstrosity. The areas below will be available to roam after possessing a monster in the Feretory....

    Started by Gildrein‎, 09-20-2013 03:23 PM
    • Replies: 0
    • Views: 10,061
    09-20-2013, 03:23 PM Go to last post
  9. [dev1165] Title Screen Additions

    An additional Config menu will be accessible from the title screen, from which players may adjust the volume of sound effects and the title screen...

    Started by Gildrein‎, 09-20-2013 03:20 PM
    • Replies: 0
    • Views: 10,193
    09-20-2013, 03:20 PM Go to last post
  10. [dev1164] Config Additions

    The "Window Effect" category will be added to the "Window" section of the Config menu. This new category will allow players to toggle the visual...

    Started by Gildrein‎, 09-20-2013 03:10 PM
    • Replies: 0
    • Views: 11,166
    09-20-2013, 03:10 PM Go to last post
  11. [dev1163] Vendor and Auction House Item Display

    Names of the following items sold by vendors and at auction houses will display as green if previously acquired. Spirit Pacts / Dice for Corsairs /...

    Started by Gildrein‎, 09-20-2013 03:08 PM
    • Replies: 0
    • Views: 8,901
    09-20-2013, 03:08 PM Go to last post
  12. [dev1162] Item Delivery

    Two new options—Send and Receive—will be added to the Delivery Box section of the Mog House menu. Selecting Send will allow players to deliver items...

    Started by Gildrein‎, 09-20-2013 01:31 PM
    • Replies: 0
    • Views: 8,312
    09-20-2013, 01:31 PM Go to last post
  13. [dev1161] New Storage System: Mog Case

    The "Mog Case" option will be added to the View House section of the main menu. This new storage system is accessible at any time and can hold up to...

    Started by Gildrein‎, 09-20-2013 01:23 PM
    • Replies: 0
    • Views: 16,743
    09-20-2013, 01:23 PM Go to last post
  14. [dev1160] Item Help Text Display Expansion

    Certain items will have additional space in which to display help text so that attributes will not have to be so heavily abbreviated. Should an...

    Started by Gildrein‎, 09-20-2013 01:20 PM
    • Replies: 0
    • Views: 8,200
    09-20-2013, 01:20 PM Go to last post
  15. Upcoming Version Update Announcement (Oct./Nov. 2013)

    Hello, Below is a message from Akihiko Matsui in regards to the upcoming version update.

    Started by Camate‎, 09-14-2013 03:45 AM
    • Replies: 0
    • Views: 8,774
    09-14-2013, 03:45 AM Go to last post
  16. [dev1159] New Skirmish Content

    The following adjustments will be made to Skirmish. New skirmishes are available in Yorcia Weald. Lola in Eastern Adoulin will exchange...

    Started by Gildrein‎, 08-16-2013 09:50 PM
    • Replies: 0
    • Views: 12,281
    08-16-2013, 09:50 PM Go to last post
  17. [dev1158] Coalition Assignment Adjustments

    The following adjustments will be made to coalition assignments Additional rewards will be provided for successful completion of “Support:”...

    Started by Gildrein‎, 08-16-2013 09:42 PM
    • Replies: 0
    • Views: 8,609
    08-16-2013, 09:42 PM Go to last post
  18. [dev1157] Item Adjustments

    The following items will no longer be considered rare. Ninza / Leisilonu / Iztaasu / Crobaci / Faizzeer / Iclamar / Iizamal / Qatsunoci / Kannakiri...

    Started by Gildrein‎, 08-16-2013 09:40 PM
    • Replies: 0
    • Views: 11,632
    08-16-2013, 09:40 PM Go to last post
  19. August Version Update Announcement

    As announced on topics this morning, the August version update is set to take place on Tuesday, August 6th, and Producer Akihiko Matsui has written...

    Started by Camate‎, 07-27-2013 05:16 AM
    • Replies: 0
    • Views: 7,513
    07-27-2013, 05:16 AM Go to last post
  20. [dev1141] Monstrosity

    Monstrosity quests have been added. Quests can be undertaken by speaking to the NPC "Suspicious Hume" located in Pashhow Marshlands (E-12). ...

    Started by Gildrein‎, 05-31-2013 06:03 PM
    • Replies: 1
    • Views: 37,405
    07-19-2013, 07:37 PM Go to last post

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