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Forum Top: Puppetmaster

  1. Sticky Thread Sticky: Welcome to Forum: Puppetmaster

    The purpose of this forum is for players to hold discussions about the Puppetmaster job with other players. Please carefully read and adhere to...

    Started by Foxclon‎, 03-04-2011 12:31 PM
    • Replies: 0
    • Views: 16,280
    03-04-2011, 12:31 PM Go to last post
  1. "Heady Artifice" (new 2hr) change suggestion

    The current plan suggest that Heady Artifice will make the automaton use a different 2hr depending on the head used. Given the less then...

    Started by Kristal‎, 10-08-2012 06:41 PM
    • Replies: 6
    • Views: 2,146
    10-22-2012, 07:41 PM Go to last post
  2. "Puppetmasters can now use the weapon skill Asuran Fists."

    So, I started my morning pawning over data that's emerging about Geomancer (there's tons) and Rune Fencer (surprisingly little) on my way out to...

    Started by Horadrim‎, 03-27-2013 11:00 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 3,457
    04-23-2013, 03:21 AM Go to last post
  3. *Sigh*

    So I summon Nashmeira II and Ovjang trusts on my PUP. Ovjang gets hurt, so Nashmeira casts Cure V on him. *Single tear* Sure would be nice if...

    Started by Moppet‎, 11-24-2015 10:56 AM
    • Replies: 0
    • Views: 2,175
    11-24-2015, 10:56 AM Go to last post
  4. *Where's the "new additions and adjustments"...

    This was mentioned back in April 2012; however to date... we haven't heard anything about the new additions? or any follow-up adjustments after...

    Started by xiozen‎, 10-25-2012 06:55 PM
    • Replies: 7
    • Views: 2,636
    10-30-2012, 04:11 PM Go to last post
  5. 2 Hour....Part Deux?

    Ignoring the fact that Overdrive is awful and SE shouldn't even start a sentence pertaining to new 2hrs without considering changing it.... What...

    Started by Wolfandre‎, 10-24-2011 01:26 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 9,941
    12-24-2011, 06:14 AM Go to last post
  6. A few vexations.

    Nublet PUP here with a few quality of life suggestions. On paper the job seems near perfect but these few issues are so pervasive to the minute to...

    Started by Georg_Anatoly‎, 01-08-2013 03:30 PM
    • Replies: 9
    • Views: 2,536
    01-16-2013, 02:03 AM Go to last post
  7. A New Animator

    Added a new animator or magians animator would be something I'd like to see. Maybe add an extra maneuver with the magians animator or something...

    Started by Izunagi‎, 04-02-2011 03:40 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 9,322
    05-13-2011, 08:17 PM Go to last post
  8. A New WS Trial for PUP?

    So I've been happy with the things pup have got over the course of the late updates or so... But there was only thing that also bothered me and...

    Started by Zeargi‎, 03-15-2011 12:29 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 8,706
    04-18-2011, 06:49 PM Go to last post
  9. A PUP H2H

    Will there be a Puppetmaster H2H like Burattinaios i love the automaton add effect. I look at the trials it is Mnk/Pup not puppet master only trial...

    Started by DrWho‎, 04-04-2012 07:21 AM
    • Replies: 8
    • Views: 3,036
    04-14-2012, 01:50 PM Go to last post
  10. A Puppetmaster Suggestion.

    Hello Official Forums peoples, I'm new to the 90Puppetmaster job, but i love it all the same. While the job itself is plenty powerful, There is one...

    Started by Karbuncle‎, 07-06-2011 06:26 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 11,641
    08-03-2011, 06:32 AM Go to last post
  11. A small AH update for pup

    It would be nice if attachments that you already have would be highlighted green, similar to how spells appear once you learn them. Could be added...

    Started by Ahrana‎, 09-13-2011 02:12 AM
    • Replies: 5
    • Views: 4,091
    09-14-2011, 05:10 PM Go to last post
  12. Abolishing delay between adding/removing attachments to automatons!

    Okay Puppetmaster community, definitely need collective support for this because it is the only way change happens. Again this will be straight to...

    Started by Nezha‎, 03-14-2013 03:01 PM
    • Replies: 0
    • Views: 1,080
    03-14-2013, 03:01 PM Go to last post
  13. Add a haste effect to maneuvers.

    It's no secret that the delay incurred by using maneuvers cripples a Puppetmaster's potential dps, despite being an essential aspect of the job. ...

    Started by sweetidealism‎, 03-01-2014 08:30 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 4,223
    03-03-2014, 09:02 AM Go to last post
  14. Add a WHITE border to the Animator +1.....please!

    Ok, not wanting to sound-off but yea... i'm gonna sound-off... please SE Devs, add a white border for this item... the work involved getting it, I...

    Started by xiozen‎, 03-09-2011 10:17 PM
    • Replies: 4
    • Views: 9,245
    03-17-2011, 09:11 PM Go to last post
  15. Add PUP to Denali

    It was rediculous to begin with that PUP was left off Denali. This was during the time that for some reason SE thought PUP should only get mage...

    Started by xbobx‎, 12-01-2011 07:39 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,149
    12-21-2011, 06:35 AM Go to last post
  16. Aeonic weapon disappointment

    I recently obtained the aeonic weapon Godhands primarily for puppetmaster as it is my favorite job in the game. However, after using it, I have...

    Started by Svens‎, 06-21-2016 01:36 PM
    • Replies: 0
    • Views: 9,420
    06-21-2016, 01:36 PM Go to last post
  17. AI Update: Please fix automaton spell cancellation

    If an automaton is casting a spell and the target dies, the automaton does not finish casting the spell. This makes sense for things like enfeebling...

    Started by Xianra‎, 10-12-2011 05:14 AM
    • Replies: 3
    • Views: 3,051
    10-12-2011, 03:07 PM Go to last post
  18. Allow Pets to receive the effects of party buffs

    I urge the Dev team to re-evaluate their stance on this. Changing it so pet receive the same buffs as there party members would help with game...

    Started by Drac‎, 08-17-2014 05:00 AM
    buffs, pet jobs
    • Replies: 1
    • Views: 1,788
    08-17-2014, 10:55 AM Go to last post
  19. Amplifier Clarification

    I just wanna clear up something I noticed: Actually, automatons could always magic burst in the past if their spells happened to land at the...

    Started by Tetsujin‎, 08-23-2015 07:12 PM
    • Replies: 4
    • Views: 5,835
    09-09-2015, 04:40 AM Go to last post
  20. An ability I've wanted for a while...

    I've been thinking of how to expand on the already versatile arsenal of Puppetmaster abilities in ways that keep the automaton the center of...

    Started by AyinDygra‎, 03-09-2011 03:32 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 9,462
    03-13-2011, 10:23 AM Go to last post

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